Soo Cubus (December 3, 2016)

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Re: Soo Cubus (June 20, 2016)

Postby Bartangelus » Fri Jul 01, 2016 12:15 am

Okay so I played a second time and managed to unlocked eveything (except the church I did not see the comment in time).

Man you really need to go to the strip club A LOT to unlocked Sew.

@musical74 okay i will do that thank you for the hint. That one is definitively tricky i never gambled cause it seemed like a waste of money or stamina (reprensentative of real life really )

And i didn't say it before but it's one of the best if not the best game on this forum right now.
Bad english spotted !

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Re: Soo Cubus (June 20, 2016)

Postby random Crow » Fri Jul 01, 2016 12:37 pm

Hey sexums,

I came here to tell you, that I really like your game and I want to share my gaming experience with you.

The first time I played it in the early versions I honestly felt a little chilling, since I feared 'Soo Cubus' could be a little repetitive, but as soon as I played a few in-game days I unlocked more and more things, which was great; and of course it keeps getting more (since updates, naturally.)

I played 1.7 last and I was pretty surprised about the cum animation you added. Yay! I miss those in lots of games!

And it was fine to make a bad ending with sleeping with the landlord too often: During the game I shruged and just focused on getting my stats up, when suddenly 'Game Over'.
I'm glad we aren't allowed to 'exploit' not paying the landlord.

I'm interested how the story continues and what are the intentions of the other 'Soo's.

I also enjoy the exploration part, when going into the sewer. It's a different and very welcome mechanic.

I would suggest something, but you do it on your own just great! As long as there is a cum scene with every animation I am very happy.

Did I forgot something? Mhh... maybe that I like that nerd you can stay with and how Soo interacts with him. He is so shy and Soo is just so naughty.
I bet he never dreamed of someone who is talking in the way with him like Soo does.

I keep on playing your game with every few updates from time to time and see how your project evolves.

Oh, and I really like to know the programm with which you do your pixelart-drawings and animations. Because I am also really into pixels, but I guess I need to wait a long time before I can try something in that direction. So I'd like to gather every information about it as I can in the meantime.

Best wishes.

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Re: Soo Cubus (June 20, 2016)

Postby Sexums » Fri Jul 01, 2016 5:17 pm

Many thanks for the comments, praise, and critiques, guys. Much appreciated. As for the questions and comments:

- There won't be a good ending for a little while. Want to finish the majority of the game first. Next month, probably.

- The forced slime ending problem is fixed in the next build. Unless it's an enormous problem public players won't see a fix until two weeks after the fact. More stuff has been added to the sewers in the meantime, as well, including a way to give in and just watch sex animations.

- Yes, you need to go to jail every day. Fail once and you can't unlock Su's house.

- More cumming animations coming. I'm hoping to stick one in for every scene with sexy sexy stuff. Will probably take a while to do it for all of 'em. The next time I make a game I'll try to just do a complete animation, cum and all.

- The program I use is GraphicsGale. It has a paid version and a free version available; I use the free version at current, and it works quite nicely for my needs. You can find it here.

Sorry if I missed anything. Been a busy week. Hope y'all continue to enjoy the game.
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Re: Soo Cubus (June 20, 2016)

Postby musical74 » Sat Jul 02, 2016 1:34 am

How many different monsters can you run into in the sewers? Barring Joe and the tentacle end ( :D ) , I've seen 6 or 7 different ones, also not sure what the total is. Also seems that intelligence is the least useful of the 3, after you get 12 and get the library, there doesn't SEEM to be a reason to do intelligence any more. Strength is useful for convincing others not to muscle in on your fun (and maybe useful in the sewer too), and charm is useful for increasing money.

THINK I've unlocked everything that is available, there's the sewer, horse race, the back alley, (gas station?), prison, car, library, movies, church, Su's residence, Sew's residence, Guy's residence, and Joe's residence... is there anything else? I have 4 keys too.

Bad ends I've seen so far: *marriage ending* and *tentacle ending* (well, and the 100 day over, but you can go beyond that total so...) any others?
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Re: Soo Cubus (June 20, 2016)

Postby Sexums » Sat Jul 02, 2016 5:50 pm

musical74 Wrote:How many different monsters can you run into in the sewers? Barring Joe and the tentacle end ( :D ) , I've seen 6 or 7 different ones, also not sure what the total is. Also seems that intelligence is the least useful of the 3, after you get 12 and get the library, there doesn't SEEM to be a reason to do intelligence any more. Strength is useful for convincing others not to muscle in on your fun (and maybe useful in the sewer too), and charm is useful for increasing money.

THINK I've unlocked everything that is available, there's the sewer, horse race, the back alley, (gas station?), prison, car, library, movies, church, Su's residence, Sew's residence, Guy's residence, and Joe's residence... is there anything else? I have 4 keys too.

Bad ends I've seen so far: *marriage ending* and *tentacle ending* (well, and the 100 day over, but you can go beyond that total so...) any others?
- I believe the current count is eight monsters. The next Patreon build is going to bump that count up to twelve with the addition of the ability-centric beasts, each of which will only appear when you select a specific ability.

- Intelligence is tied to more than just unlocking things. The higher your Int, the greater the chances of random events each day, and the better the results you'll get while Exploring the sewers. Int is also tied to one of the two options for dealing with monsters. In the future I may also tie Int to race results, allowing you to win more easily, though I need to make sure that doesn't break the game first. Which it very well might as far as money's concerned.

- Sounds like everything for the moment, yes. Out of curiosity, how many days did it take for you to unlock everything? I'm probably going to tinker with the numbers needed for unlocking going forward.

- There are only those three endings right now. More coming, both good and bad.
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Re: Soo Cubus (June 20, 2016)

Postby musical74 » Sat Jul 02, 2016 6:03 pm

Depends a little on where I focus early learning to when I unlock everything. If I focus on strength first, then charm, then intelligence I get everything unlocked no later than day 75. If I try to balance things out so that no one stat is overly high at any point...I might not get them all. Seems like strength is a good first thing to pour learning into (so they don't run out and leave you with nothing) but also so the other succubi don't muscle in either. I have charm increase because charm dictates now much the customer will pay. While I focus early on strength I might get a charm increase. Generally Strength is around 20-22, Charm goes up to 28-30, and Intelligence is 15-18, generally. Sometimes someone will give you a free upgrade for strength and charm, is there one for intelligence too?
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Re: Soo Cubus (June 20, 2016)

Postby m-void » Sun Jul 03, 2016 12:09 pm

This game is good :D im glad that you update every week.
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Re: Soo Cubus (June 20, 2016)

Postby Bartangelus » Sun Jul 03, 2016 6:20 pm

musical74 Wrote: Sometimes someone will give you a free upgrade for strength and charm, is there one for intelligence too?


I've played the game a few times and no there isn't. Maybe in future update ?

@Sexums

1) I'd say by day 70-80 the first time I played i unlocked eveything (except 2 sex buddies that i missed) and when you redo the game you can maybe do it in 60.

2)I think the difficulty balance is fine, the game is not too easy but not hard either which is cool for a porn game, I don't think people wants to spend hours retrying because they fail. Especially if more content is coming up.

3) Intelligence even if you boost it in further update is not enough useful as it is right now, especially in early game when you are really low on money and can't expect luck event to help you out. Upgrading Int cost 100 and give no garantied income when strengh and charm can be for free sometimes and help you make more money rapidly early on. And later on if you have enough strengh (and you need that for jail and strip club) you can defeat the monster by force so Int become useless as well.

Maybe give it more perks ?

4) Some location can be hard to find (the church f.e) you should consider adding hints or a way to help you out if you are stuck or something. (Can be many things a spirit from hell, a local guy that you can pay or not ;) or just a help button xD)

5) Also the first time I played your game the intro art kinda give me a bad feeling about it. And i think the game should be attractive right away.

I don't think it reflect the "level" of your game. Especially the background for hell I found it kinda ugly.

I hope you don't take it badly but you know honest feedback is good feedback :D

Evrything else is great.
Bad english spotted !

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Re: Soo Cubus (June 20, 2016)

Postby musical74 » Sun Jul 03, 2016 7:42 pm

I want a free upgrade for intelligence!!

I really should have said by day 80, occasionally I won't unlock everything until days 78-80

I agree, maybe a hint for the church, I didn't get that at all until I had money to burn and so then went gambling and lost enough times to trigger it. I've found that the best days to go at the sewers are when you have an extra stamina, at least until your stats are high enough to resist fucking everything. I'm curious why you get one charm for fucking the sewer lamia but lose charm for all the others, given that you quit when you are out of stamina...
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Re: Soo Cubus (July 3, 2016)

Postby Sexums » Mon Jul 04, 2016 3:09 am

There are int boosts in there somewhere. I can't remember who / what gives them out. You can also get them randomly each day if you're lucky.

New build up. I know there are questions and comments above, but I am way, way too tired to answer them properly right now. Enjoy in the meantime.
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Re: Soo Cubus (July 3, 2016)

Postby musical74 » Mon Jul 04, 2016 4:35 am

I get the distinct impression the shopkeeper doesn't like her job! :P

The $800 rent creates some problems because there are times I can't make that much in a day so it's *pay with body, so I won't be able to do sewers* issue. While that by itself isn't a problem, it does get annoying when I ALMOST get the 800...but not quite...

Will the shopkeeper have a bigger role or is she just *shopkeeper and that's it*?

Liked the new animations that I saw, keep it up!
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Re: Soo Cubus (July 3, 2016)

Postby Sexums » Mon Jul 04, 2016 7:57 pm

Okay. Fully rested. Let's go to town. And thanks for the 60 - 70 day range to unlock everything, those who responded.

Bartangelus Wrote:
musical74 Wrote: Sometimes someone will give you a free upgrade for strength and charm, is there one for intelligence too?


I've played the game a few times and no there isn't. Maybe in future update ?

@Sexums

1) I'd say by day 70-80 the first time I played i unlocked eveything (except 2 sex buddies that i missed) and when you redo the game you can maybe do it in 60.

2)I think the difficulty balance is fine, the game is not too easy but not hard either which is cool for a porn game, I don't think people wants to spend hours retrying because they fail. Especially if more content is coming up.

3) Intelligence even if you boost it in further update is not enough useful as it is right now, especially in early game when you are really low on money and can't expect luck event to help you out. Upgrading Int cost 100 and give no garantied income when strengh and charm can be for free sometimes and help you make more money rapidly early on. And later on if you have enough strengh (and you need that for jail and strip club) you can defeat the monster by force so Int become useless as well.

Maybe give it more perks ?

4) Some location can be hard to find (the church f.e) you should consider adding hints or a way to help you out if you are stuck or something. (Can be many things a spirit from hell, a local guy that you can pay or not ;) or just a help button xD)

5) Also the first time I played your game the intro art kinda give me a bad feeling about it. And i think the game should be attractive right away.

I don't think it reflect the "level" of your game. Especially the background for hell I found it kinda ugly.

I hope you don't take it badly but you know honest feedback is good feedback :D

Evrything else is great.


- I agree on Int, and I've been struggling to find more things for it to do. It helps make the sewers easier to traverse, but it also prevents monsters from showing up, which is, I think, the main draw for most people. I'll keep thinking about it.

- I'm actually considering sewing hints into the backgrounds, once I go back to redo them. Posters, perhaps, or subtle details like that. Which also works into your other comment on the 'ugliness' of some of the work. It's still pre-alpha, and my idea from the start was to create as much of the working content in the beginning, then go back and add the aesthetic shine once it reaches beta status, more or less. I didn't want to get so caught up on making it look absolutely beautiful that progress on the actual game mechanics slowed to a crawl. I probably will begin revamping the backdrops and character models in the next two to three weeks, though.

- Criticism is cool. I won't get anywhere without criticism.

musical74 Wrote:I want a free upgrade for intelligence!!

I really should have said by day 80, occasionally I won't unlock everything until days 78-80

I agree, maybe a hint for the church, I didn't get that at all until I had money to burn and so then went gambling and lost enough times to trigger it. I've found that the best days to go at the sewers are when you have an extra stamina, at least until your stats are high enough to resist fucking everything. I'm curious why you get one charm for fucking the sewer lamia but lose charm for all the others, given that you quit when you are out of stamina...
The Charisma point is mainly just a joke. Have sex with monsters? People find you slightly less desirable as a hooker. Have lesbian sex? Well, that's kinda hot...

musical74 Wrote:I get the distinct impression the shopkeeper doesn't like her job! :P

The $800 rent creates some problems because there are times I can't make that much in a day so it's *pay with body, so I won't be able to do sewers* issue. While that by itself isn't a problem, it does get annoying when I ALMOST get the 800...but not quite...

Will the shopkeeper have a bigger role or is she just *shopkeeper and that's it*?

Liked the new animations that I saw, keep it up!
When I test I don't have too much trouble with the $800 rent, but that's probably because I've played it so many goddamned times by now. I'll keep testing.

At first Mindy was going to only have the static in-the-shop role, but my patrons (and myself) like her enough that I'll probably give her at least a few animations. Might replace the brown-haired prostitute who pops up in some of the ability-related animations with Mindy instead.
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Re: Soo Cubus (July 3, 2016)

Postby musical74 » Tue Jul 05, 2016 12:43 am

Regarding the $800 rent - that depends a little on early choices. When you have 3500 in the bank when the rent is increased (I did one play through) that's not a concern. When it's 900 at the time of the increase...it makes things harder!

barring gambling at the races, I have no clue how you would get 10,000, given the maximum I've gotten for something (excluding special occasions) is $339 at the movies...
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Re: Soo Cubus (July 3, 2016)

Postby Sexums » Tue Jul 05, 2016 5:34 am

musical74 Wrote:Regarding the $800 rent - that depends a little on early choices. When you have 3500 in the bank when the rent is increased (I did one play through) that's not a concern. When it's 900 at the time of the increase...it makes things harder!

barring gambling at the races, I have no clue how you would get 10,000, given the maximum I've gotten for something (excluding special occasions) is $339 at the movies...
One guy I've been corresponding with on Patreon - he's been helping me sort out a variety of bugs, actually - managed to legitimately pump his Charisma up to 300 by Day 99, which would make $10,000 a trivial amount to reach. (Still trying to wrap my head around his strategy. Did show me a legit screenshot, though.) I've also hit $10,000 several times while testing, well before the last rent increase, and without artificially boosting my stats. It's do-able - just might take some practice to achieve.

The original amount was $5,000, but it was waaaaay too easy to get.
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Re: Soo Cubus (July 3, 2016)

Postby MisterSnowman » Tue Jul 05, 2016 6:52 am

Yeah, I was able to hit 10k$ by Day 50 in one of my times through it - with focusing on Charisma and pumping everything into it - and after that point it was just really me seeing how high I could get it before day 100 since I had 50 days when I no longer had to worry about paying rent. I buffed Strength and Intelligence to at least 30 as well for their added perks, but by day 100 I had somewhere around 300 Charisma as well and was making ~4.5k$ a day or more depending on what Stamina INT based events triggered. And Charisma kept going up anyways, since I got lucky and kept triggering the +3 event out of the porno movie place.
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Re: Soo Cubus (July 3, 2016)

Postby musical74 » Tue Jul 05, 2016 11:48 pm

Hmmmm based on that maybe I should keep adding Charisma then... I quit at around 20-23, and just worried about getting all the various places then. One question: is it charm or strength that causes the succubi to muscle in on your fun? Need to know that to make sure Su or Sew doesn't cause a *well, that was a waste of a turn*

Also curious if Su, Sew, and Soo do a threesome down the road... a lesbian threesome I would think would be quite hot!
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Re: Soo Cubus (July 3, 2016)

Postby tripflip » Wed Jul 06, 2016 1:27 am

Bear in mind that focusing on pushing Cha and maximizing money will naturally become less feasible as more content gets added. At some point, we're going to have to do the things we need to do in order to get the keys for beating the game. Not that I'm predicting doom or anything, but the total funds people can accrue through a play through should naturally go down over time, even without any changes to the system. Especially if we're expected to actually do stuff in the sewer. Spending time in the sewer is a sure fire way to drop your income.

And speaking of the sewer, I haven't actually seen any of the sex animations from it. I only went in when I had good enough stats to not get threatened by the monsters. And they didn't seem worth spending much time in them. Perhaps we could get some sexy time if our stats are good enough to not only fend off the monster, but to dominate them? I'm assuming that domming them wouldn't drop our stats. Would be nice if we could see some monster sex without ruining our game to do it.

In terms of difficulty, I'm all for any tweaks that would add more strategic elements and decision making (as long as it doesn't take away from sexy time), but I'm much less enthusiastic about difficulty increases that amount to needing to get luckier on RNG. Just my two cents.
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Re: Soo Cubus (July 3, 2016)

Postby Spartacus » Fri Jul 08, 2016 4:30 pm

It is still pretty easy.
On a balanced run with all of the content unlocked I ended up wit
Str: 41, Chr: 221, Int: 14

On a Charisma only focused run I ended up with
Str: 22, Chr:418, Int: 3

So yeah the permanent stat boosts can snowball a bit.
Once you start making +1000 per job that is essentially a double boost per stamina point. And if you invest those in stamina it becomes quite the feedback loop :)
in the end I was making +2500 per job. That is 5 boosts per stamina point ...

I have screenshots of both runs if you need proof :p
On both runs I got the 10.000 frog around turn 50 which really helps in the long run.

Also, the event where you get the stat boost free in the pub has no text in the box for me.

Otherwise really good game. I enjoyed all of the new content. Keep up the good work. Let me know if you need some feedback :p
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Re: Soo Cubus (July 3, 2016)

Postby Seriathus » Sat Jul 09, 2016 3:40 pm

Charisma focused run, by day 99 I have:
Str: 21, Chr: 676, Int: 60

The permanent stat boosts are hilarious, pls based Sexums keep them in, the numbers are making my head spin :P
On a side note, I see you mentioned that there are random events in the various areas. For now I found two in the club (Sew filling in and the rich young man event) and one in the car (the anal session). Are there others? I haven't found any at the movies, in the church and in jail, and I haven't checked enough in the streets or at the gas station to be sure.

Are they tied to Intelligence?
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Re: Soo Cubus (July 3, 2016)

Postby musical74 » Sat Jul 09, 2016 7:35 pm

I see what you mean about focusing on charm! at day 85 (ended it with slimy ending) I had over 10k, and that was AFTER getting the frog! That was at charm at 60 even...

@Seriathus I've found one more, Soo convinces Su to fill in too.

Think if you purchase enough stuff from the less-than-thrilled shopkepper Soo shows her a good time!
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