Ekoj Wrote:Hi !
I just played your game
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Firstly, I like the idea. And I do not think this kind of games is that much exploited.
Events in big cities are really good too.
However, I cannot see events related to loosing to the other army. Reasons are :
- I easily captured all the map. I just enrolled all units in all villages/cities, so that my final army contained 1400 to 1500 men. At this stage, it is absolutely not possible to loose I guess. Plus, the ennemy was not able to conquer anything (6 units left).
- I cannot load a new game : F2 just reload my previous game (same number of units, same number of patrols, and some villages returned to neutrality).
"Little big" grammar mistakes :
this village look - > looks
you manage to win -> managed (this is an accomplished event)
This is not my mother tongue, either ^^
The game is neat and stable. This is an encouraging and interesting begining
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I am looking forward to seeing an update, with more contents, tanks, a more challenging difficulty, and a possibility to directly fight the other army.
Maybe implementing a determining stat during battles, related to troups exhaustion ?
What is the effect of taking ressources ?
BTW : the "unfinished draft project" in the topic title may be removed, it sounds quite negative.
Hi,
Thanks for your answer
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The main reason why i've stopped to work on this game right now is the difficulty to improve a lot the gameplay.
I was planning a few things like :
- Reinforcement for player and for ennemy,
- Specific capture task for the few big cities,
- Ressources would have been used to create tank and to put trap on the map like minefield.
At first i used ressources to move the army (you need ressources to move, and if you don't have any soldiers become to die) but i wasn't satisfied with the result.
- Tanks would have attacked player or ennemy army going near the cities by shouting "bullets", making the game a little more challenging (you won't be able to get near a group of ennemy cities without taking a lot of damage)
- Some "mercenaries" faction that can work for player and ennemy with ability to negociate.
- For all the fights (and principally between armies) i wanted to add a little gameplay but i didn't find anything interesting enough. That's why there is no fight right now (but ennemy can still capture you if you have 0 soldiers).
I should had a "restart" button, you are right, there is no "simple" way to restart the game. I will try to post it this week as it is a really minor upgrade.
You can still try to be captured by affecting all your soldiers to a village.
Thanks for the grammar corrections, i know there is a lot of mistake and if i work on it again later, i may try to find somebody to help me with this part.
For the title yes, it sound pretty negative, but also realistic. As i say, i'm not working on the game right now and i'm not the type of people who make false promise. I don't want people to expect a lot of update on it in the next month. But if i make some change and begin to work on it again i will release it here for sure.