Hey! I just wanted to pop in specifically to tell you that I think you're working on something really special. This is a really good game, and I'm glad I decided to come over from the Flash Games forum to heck the Non-Flash one out!
I think this game has a lot of potential, so while it's still in beta, I had a number of friendly suggestions, questions, and comments for you to consider. Take however many you want - it's already a solid game.
1) Right now it seems like there's a domination path (of Tyrone) and and a slut path (of mostly everyone). Will there be other paths for every individual character as well or are you planning on having just two main story paths? In other words maybe it would be cool to consider also having a vanilla path (about collecting stuff for survival or something) or to have a specific story path for each character in the bunker that corresponds to their deep desires (Tyrone = domination, June = helping everyone's deepest fantasy come true, John = leading everyone out without going insane, Dave = he wants to make the bunker his harem, Brad = actually wants to survive and build a farm or something, etc.).
2) Maybe have the bucket list evolve as you go. Like as Tyrone gets more aggressive add some maroon colored items to his list for the domination route, or add some gold colored ones for people's slut routes. I feel like the bucket list can be a great starting point to help people in the right direction.
3) More group scenes, especially if you're going the slut route. Seems like the more the merrier is the running theme as the game progresses anyway.
4) Does the cupid stat actually do anything?
5) Day and time based events would be pretty cool. For example June spills something on day X and (based on your character's lust and rel) they can punish her or something. Another example, on day XX it's a character's birthday. On day XXX someone or something breaks in, etc. It might be a hassle but it would be a cool way to add to your game's replay-ability value
6) A bucket list for Julie. Unlocking her without one was sort of a let down and didn't really say much about her personality.
7) Special items. Maybe finding them in the empty rooms would be a good way to use them when a character ins't occupying it. Side note: if they're in this tiny bunker, where do the characters go when I can't click them?
8) Which bucket list items aren't actually functional in-game yet? I'm sorta fuzzy on that....
Anyway, sorry for the long block of suggestions, or if I've covered any ground that has already been covered. I only do so because I think you have a lot of potential here and you've already built up a solid base. Keep up the good work, and I'm looking forward to those updates!