[Krystal] My hand is open

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Re: [Krystal] My hand is open

Postby ByHisBillowingBeard » Tue Sep 13, 2011 9:17 pm

I'm wondering if her head's ever so slightly too big.
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Re: [Krystal] My hand is open

Postby MrBear » Wed Sep 14, 2011 4:23 am

how long did it take you to do that animation? o_o looks great.
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Re: [Krystal] My hand is open

Postby FuzzFace » Wed Sep 14, 2011 4:52 am

Art is art, man. You can see it, and you can judge it. But you can’t tell it, what it’s not.
For you see, you see. You hear what you hear, and you hear those things. Do you tell what it is and isn’t? yes and no, maybe perhaps. But the sound is what it is, just like art is art.

If you wanna make her short, then I’m fine with it.
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Re: [Krystal] My hand is open

Postby Eggplants » Wed Sep 14, 2011 10:33 am

Playshapes' Krystal is five and a half heads tall like Katsu's edit but surprisingly the original Krystal is actually four and a half heads tall just like Soloid's version. She only looks dwarfy because of how busty and kinda pudgy she is whereas the original is very skinny but with a large head. Personally I think the taller alternative is much sexier and the sprite I made of her is even taller but I wouldn't argue against your decision to keep her as short as she is. It all just depends if you would rather appeal to the larger group with more common tastes or appeal to the smaller group with similar tastes to yourself who would receive much less of their preferred hentai than the larger group.

Your animation looks pretty damn good though. But as a word of advise, if you click on a symbol with the transform tool you can move the white dot in the middle which will move the point that the symbol rotates around. Right now the dick appears bellow Krystal's head because her head is moving in a straight line and rotating at the center point.

Oh! And you're not Soloid from Hentai Foundry are you?
I animate and draw stuff! Check out my gallery if you wish.
Also my email is [email protected]. I'm always happy to receive emails ;)
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Re: [Krystal] My hand is open

Postby Smackman » Wed Sep 14, 2011 11:13 am

KaTsuO_O Wrote:Just did a fast edit of the original and I think it would look almost perfect like this:
Untitled 1156.png

Note how she was about 4.5 heads tall and now only 1 head taller so 7 heads tall would be a bit too tall in my opinion.

Also, here is a edit I did in flash after I posted this post and I think it looks even better:
Untitled 1159.png

I really hope you don't mind me doing this.

mostly fixed the pelvis problem, I didnt mind that she was short though, kind of had a chibi effect
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Re: [Krystal] My hand is open

Postby JohnCollins5091 » Wed Sep 14, 2011 7:33 pm

Liked the model, it's like high detail, though it still requires a little of bug fix, or just to make some improvement in the looks of the model... I have a little question... will you make a game out of the new model? or are you just going to leave the model here for people to use in their own creations?
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Re: [Krystal] My hand is open

Postby The Brave » Thu Sep 15, 2011 10:28 pm

Really good model here.

In my opinion the edited one in better in all but one axpect, the size, I think the smaller Krystal looks more like the original nintendo design.
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Re: [Krystal] My hand is open

Postby Aïlodie » Fri Sep 16, 2011 4:04 am

French for the WIN!!! (I'm french too tehehe :P) Very nice work you've done here. I also watch some of your stuff on HF, nicely done. I just want to know something: Est-ce que tu connais Selty?
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Re: [Krystal] My hand is open

Postby kronos » Fri Sep 16, 2011 9:17 am

FuzzFace Wrote:Art is art, man. You can see it, and you can judge it. But you can’t tell it, what it’s not.
For you see, you see. You hear what you hear, and you hear those things. Do you tell what it is and isn’t? yes and no, maybe perhaps. But the sound is what it is, just like art is art.

If you wanna make her short, then I’m fine with it.

thats deep, man.



i didnt even notice the height when i saw it, great work, keep it up
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Re: [Krystal] My hand is open

Postby -Soloid- » Sat Sep 24, 2011 11:04 pm

Hello everybody.
I'll try to answer the best I can to all of you, because there was a lot of questions.
First, to Nicobay who sent me a pm :
J'ai fait Krystal, oui, et je suis ok si tu es intéressé pour une comission ;) Je peux pas répondre par mp, j'ai pas encore les droits!
Ensuite, je ne connais pas de Selty...
Then (^^")
I clearly saw that you wanted Krystal taller. I'm going to do it, but not as tall as I saw on the first page. Forgive me, but I don't find tall girls especially sexy. The actual Krystal character is just good to me, and I will try to approach this, but not more.
To Eggplants : like what you said. And I'm the same Soloid on HF ;)
And finally, about the lines closing the differents parts of the body : I know it seems a bit unnatural, but it's the only way I found to make her have extreme positions without having graphic bugs. I'll do my best to correct all that stuff as fast as I can.
See you later!
And : thank you all for your advices!

Second post:

Hi.
As I said, I've tested to make Kry taller.
Unfortunally, I tried in many ways, it looks strange. And make her too skinny for me. So sorry to all, I'll leave her like this.
But, I think you should have a watch on the picture in attachement.
In fact, you saw some problems on Kry cause she was naked, and I think it's the most difficult look a character can have to animate it correctly. So I decided to make here armor suite, so you can watch if the little problems are as important as previously. ;)
Thanks again.
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Re: [Krystal] My hand is open

Postby whatdontlookaatme » Sun Sep 25, 2011 1:37 am

But what happens if someone puts this krystal in their game. Theyd take off her clothes and there would be the same problems
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Re: [Krystal] My hand is open

Postby kuja » Sun Sep 25, 2011 2:15 am

Looks good
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Re: [Krystal] My hand is open

Postby trunks2585 » Sun Sep 25, 2011 3:53 am

whatdontlookaatme Wrote:But what happens if someone puts this krystal in their game. Theyd take off her clothes and there would be the same problems


Agreed, covering up the problem doesn't make it go away, there's an expression that goes "you can polish a turd all you want, in the end, it's still a pile of shit."
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Re: [Krystal] My hand is open

Postby Lucky777 » Sun Sep 25, 2011 4:01 am

An extremely harsh expression, but one that makes a fair point.
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Re: [Krystal] My hand is open

Postby kojiro » Sun Sep 25, 2011 8:01 pm

for the lines it will help if you make all the joint connections curved like half circles or something close to that instead of lines like how her knees are. for something like the thigh just go into the symbol, put a different colored line like green with the pen tool strait through the top part of the thigh where the line that shows the body separation is. then just select the line and delete it or make it the same color as the rest of her leg. after that just select the green lines and delete them. this gets rid of the separated puppet look but the animation will stay the same
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Re: [Krystal] My hand is open

Postby The Brave » Mon Sep 26, 2011 10:18 pm

Really amazing work.
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Re: [Krystal] My hand is open

Postby Durecch » Tue Sep 27, 2011 11:31 am

Personally, I rather like yours more, Soloid, rather than what other people are suggesting - and if you prefer it your way too, then I see no reason for you to cave in to people insulting your preferred style in favor of their own.
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Re: [Krystal] My hand is open

Postby KaTsuO_O » Tue Sep 27, 2011 4:06 pm

Have I got this right, so if you replace the original Krystal in let's say LoK v2 with yours then it will work fine but if you edit in the wrong way it won't? If that's the case then you shouldn't care about the old animations, people don't care much for either them or the old Krystal so don't let it stop you from making a model as good as you can. I would like it if it was a bit taller but all that needs really is that you get rid of lines that is unnecessary and fix her hips..
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Re: [Krystal] My hand is open

Postby -Soloid- » Sat Oct 01, 2011 3:36 pm

Hi there!
So, I tried nomething else to make her hips better. The fact is that, as I said, I try to make her have any imaginable position. And that's why here body connections look a bit like a puppet (about this, the base I made for Kry was better for animation than the difficult color version). I also made a quick test to see if the whole body looked good. To me, I like a lot the actual LoK positions, so I made one copied from the original game.
Tell me if you find this better. I don't know why, but I find her skinnier than before.
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Re: [Krystal] My hand is open

Postby ByHisBillowingBeard » Sun Oct 02, 2011 11:38 pm

Looks worse, I think.
Second Edit with the thinner stature looks best so far.
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