KITAmaru Wrote:Ah, did you mean in terms of your character votes?
Yeah, Sairyn is probably the least developed character overall I'd say, though hopefully some character-specific NPC's for her might provide a little more background. I'll also look to flesh her out a little more as the game continues.
Sorry, what was the deal with the Gargs again? I was going to put a low-Purity option there, right?
After this patch, which is obviously about rescuing (or not rescuing) you-know-who, I'll start to introduce the character-specific ones slowly, one-by-one, the same way I'm trying to show the various members of the Divisions such as the Trouble 5--at least they're on the table now, so if say, Concepta or Svetlana would show up, I'm sure the players will probably at least know a little bit about them.
All in all, I'm really glad that none of the characters are simply abysmal when it comes to popularity--each of them has their own set of appeal factor, and I'm quite tempted to compensate for some of the less popular ones by going into their backstories first / establishing additional fetish fuel.
In terms of the stables, well... see, I was thinking about establishing that; perhaps a scene or two there to tide people over, because it's such a cocktease for being there but not actually doing anything, especially when the twins and dominatrix already have at least two scenes each. Ultimately, I have big plans for it but currently need to learn just a little more to make it the way I want it.
As far as the girls ALREADY in the stalls, that's a great idea and I can definitely do that--just a sentence or two and a pic for 'eye candy' indeed.
Akisohida Wrote:It may be me but I get an error when I try to play this. 'RGSS202E.dll could not be found'.
KITAmaru Wrote:Sorry, what was the deal with the Gargs again? I was going to put a low-Purity option there, right?
KITAmaru Wrote:Ah, did you mean in terms of your character votes?
KITAmaru Wrote:Sellsword-
Yeah, Hex of Fire can cause Burning, which is a DOT effect similar to Poison; according to the database, it's functioning.
Nope, no progress on the Purity showing up in the status screen, as I was busy resizing a few pics and working on the revised Wolfram scene. If you could find a readily usable script for that, it would actually be amazing.
I've found a few but am not sure how to make them show a different Purity score based on the character that you have.
For example, one script I found can show Variable 1, or Variable 2... (which is Emilia's Purity and Rhiannon's Purity, respectively), but I don't know how to get it to show Variable 1 IF you're Emilia and Variable 2 IF you're Rhiannon, and so on.
Actually, in terms of pre-made RPGVX scripts, if there is anything you guys want to see and want to help me out a little by finding them (i.e. Googling 'RPGVX script to do so and so), just drop me the link and I'll check to see if it works or is generally compatible with the others--and if so, it'll go in!
I've just finished the 'personalizations' as well as the programming on the Wolfram revised low-Purity scene. Now, I'm working on expanding the Chambers... you heard it right, it's going to be even bigger.
KITAmaru Wrote: Another thing I have is characters--sure... you can choose how you want to play them to an extent but Rhiannon is going to be Rhiannon whether you like her or not--maybe a little more promiscuous or horny with a low Purity score, but core aspects of her personality will still exist so that you can recognize the character without looking at them.
KITAmaru Wrote:I'm going to essentially redo the choices system to have one that is neutral, one that raises Purity no matter what situation you're in, and one that of course lowers it. This is not for storyline so much as it is for the purpose of game mechanics, so that Purity won't just plummet and plummet lower so quickly as you mentioned.
KITAmaru Wrote:Of course, I think the reason why plenty of projects die is when their creator gets overwhelmed by the suggestions, wants to do a revamp, never gets around to it and so on. I think I've done a pretty good job so far of keeping the lines open, but this is where I need to focus on things one at a time to actually get stuff done.
KITAmaru Wrote:Keep in mind that between work and school I don't have quite as much time to plug away at this project, but I'm no quitter, at least not until I'm satisfied, so you'll definitely see SOMETHING in a few weeks.
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