I really do appreciate feedback. I put a metric fuckload of time into it this week and would really appreciate knowing if I'm headed in the right direction.
The Guardian Angel:
Includes: Futa on Female, Impregnation
Plot: Set in the modern day, instead of the two genders of humanity being Male and Female, they are Female and Futanari. Additionally, futanari are rare, with only one out of 500 individuals being a futanari. Within the world there are massive campuses dedicated to housing expecting and new mothers, as well as futanari whom work for the nursery. Females seeking to conceive then petition the futanari currently working for the nursery. Due to the scarcity of futanari, females that petition offer money as a reward for copulating. Through the use of an app, futanari can see which females have selected them as potential mates, their price offers, and then select whether they wish to copulate with the female or not (Think like Tinder, but the sex is guaranteed and you're paid for it).
The player takes on the role of Red, whom is a young futanari whom has just entered adulthood and just joined her local nursery, The Guardian Angel. The player receives petitions, which they can answer to earn money, or they can just roam the town seeking out mates on their own. Which petitions are available to the player will be dependent on their skill levels, reputation, as well as game play choices.
Current alpha version released 5.14.2016 : https://mega.nz/#!O1kF1DxB!dyOluA96x0nCRQaz1D0nFprZs260gpZw4b-WO7RS2Jg
Changelog
- Changed Intelligence stat to "sensibility". Which seemed to be a better mixture of Intelligence and passiveness.
*I'm looking to have a trinity system for Red's approach to sexual encounters, with a dominant, passive, and equal approach.
*Assertiveness and Charm fit the dominant and equal encounters, but I didn't feel that 'intelligence' exactly means being passive.
*Sensibility will hopefully fit to situations in which Red is passive and submissive, being dominated somewhat by her partner.
*Edited previous dialogue to reflect change.
- Split up locations and added a few locations, I will be adding more locations as the game grows.
*I originally wanted a hub system with many locations (for example, the downtown location would have events in the club, street, and bar)
*But I needed a use for the currency system, so I think a primary use of money will be unlocking locations as well as progressing quests.
*The bar and the library have a fee to unlock, since the player doesn't earn money yet I've just given the player a ton of starting cash.
- Updated the end of day chat system so players would no longer see the same conversation twice
*If players run out of events, it defaults to a generic end of day screen
*also added a couple conversations to the end of day dialog
- Changed Mari's Model again, still not sure if I'm happy with it yet. At least she sorta looks like a doctor now.
- Added park area to visit during the day
*Moved the already in-place cafe encounters to the park location
- Added scene for completing Mari's first task
- Added Cass' task and completion scenes (Her task was changed in this update, which means little as her old task was a placeholder.)
- I added many new encounters, and split up locations. So the total encounters are as follows:
* 2 bar encounters
* 3 cafe encounters
* 3 downtown encounters
* 2 university encounters
Screens:
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I appreciate all feedback as long as it's constructive. I've put a metric fuckload of time into putting together the alpha presented here today and would very much so like to know if I'm wasting my time.