TL:DR
"Gotta get Wolfram out of the way, ain't gonna torture him, but gonna do whatever is necessary to achieve 'out of the way', including murder.
Keep the game over scenes apart from the 4 bandits plox, and add them in future for fans of that fetish, but add 'em very sparingly and VERY obviously plox"Too short, I want to be hit by a wall of text:KITAmaru Wrote:Lucky-
Haw. You'll be able to mess him up what good, mentally at first, with some things I have planned, so don't sweat it.
Cool. Now see, the way I approach the thing is really a matter of efficiency, rather than cruelty. The first edition of the earlier post with "that's worth death" had in "That's worth brutal death" in place of "That's worth certain death", but I redacted it simply because brutality isn't my style. Don't have a torture fetish, ain't a fan of being needlessly cruel. But the bottom line is that if some fellow's going to get in the way of utopia, his blood's got to get let out.
I jumped straight to the death idea because he seemed like a gentleman of extremely solid principles and strong determination. You don't just cut off someone's hand if you're wavering in your beliefs, after all. (By the same token, neither do you remove their guts.)
I thought he would be resistant to correction, or indeed, impossible to correct.
If this "messing him up good" involves permanently removing his aversion to rape, or at least permanently removing his tendency to get in the way, as opposed to somehow mentally distressing him without accomplishing either goal, then my earlier certainty that I would gut him becomes completely misplaced. It would have been certainty based on the false assumption that he was incorrigible.
If it involves mentally distressing him and NOT removing his tendencies to get in the way, I'll actually play it gentle up until the option to dispose of him shows up. Needless cruelty is needless, after all. But the bottom line is the bottom line, and those who get in the way are gonna get GONE.
I'm sure this will be an interesting scenario to watch play out, and I'm eager to see how you handle it, sir.
KITAmaru Wrote:I MIGHT go back and edit some existing Game Over scenes like the Nebula one, but I honestly think I might actually get complaints if I do that (as some people like the 'tentacle slave' ending). So let me know how important it is to you to go back and disable the existing Game Overs, or if I should just keep plugging away at the mission to rescue Gwyn (or the mission to see her uh... do stuff, if you don't actually care for her or whatever).
This one's hard for me to call, because my preferences and what I see as "the good of the game" are in conflict.
Bottom line for me is that I think you should leave some mindbreak game overs in the game as treats for those who have a mindbreak fetish, but that I CERTAINLY prefer a game where most of the losses are in fact not game overs at all.
I think just about everyone here would agree that one of the strengths of this game is the way that it can keep multiple different demographics quite happy. That would, by definition, include the "mindbreak" demographic, I suppose... and that is honestly a demographic I had not suspected existed until Kuragari's insistence earlier in the thread made me think ... "wait, what if this is actually the guy's fetish, and not just someone irrationally wanting to punish people for seeking out the very thing they're in the game to seek out?"
I'd say ... in the interests of that multiple appeal ... you should definitely leave SOME mindbreak game overs in the game.
I think you put it best yourself earlier, when you said something to the effect that "There will definitely be mindbreak in the game, for people who are looking for that."
Sorry about not quoting you exactly, (I probably didn't,) but I'm just a little too lazy to scroll all the way back through the thread. MAYBE IN A LATER EDIT, SIR.
To actually answer the question with a specific vote, instead of waffling endlessly, I'll say
"I'd like it if you went ahead and changed out the '4 ruffians' game over scene with a 'continue playing' scenario as planned, in the fullness of time, but it is by no means as important to me as you continuing forward with the plot for the time being. The '1st bandit twice' scene and the 'Plant boss' scene are actually scenes that I vote for retaining, though perhaps with some more obvious indicators that they are game over losses."
In the case of the 1st bandit scene, I'd vote for retention so as to have quick access to mindbreak for those who have such a fetish. In the case of the plant boss scene, I'd vote for retention because it makes perfect sense to me in concept, as well as for the fetish reason. I mean, the thing's monstrously huge, magically created, and probably covered with addictive juices or some shit.
Non-exhaustive examples of possible warnings for the 1st bandit twice:I actually have no freaking idea. But it's so early in the game, the player might not mind it too much...
Still, for purposes of distinguishing it from all the other possible losses, and letting the player realise he doesn't have to be constantly on his toes worrying about the next game over, it's worth a try. Uh ....
Maybe the bandit can say something himself.
1) "Lose to me again and you'll lose your freedom permanently." or something. I don't know how you can get it to flow in canon, but if I come up with any ideas I'll take advantage of that free PM invitation and suggest 'em, I guess.
Non-exhaustive examples of warnings for the plant boss:1)"It's too huge for my sanity. If I get violated by this thing, I'm done" or something like that, varied per character for in-characterness.
And/Or
2)An indicator that it's covered with extremely addictive juices.
Anything that gets the "HEADS UP, PLAYERS" job done, essentially.
An alternative solution would be to do something like Slave Maker did, and have "enable bad ends" and "Disable bad ends" as options, and have many more mindbreak situations available in the "bad ends enabled" option, but ... uh ... that might be a
FUCKING serious programming feat, and even if it is not, that would be something for extremely far in the future, and not for any time soon, according to my own selfish priorities.
I Tl:DR'ed this, so if any of you peeps read it and pass out from boredom, it's yer own curiosity's fault : O