Resident Evil: Progeny (Last Update: 18/5/2013)

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Re: Resident Evil: Progeny (Last Update: 17/09/2011)

Postby catgirl64 » Wed Sep 21, 2011 8:58 pm

Lucky777 Wrote:
Kriff Wrote:@Lucky: I think the aim of the game is to merge both resident evil and hentai together; obviously shagging everything in plain sight doesn't make for balanced game play, as you can reduce the amount of damage you take by doing this. Hence why the virus gauge is in the game. It's there to ensure that everyone just doesn't start fucking everything in sight on level one and shirking damage or being a whore master. Social conventions aside, i believe whore is supposed to have negative consequences in-game; both in the practice and the outcome for Rebbecca.


Oh I mad.

Nonetheless, I'll totally play the game for the gallery mode/when someone adds in an infinite health hack.

EDIT DUE TO FINDING A THING OUT:

Actually, at least running out of HEALTH during a SEX grapple leaves you around instead of giving you an instant game over screen, unlike running out of virus resistance. And unlike running out of health due to biting or whatever other shit, it leaves Rebecca able to talk so you can enjoy the submit/resist voice acting. Ain't no infinite health/gallery mode, but it can get the important job done to some limited extent, so I guess I'll take it.


Well, its gonna be hard to add a hack for the game, but idk why you would wait that long to play it for a hack
Last edited by catgirl64 on Wed Sep 21, 2011 9:14 pm, edited 1 time in total.
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Re: Resident Evil: Progeny (Last Update: 17/09/2011)

Postby Lucky777 » Wed Sep 21, 2011 9:01 pm

*shrugs*

EDIT

Oh man, Catgirl, the editing system can make conversations a little hard to follow sometimes. Imagine the poor readers passing through later and wondering what the fuck.

Anyway:
The shrug was directed at you saying I was out of luck, prior to you finding out from Bluelight that the game can be hacked/edited with the Memory editor, and it was
1) Because I doubted I was actually out of luck as to peeps being able to hack it
and
2) Because even if peeps couldn't hack it, I had found something which limped along and half-managed to serve the purpose of a gallery.

catgirl64 Wrote:Well, its gonna be hard to add a hack for the game, but idk why you would wait that long to play it for a hack


The "I guess I'll take it" up there meant I won't actually WAIT until there's a gallery mode/HP hack to replay it after all.

Gonna fucking suck trying to get it to work JUST right in some stages, I'm sure, because of the risk of dying from a random non-sex attack and ending up with a silent dead Rebecca, but as long as I can manage to get her 0 Hp'ed FROM the sex grapple, it should be fine.
Last edited by Lucky777 on Wed Sep 21, 2011 10:15 pm, edited 3 times in total.
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Re: Resident Evil: Progeny (Last Update: 17/09/2011)

Postby BlueLight » Wed Sep 21, 2011 9:02 pm

memory editor.

Anyways are you going to do any more voice acting? are you waiting on lines or something?
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Re: Resident Evil: Progeny (Last Update: 17/09/2011)

Postby catgirl64 » Wed Sep 21, 2011 9:05 pm

I'm going to do all the voice acting for rebecca as of now, i just havint had the time, you know! classes and work and work and work and work....and work....and studying.......and work....
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Re: Resident Evil: Progeny (Last Update: 17/09/2011)

Postby BlueLight » Wed Sep 21, 2011 9:12 pm

catgirl64 Wrote:I'm going to do all the voice acting for rebecca as of now, i just havint had the time, you know! classes and work and work and work and work....and work....and studying.......and work....

Yep. I'm not in sync with everyone since i missed my placement test by one point. I got in to college i just didn't get in to a program that i really need since money is tight.
Even if i had gotten the one point no telling if i could get in since i would have to go to the school district and get some paper work done just to go back to the college before noon.
Anyways studying right now so i can get in winter hopefully. I got 2 make up test before they change the test.
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Re: Resident Evil: Progeny (Last Update: 17/09/2011)

Postby Kriff » Thu Sep 22, 2011 12:36 am

@Z-fied: Yes, you're an elitist unless you're playing Resident Evil Deadly Silence or RE3; it was easy to knife the zombies down and kill them in these games. Every other game (aside from RE4) was a cunt to knife in. I'm a tank with the knife in RE4; scared the shit out of my friends with Krasuer in Mercenaries... Never belled called a machine before that.

@dantathedevil: I suggested implementing a "tell system" for physical attacks. It's up to Z-fied and his team at this point. If you have any ideas, post em.

@cat: Hurry the F&%@ up damn it! :p jk

Anyway, I just got thinking; I haven't seen seen an Innocent system yet for zombies you don't kill (or fuck). Is it safe to assume (Z-fied) that you''ll add an "innocent" skill system similar to the stealth skill system in the "Shifter" mod for Deus Ex? Basically, that any zombie you don't fuck or kill gives you a end of mission skill point bonus. There is a reason for this: you use actual skill to evade the zombies, as well as wit. That fits with the current Innocent skill set. For balance, it should be reduced significantly.

As well, i think female prophylactics should be in the game for Rebbecca. Description follows:

Read-me
"The idea of Rebbecca running to a sex crazed zombie with a condom in her hand, or trying force a condom on in the middle of being grappled, is a ludicrous one indeed.Thanks to work conducted by Tricell, Rebbecca has access to prophylactics, or female condoms."

In-game Manual
"Female prophylactics are self defense items that are used to prevent insemination and more importantly, viral infection. The Condom can be used repeatedly against multiple attackers, assuming that ejaculation does not occur. Condoms must be disposed off immediately if ejaculation occurs."

Tricell label: "WARNING: Even the best condoms are prone to breaking. Users are advised that breakage can occur at any time. Users are advised to inspect prophylactics and refrain from engaging in *multiple intercourses* with the same condom. Tricell is not responsible for accidental insemination and/or subsequent pregnancy as a result of breakage, and you, the user, acknowledge that we will not be held liable if you have sex with multiple partners and the *unforeseen* happens."

Let me know what you think guys.
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Re: Resident Evil: Progeny (Last Update: 17/09/2011)

Postby iamnuff » Thu Sep 22, 2011 5:18 pm

yeah, somewhere around page 10 i mentioned that theres something in some laptop keyboards that doesnt let you press 3 keys at the same time or something. (i found out playing nanocrisis) so i cant duck, aim and shoot at the same time.


we managed to overcome this in nanocrisis by changing the config button files around. but i was told this is unlikly to happen in RES:PRO
i suppose making aim toggleable might fix it too,


also, @ Lucky777 how did you know im dyslexic? or did you just see my horrible grammar/spelling and guess?
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Re: Resident Evil: Progeny (Last Update: 17/09/2011)

Postby Lucky777 » Thu Sep 22, 2011 5:42 pm

Nah, I noticed you talking good sense and I was all "Hey, this guy talks sense. Wonder what else he's said."

Then saw it in a previous post of yours.
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Re: Resident Evil: Progeny (Last Update: 17/09/2011)

Postby catgirl64 » Thu Sep 22, 2011 8:52 pm

I was actualy going to voice rebecca today ( i know right i seriously was) but im aparently sick/have alergys or something, so i sound like shit, iv got a stuffed nose a sore throat and a bad headache. So sorry i could'nt voice today XD

I'll start voiceing ASAP
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Re: Resident Evil: Progeny (Last Update: 17/09/2011)

Postby BlueLight » Thu Sep 22, 2011 10:22 pm

catgirl64 Wrote:I was actualy going to voice rebecca today ( i know right i seriously was) but im aparently sick/have alergys or something, so i sound like shit, iv got a stuffed nose a sore throat and a bad headache. So sorry i could'nt voice today XD

I'll start voiceing ASAP

Smart move. I recorded my voice for my voice mail when i was sick and lets say i should probably take that down now.
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Re: Resident Evil: Progeny (Last Update: 17/09/2011)

Postby agentmax » Thu Sep 22, 2011 10:59 pm

@cat: Sounds like you caught a flu, so did I a week ago after the flood incident but now I'm feelin better. Don't push yourself into voice acting till you get well. In other words, I wonder how are the others doing with their progress so far. FAPCOM seem to be doing a great job with the sprites drawing and animation...thumbs up, just wish there was someone who could do the sprite animations to ease his pain because I can see how hard it is with 2D than 3D as you mentioned earlier bout your retirement. I checked out the new game Bloodrayne: Betrayal & boy the team sure did a lot of hard work drawing plenty of sprites for smoother animations. Z-fied is having a hard time with schooling & fixing the game's bugs...script coding is sure is complicated & I would surely fall asleep when i get into it :-P. We still haven't heard a word from the other 2 'Pen & ANoob'. In my opinion, they didn't post any words so far on this forum but instead we get news about them from Z-fied.

Btw catgirl or should I say catwoman, hope you don't start talking bout PC vs Mac over here like you did on the blog hehe B-) Z-fied has his eyes on you
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Re: Resident Evil: Progeny (Last Update: 17/09/2011)

Postby rayray666 » Sun Sep 25, 2011 8:43 pm

just to let you know im having a problem with saving/loading. it seems to save the the file but when i try to load it after dieing or stepping away for a few it pops up with a crash window and error message
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Re: Resident Evil: Progeny (Last Update: 17/09/2011)

Postby Mobius1 » Sun Sep 25, 2011 9:50 pm

constructive critsism the games has a good idea but made you should make the menu and controll sceme simpler and increase the reslusion in rape sceense
"violence to end violence"
-riven
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Re: Resident Evil: Progeny (Last Update: 17/09/2011)

Postby Z-Fied » Mon Sep 26, 2011 12:14 am

@rayray666

Don't worry, that's a bug that I had with that version, I've fixed it for the next update.

@Mobius1

Make the control scheme simpler? I don't even think it's complicated, arrow keys + 3 buttons, Z X and C. I just added a feature for next update which allows you to change the occurance of sexual to normal moves in the options.
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Re: Resident Evil: Progeny (Last Update: 17/09/2011)

Postby BlueLight » Mon Sep 26, 2011 12:25 am

Z-Fied Wrote:Make the control scheme simpler? I don't even think it's complicated, arrow keys + 3 buttons, Z X and C. I just added a feature for next update which allows you to change the occurance of sexual to normal moves in the options.


I agree
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Re: Resident Evil: Progeny (Last Update: 17/09/2011)

Postby Meep Meepersons » Thu Sep 29, 2011 7:45 am

I don't know if it's been said before or not *too lazy to check* But what if you added the ability to grab/fuck zombies on your own? Like make it like submit where it gives her less damage but like also damages/kills the Zombie. Like with her shooting/stabbing it in the head when it finishes. This would probably add a lot of work, but I'd love to see Rebbeca knife a Zombie in the shoulder and pin it down, then proceed to fuck IT to death =w= I also think Zombies should die after cumming a few times and have this method of killing give whore points. Maybe even make it an unlockable skill for like 50+ whore points so you can't use it right away >w<
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Z-Fied » Fri Sep 30, 2011 6:17 pm

UPDATE! (30th September, see first post or changelog for details)

This bug eliminates a couple of bugs that you guys were experiencing, makes the inventory easier to navigate, and also contains 3 new sex scenes...

@Meep Meepersons

I don't think I'll add something like that in, because:

1) There's too many animations as it is.
2) Rebecca/the character doesn't want to get infected.

However, I may add in the dying after it cums a few times, I think that may help the player quite a bit, especially if they're going down the whore route, as you said.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Lucky777 » Fri Sep 30, 2011 6:41 pm

Oy, you could have it die from specific whore MOVES, but if you just have it die after it cums a few times, you'll be disabling pseudo gallery mode.

Just a heads up.

If you do include it, p'raps you could maybe make it so that particular death doesn't occur after the player character has already died, or something.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Reapergod36 » Sat Oct 01, 2011 2:18 am

Congrats on the new sex anim models and models in general. Haven't beat the first boss yet, but I like how your doomed to forever fuck lol. Anyways the instructions say submit is "X" but it seems to be "C". Oh and thanks for the normal attack or sexual attack editor thing. Great job, now just to kill that boss....
Death Is Inevitable.
Humanity Destroys Itself.
I Destroy All, But How Can I Do This.
Without Destroying Myself?
The Answer Is Simple.
I Do On The Inside...

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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Lucky777 » Sat Oct 01, 2011 3:18 am

Gave it a play, and I'm pleasantly surprised.

Grats on the new animations. They might need a bit of work, but at least they exist. Better than the old stand-bys, too.
I see your animator isn't a figment of your imagination after all.

Pretty awesome that the virus KO doesn't lead to an instant change of screen anymore.

The sexual attack frequency changer was a pretty great addition as well, though I'm not sure that having it all the way up leads to 100% frequency.

Pretty sure it doesn't, actually, so unless my copy is just glitching out individually, you might want to look into that.

I'd comment on the sound quality, but my headphones are actually busted.

SO TOMORROW.
Last edited by Lucky777 on Sat Oct 01, 2011 3:57 am, edited 1 time in total.
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