ByHisBillowingBeard Wrote:
On the jumping front, ai, may as well take it out at this stage. Can always put back in later, surely?
Dont worry, i am allready playing with the jumping values.
ByHisBillowingBeard Wrote:
On the jumping front, ai, may as well take it out at this stage. Can always put back in later, surely?
temp.swf [ 1.97 MiB | Viewed 10528 times ]
TedFallenger Wrote:First off, finish the game before you start worrying about music. Also add a mute button.
I hate to say it, but all of the animations are bad. Walking is stiff, she walks in the air while falling, her breasts don't move like breasts, and the attack animation is abysmal.
As for the system, though it functions, needs a lot of work. Namely the jump animation. Who jumps 20 feet straight up then fall-walks lazily in the direction they want to go?
To sum up, don't release a game before everything works. When you release a clunky work in progress before it's ready someone like me will come along to point out the glaring problems and make you feel discouraged.
GolanTrevize Wrote:TedFallenger Wrote:First off, finish the game before you start worrying about music. Also add a mute button.
I hate to say it, but all of the animations are bad. Walking is stiff, she walks in the air while falling, her breasts don't move like breasts, and the attack animation is abysmal.
As for the system, though it functions, needs a lot of work. Namely the jump animation. Who jumps 20 feet straight up then fall-walks lazily in the direction they want to go?
To sum up, don't release a game before everything works. When you release a clunky work in progress before it's ready someone like me will come along to point out the glaring problems and make you feel discouraged.
As I said before, i will wait to have all the final models to do the animations, these are temporal.
About jump: If you want to be able to jump over a enemy, you only have 3 posibilities:
1-Jump very high (over the screen)
2-Fall very very very very slow
3-Dont do it, remove jump option
Any of them is great, but there are no more, in part because jumping over enemies isnt a very "realistic" concept
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