Dark Moon || Artistic help needed

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Re: Dark Moon

Postby LuftMallow » Thu Sep 08, 2011 9:02 pm

The new color scheme looks nice and the change to a transparent blue headdress fits well. The shoulder at the arm needs something to mesh it with her top, I couldn't get anything on there with the original, maybe a transparent blue thing will do for you. The lack of finger nails are on my part, the original was taken from Corta's template and was quickly worked on. The shading of the hair still has the near black effect I used so it looks like it has strange highlights, I'd invert the shades used so the lighter ones are where the darker ones are and vice versa.
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Re: Dark Moon

Postby whatdontlookaatme » Fri Sep 09, 2011 12:48 am

The glitch where enemys stay underground and cant attack is still there....
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Re: Dark Moon

Postby GolanTrevize » Fri Sep 09, 2011 11:23 am

whatdontlookaatme Wrote:The glitch where enemys stay underground and cant attack is still there....

I meant i have solved but I havent uploaded the last version
Current project: Dark moon (Artists needed)
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Re: Dark Moon

Postby whatdontlookaatme » Fri Sep 09, 2011 2:00 pm

Oh, ok, so how long is the game supposed to be?
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Re: Dark Moon

Postby GolanTrevize » Fri Sep 09, 2011 2:50 pm

The number of levels isnt already fixed until i get backgrounds and models for enemies. The actual version is ready to be posted, but i cannot upload it now due to problems in my computer.
Current project: Dark moon (Artists needed)
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Re: Dark Moon

Postby GolanTrevize » Fri Sep 09, 2011 3:18 pm

Finally i uploaded it.Please comment, i want to know if it runs slow:
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temp.swf [ 100.11 KiB | Viewed 4272 times ]


Edit: also uploaded the .fla (im going to format the pc and dont want to lose it).
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temp.fla
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Current project: Dark moon (Artists needed)
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Re: Dark Moon

Postby whatdontlookaatme » Fri Sep 09, 2011 9:45 pm

Ok, when she walks or fights her neck dissapears. The background isnt that great, no offense. And the fighting isnt really fighting its just her waving her arms back and fourth. I dont mean to sound rude, just my observation.
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Re: Dark Moon

Postby BlueLight » Fri Sep 09, 2011 11:31 pm

i would speed up the fall speed. in real life i would guess that a human being falls at or faster than his jump speed/
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Re: Dark Moon

Postby GolanTrevize » Sat Sep 10, 2011 8:41 pm

Dont worry, that background and animations are only to test the performance.About the speed, i will try to change it without making the jump smaller.
Current project: Dark moon (Artists needed)
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Re: Dark Moon

Postby whatdontlookaatme » Sat Sep 10, 2011 9:46 pm

If i were you i would upload this in creative corner so you can get more feedback, it has good potential. And what enemy units do you plan on using?
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Re: Dark Moon

Postby BlueLight » Sat Sep 10, 2011 9:52 pm

So this seems more tech demos than anything. i personally wouldn't upload it unless you personally thought there was a creative spark in it right now.
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Re: Dark Moon

Postby GolanTrevize » Sun Sep 11, 2011 2:04 pm

Now there will be some delay in the project due to pc problems + real life problems. Hope I will come back soon, and i remember help is welcome (and needed).
Current project: Dark moon (Artists needed)
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Re: Dark Moon

Postby BlueLight » Sun Sep 11, 2011 2:54 pm

Damn you real life computers.

Now you know why i use virtual machine.

Also i found this Java/ActionScript API and i plan to use it for my game but it looks like it's more suited to yours.
http://www.13thmonkey.org/~boris/jgame/

The only requirement is that you basically add in the credits that you used JGame. Nothing saying you have to add a link.
Anyways this seems like it would have a lot of what you would need or at least what a old school sonic would and well anything it doesn't you can write yourself.
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Re: Dark Moon

Postby GolanTrevize » Mon Sep 12, 2011 6:03 pm

Computer problems solved (i think so).

I saw the api, looks good, but i dont know how customizable will games beand how will it work with a sex game. Anyway, i prefer to do it manually, but thanks for the suggestion.
Current project: Dark moon (Artists needed)
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Re: Dark Moon

Postby whatdontlookaatme » Mon Sep 12, 2011 9:34 pm

So will there be furrys like zergs in the game?
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Re: Dark Moon

Postby BlueLight » Mon Sep 12, 2011 10:07 pm

So maybe you should out what he has made with the engine as a example. This engine was basically made for retro arcade game and believe it or not more than 50% of the game on LoK fit in that group.
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Re: Dark Moon

Postby Reapergod36 » Tue Sep 13, 2011 2:29 am

Worked fine, i'll see what I can get for images for like monsters. But I really like the creativity on the enemies now ^^ kidding. And also bare feet always a plus+
Death Is Inevitable.
Humanity Destroys Itself.
I Destroy All, But How Can I Do This.
Without Destroying Myself?
The Answer Is Simple.
I Do On The Inside...

Lady Foxy Wrote: Reaper of women's soles.
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Re: Dark Moon

Postby yl1499 » Tue Sep 13, 2011 5:21 am

+1 im with Reapergod36 lols. Great progress so far. The latest test worked well, no lag for me.
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Re: Dark Moon

Postby messi » Tue Sep 13, 2011 6:12 am

Yeah this game looks like it's going to be great. Two things i noticed, first, and this isn't all that important, but when she walks it looks like she's always on tip toes. The other thing, if i let one of the rectangles grab me, after i broke out they turned invisible, and i couldn't figure out where they were anymore.
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Re: Dark Moon

Postby KPD27 » Tue Sep 13, 2011 9:25 am

Needs a better attack animation, and like was said, her neck disappears. Otherwise, a good start.
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