Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/12)

This is the place to post your own creative works for other to play or give feedback on!
Forum rules
This forum is for posting and collaborating upon third party work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.

Which character is your favorite so far?

Emilia (Warrior)
213
12%
Rhiannon (Berserker)
227
13%
Irine (Priest)
170
10%
Cesca (Thief)
228
13%
Thyme (Sage)
271
16%
Lanie (Magician)
218
13%
Sairyn (Martial Artist)
176
10%
Asella (Paladin)
211
12%
 
Total votes : 1714

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.05B (9/6/1

Postby BlueLight » Thu Sep 08, 2011 8:57 am

So i've play i think 4 a little bit but not much so i don't know much about the game.
Other than getting fucked is there any reason you would want to get raped?
User avatar
BlueLight
Gangs n' Whores Developer
 
Joined: Sat Jun 04, 2011 8:23 am

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.05B (9/6/1

Postby SquallLion » Thu Sep 08, 2011 9:05 am

BlueLight Wrote:So i've play i think 4 a little bit but not much so i don't know much about the game.
Other than getting fucked is there any reason you would want to get raped?

it 's easy:
2 ways:
1) lost a fight (you may give up it with the skill option). (TIP: at the begining, the 1st fight: you may lost and you keep your stats!)
2)talk to IA.
be careful with the player purity: don't play with the nun!
you may check the purity at a mirror at the den of thieves/brothel.
User avatar
SquallLion
 
Joined: Wed Jun 29, 2011 4:10 pm

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.05B (9/6/1

Postby KITAmaru » Thu Sep 08, 2011 9:47 am

Weird, Wolfram's scene should show up no matter what before you even reach the message about hitting the end of the demo.

And BlueLight, other than triggering an H-scene, there is really no inherent game mechanic-wise advantage to getting raped. It's actually possible to play through the game and still keep your virginity to save it for characters that you meet later on down the road, if you want to give it up to them, or if you just want to keep it until the very end. I guess kinda like how the 'Mario is Missing' hack has a 'Virgin' or 'Whore' ending and so on based on how many enemies you lay, I'm looking to do something similar for the end of this game, which honestly won't be in awhile.

Right now it's obviously still not all that much of a game, given I've only worked on it for about 3 1/2 weeks, but hopefully as time goes by and more patches come out, people will eventually see the true 'dual pathway' nature of the game. With a lower Purity, it will actually be impossible to meet certain characters, let alone have a relationship with them. This is to trade-off for the game showing more H-scenes for a low Purity score as it is at the moment, and also encourages trying the multiple paths instead of simply going with the 'slut' route. Either way, I plan to implement certain skills that are only accessible to characters whose alignment lie on extreme ends of the spectrum.
Current project:
Despair Labyrinth (RPG) Latest Update: 0.09 (4/18/12):
viewtopic.php?f=7&t=1583
Feedback:
viewtopic.php?f=28&t=1640
Wiki:
http://despairlabyrinth.wikia.com
KITAmaru
 
Joined: Mon Aug 15, 2011 7:08 am

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.05B (9/6/1

Postby Ayra » Thu Sep 08, 2011 1:13 pm

Oh! So that's what I was doing wrong...

I was playing Asella with a new save as mentionned and got stuck with the "kill 6 plants" thing. I never grind unless I'm completely stuck because I prefer my games to be challenging... So I had killed only 2 plants in the garden: I was more interested in trying to find a way to torch the garden so the syndicate lose their drug production but alas, that wasn't an option :)

So I found myself running to and from the bar, the garden (didn't kill more plants when I saw that they seemed to respawn on entry) and the slime area, talking to every NPC at least 3 times each and even ran way back to the starting area just in case the door could be activated there... I didn't visit the Chamber since there's no 'regular' way to enter it and since you mentionned that you are planning to make the game winnable while staying virgin then it followed that the door opening mechanism wasn't in there.

So definitively, adding something to inform the players that killing plants open the door was definitively a good idea! I unfortunately don't have the occasion right now to go through the rest so I can't comment on the two new NPCs, but I'll be sure to comment after I play that part! Here's what I can comment on though:

- I didn't get the option to accept the pirate offer due to being at high purity, which made a whole lot of sense so kudo on that. The billard thing made me laugh by the way (I fortunately talked to the NPCs in the right order) :)

- I know we'll probably never see the character again, but I'll admit I'm kinda intrigued about the girl in the assassin cloths masquerading as a man in the bar!

- After beating a slime or two, I decided to save the game, and... I was wondering what the hell could someone write about an encounter with a slime, beside the character screaming in anguish and desesperately trying to claw her way out in a scene that's as horrible as the initial entry to the chamber when I lost to the corrupted captain in version 0.04 (He usually went after my character but on the round I was using a potion he went first). You have good writing skill and I was curious about the slime, so I figured I'd peak at the first few lines then close the game and then reload (There's no way even a low level Asellus can lose to those weak slimes if it's not on purpose). And... Well, to be honest, I did go through the entire scene, and I know it's incredibly odd to say, but... it was kinda sweet in weird type of way. You somehow managed to write a swell slime attack scene I actually enjoy, I'm awfully impressed. I didn't end up reloading after all... And I even ended up trying the plant solely due to that >_>. While it's obviously not a sweet and cudly scene like the slime (Well, okay, that might be pushing it a bit :)), it's still somewhat considerate and I think this'll be the first game in which I'll fear the random bandits much more than the horrific monsters.

- That's a pretty impressive amount of work for only 3 weeks!
Ayra
 
Joined: Tue Sep 06, 2011 7:00 pm

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.05B (9/6/1

Postby SquallLion » Thu Sep 08, 2011 1:40 pm

KITAmaru Wrote:It's actually possible to play through the game and still keep your virginity to save it for characters that you meet later on down the road, (..)à
Right now it's obviously still not all that much of a game, given I've only worked on it for about 3 1/2 weeks, but hopefully as time goes by and more patches come out, people will eventually see the true 'dual pathway' nature of the game.(...).

I would like to know if the ending will be change or what are the reward to keep its 'virginity'...
User avatar
SquallLion
 
Joined: Wed Jun 29, 2011 4:10 pm

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.05B (9/6/1

Postby KITAmaru » Thu Sep 08, 2011 5:42 pm

Squall-
Well, the endings for keeping one's virginity are for me to know and you to find out! ;D
But obviously, it'd only apply to people whose virginity is actually intact, which is half of the girls.

Ayra-
Hahaha, again, I apologize about that! In my 'trial' version that I sent out to the beta testers, you only had to kill 1 plant and I failed to realize the inherent confusion that would result in having to kill 6 before anything happens. So yeah, it was a pretty simple fix to just make a brief autorun dialogue pop up for the first plant you encounter/do it with, have it lead you in the right direction, and then have Nebula drop the key to the bar's locked door, which you can actually keep as an item. As long as you don't sell it (which is stupid since it's 0 gold anyway), it would be difficult to get stuck.

Actually, you WILL see the girl in the cloak again. It's more of a matter of when, since I have plenty of other female non-playable characters in mind needing to be introduced first. ;D
LOL, glad someone got my billiards joke. It does only really have an impact if you talk to them in the right order, which I might fix in the future.

Also, that was actually the first slime scene I've ever written! A storyline consultant friend of mine told me that she'd like to see slimes in the game, and I was trying to understand the appeal of them to some females... so, I tried really hard to think of how a slime could be pleasurable, I guess. I checked some places with slime fics for reference and found that MAN, their slimes are MEAN! So, all in all I'm kinda glad I made the slime the way I did.
Humans can be far more brutal than 'monsters' or many other animals, after all...
I think it's safe to say that in the interest of making it easier for the players, monsters' corresponding sex scenes can be judged somewhat by their appearance. The gargoyle looks pretty vicious, especially with his new sprite, so of course he's gonna be kinda mean. If you see a centaur or minotaur or something, they're probably gonna have awful huge monster dong and you should definitely stay away! Slimes, plants, and maybe even some variations (slimegirls, water elementals, plenty of monster girls) would likely be a bit more hospitable / considerate to both the character's virginity and needs. I guess my plants are relatively tame too, in that they don't have any thorns or aren't too incredibly rough with the character. I can't say the same for the boss though, so try not to lose to that disgusting thing...

Indeed; a loss to a male human opponent will almost always result in either penetration rape, an embarrassing / degrading scene, or a trip to the Chambers. Losses to females won't, since they tend to be more rare, but it doesn't mean that they're necessarily going to play nice (see the dominatrix in the Chambers, ouch!).

Next patch is going to be pretty storyline / dialogue heavy--but don't worry, plenty of sex as always for those who are looking for it! I'm currently working on the writing portions, which'll take a bit. If anyone wishes to help me out a little by being a storyline consultant, as in, offer your opinions on certain scenes and what not, just toss me a PM or hit me up in the discussion thread (see my signature).
Current project:
Despair Labyrinth (RPG) Latest Update: 0.09 (4/18/12):
viewtopic.php?f=7&t=1583
Feedback:
viewtopic.php?f=28&t=1640
Wiki:
http://despairlabyrinth.wikia.com
KITAmaru
 
Joined: Mon Aug 15, 2011 7:08 am

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.05B (9/6/1

Postby Lucky777 » Thu Sep 08, 2011 9:52 pm

Well, since the appeal of tentacle beasts to maybe 90 % or so of their fans (pulling the percentage out of my ass, but it seems that way to me, so... there ya go : o ) is undeniable pleasure given to the tentacle-recipient despite any disgust/fear/contrary intent said tentacle-recipient might have, I'd say a tentacle beast with thorns misses the point entirely.

Of course, there's always the guro/HARD SADISM group that would probably prefer the thorny type, and that might be the crowd also catered to by scenes that involve tentacles piercing straight through a chick (not just winding through from the ass to the mouth, but PIERCING straight through) or causing her to explode in bloody chunks. If I can voice a diffident request, it'd be that such scenes be either kept to a minimum in your game, or - preferably - be completely absent.

To fuck the shit out of someone until they end up loving it is absolutely my thing to the max, and if they start out reluctant all the better, since you've gotten to show someone the error of their ways, but guro isn't my bag, I'm afraid.

Also, I've actually never seen one of those mean slimes - all of them have been pretty gentle and sweet, as far as I know. But then, I know slimeGIRLS, not the male variants.
...
But how CAN a slime be mean in the first place? You talking about voreish slimes, by any chance? The ones that digest you or something?


To mention a topic not concerned with monsters:

KITAmaru Wrote:Either way, I plan to implement certain skills that are only accessible to characters whose alignment lie on extreme ends of the spectrum.


I SUPPOSE I can see "high purity" skills for the Paladin and the Nun or something, if their god is one that likes Chastity. He mightn't be willing to grant his strongest blessing to a person who was not in accordance with his tastes, after all. Dunno what they could get for LOW purity, but eh.
But what kind of skill could possibly be granted to a mere swordsman/woman or magician UNrelated to a deity, in return for high purity or low purity? It's not like "FUCK YOU INTO UNCONSCIOUSNESS" is going to be an attack the main character can use, is it?
...Because if it is, I... guess I can MAYBE dig that?
Like ... I ...REALLY JUST CAN'T see it working in battle, but if it does ... well...
*shrugs, has MC fuck Orpheus into unconsciousness*.
Last edited by Lucky777 on Thu Sep 08, 2011 10:13 pm, edited 5 times in total.
User avatar
Lucky777
 
Joined: Sat Dec 18, 2010 12:44 am
Location: Chambers: Bandit Division

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.05B (9/6/1

Postby Ninpo » Thu Sep 08, 2011 10:05 pm

Great addition! Almost like dlding a dlc for a game, and a new region is unlocked. Cool to see new variety too by going outside and finding monsters.

A question, is there anyway to recieve 'beer drings' for the bunny girl? If so, maybe you should make it more understanding to obtain beer. I'm guessing it's from the old lady at the left of the table, but it's just not opened yet?
User avatar
Ninpo
 
Joined: Tue Mar 15, 2011 12:56 am

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.05B (9/6/1

Postby KITAmaru » Thu Sep 08, 2011 10:35 pm

Ninpo:
Yep, I was actually at least going to implement a way to buy drinks and unlock an additional F/F H-scene with the bunny girl, but due to wanting to release the primary, storyline-relevant content first, I decided to postpone it. As there's another feature I wanted to add to the bar...

In the future, I was thinking of adding a 'drunkenness' system, as there are a few RPGVX scripts out there that make pretty good use out of alcohol. However, it might take a little while since in this game, I'd want alcohol to adjust one's Purity level by a little bit temporarily, given the nature of the game. There's a lot of things that can be implemented, given the nature of the storyline, but for now the best I can do is try to make sure that the minor updates / adjustments that I do are done right, then add them on one-by-one. In fact, I don't think a place such as the Chambers will be truly 100% done until the game is already over 75% complete or further.

And yeah, she'll be the one selling alcoholic beverages.

Lucky:
Indeed, it looks like monster sex has overtaken gangbang and F/F consensual as the fetish of choice, although the popularity of such a thing definitely will not determine what the game is limited to per patch--I mean, just look at the fluctuating trends of the character popularity poll (Emilia and Rhiannon have been battling it out for the hearts of players for awhile now, huh?). I regret to say for the monster-lovers that next patch will prooobably not have any additional monsters (just other humans), though that's not final yet; I'm thinking of adding just one, but not 3 like this most recent one. I've already written the outline for the minimum of what I want to do for 0.06, so yeah.

What I meant by 'mean' slimes is that some of the slime encounters people RP'd about in ULMF had the slimes... injecting stuff into the girl's nipples and whatnot. I was like 'ouch!' Mean slimes. :<!!! Not to mention it'd like, drown them in slime jizz, so my version of the red slime ended up being a lot 'nicer' than what some of the players there were envisioning.

As I mentioned before, hard guro is one of the things I will likely NOT be touching down on, even though it's quite feasible in this game. Why? I just can't bring myself to write about it. I understand there is some irony behind that considering there are group N/C scenes in this game, but stuff like decapitation, necrophilia (unless you count sex with a hot female vampire!), and all that other shit, I don't think I can even try. It's just not my thing. I can go as far as wounds and bleeding, stuff like that, but no actual dismemberment.

In terms of Purity and related skills, mini-spoiler but yes, I plan to implement deities of sorts, one of which is already heavily related to the relationship between the royal family and the Syndicate. Or at least, that's what I have so far, but they can also serve to explain the 'alignment' factor here. Sex attacks are not something I'd see as final yet, so no, it wouldn't necessarily take that form.

Haha, gonna make a cheater out of Orpheus are you? I guess that's where the reverse netorare kicks in...
Current project:
Despair Labyrinth (RPG) Latest Update: 0.09 (4/18/12):
viewtopic.php?f=7&t=1583
Feedback:
viewtopic.php?f=28&t=1640
Wiki:
http://despairlabyrinth.wikia.com
KITAmaru
 
Joined: Mon Aug 15, 2011 7:08 am

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.05B (9/6/1

Postby Lucky777 » Thu Sep 08, 2011 10:42 pm

Make a cheater out of him? Heh. I figured he'd be the final boss or at least a high level boss for the Syndicate Member path, and if that is so I'mma make more than a cheater out of that guy.

Dude's either a breeder, a human sacrifice for monster summoning, or a bound public-use male tossed out into the chambers as his final fate.

: D
Last edited by Lucky777 on Thu Sep 08, 2011 10:44 pm, edited 2 times in total.
User avatar
Lucky777
 
Joined: Sat Dec 18, 2010 12:44 am
Location: Chambers: Bandit Division

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.05B (9/6/1

Postby SpectralTime » Thu Sep 08, 2011 11:13 pm

...I liked the slime scene. I thought that it was a nice change of pace after all the BRUTAL RAPE, BRUTAL RAPE, BRUTAL RAPE stuff.

I reiterate my desire for high-morality content, esp. M/F. I know that's not your cup of tea, but hey. It's my vote.

Good luck.

(Daggome, I wish I liked F/F if there's going to be a sexy vampire chick... :cry:)
SpectralTime
 
Joined: Sun Nov 07, 2010 1:57 am

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.05B (9/6/1

Postby Papanomics » Thu Sep 08, 2011 11:31 pm

This game continues to get better. The replay value is so high and Rhiannon's attitude is always win.
User avatar
Papanomics
 
Joined: Thu Jan 21, 2010 5:42 am

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.05B (9/6/1

Postby KITAmaru » Fri Sep 09, 2011 1:11 am

Thanks. I'm glad people are having as much fun playing it as I am developing the damn thing. Heh!
Perhaps an underlying theme that I may not have intentionally put was 'girls are nice and clean', 'guys are awful and dirty.' Or at least, given how I plan to put F/F consensual an opposite in terms of Purity to MMMMF type crazy N/C stuff. Of course, this doesn't mean there aren't already exceptions--you'll likely find decent guys in Orpheus or Wolfram (or at least one of them...) while finding 'bad girls' in the Slave Supervisor and perhaps Nebula, so brutal F/F relations as well as gentle M/F ones will certainly exist!
Current project:
Despair Labyrinth (RPG) Latest Update: 0.09 (4/18/12):
viewtopic.php?f=7&t=1583
Feedback:
viewtopic.php?f=28&t=1640
Wiki:
http://despairlabyrinth.wikia.com
KITAmaru
 
Joined: Mon Aug 15, 2011 7:08 am

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.05B (9/6/1

Postby SquallLion » Fri Sep 09, 2011 1:21 am

I like the fountain (forget to say that)
it's funny but I Can't open the door to te south at the bar... I beat the plant boss! (easily)
User avatar
SquallLion
 
Joined: Wed Jun 29, 2011 4:10 pm

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.05B (9/6/1

Postby KITAmaru » Fri Sep 09, 2011 1:39 am

Really? It should automatically unlock. Do you have 0.05 or 0.05B?
You can tell by the name of the original file you downloaded.
In 0.05 the door unlocks by itself the moment the plant boss is dead (Vine-Laced Abomination, not Plant Monster).
In 0.05B the door will unlock only if you pick up the key that Nebula left behind after she ran away from you beating the plant boss, and keep it in your inventory (don't sell it, it's freaking 0 gold anyway) as you attempt to open the south door at the bar.
Current project:
Despair Labyrinth (RPG) Latest Update: 0.09 (4/18/12):
viewtopic.php?f=7&t=1583
Feedback:
viewtopic.php?f=28&t=1640
Wiki:
http://despairlabyrinth.wikia.com
KITAmaru
 
Joined: Mon Aug 15, 2011 7:08 am

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.05B (9/6/1

Postby SquallLion » Fri Sep 09, 2011 1:49 am

KITAmaru Wrote:Really? It should automatically unlock. Do you have 0.05 or 0.05B?
You can tell by the name of the original file you downloaded.
In 0.05 the door unlocks by itself the moment the plant boss is dead (Vine-Laced Abomination, not Plant Monster).
In 0.05B the door will unlock only if you pick up the key that Nebula left behind after she ran away from you beating the plant boss, and keep it in your inventory (don't sell it, it's freaking 0 gold anyway) as you attempt to open the south door at the bar.

I tested 0.05b new game (with the witch)
EDI T: the Wolfram cutscene isn't a sex scene, of course. what a sucker I was!
Last edited by SquallLion on Fri Sep 09, 2011 1:56 am, edited 3 times in total.
User avatar
SquallLion
 
Joined: Wed Jun 29, 2011 4:10 pm

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.05B (9/6/1

Postby Lucky777 » Fri Sep 09, 2011 1:51 am

(This is not a priority, it's totally for later, but I recommend eventually making key items like the key unsellable)

Edit: Oh, nice one on RPGMaker's part, then.

...NYOHOHOHOHOHO
Last edited by Lucky777 on Fri Sep 09, 2011 2:26 am, edited 4 times in total.
User avatar
Lucky777
 
Joined: Sat Dec 18, 2010 12:44 am
Location: Chambers: Bandit Division

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.05B (9/6/1

Postby KITAmaru » Fri Sep 09, 2011 2:14 am

HAHAHAHA Squall! What, you like your characters to put out on the first date? (but don't most people here in terms of this game...)
XDDDDD Sorry, that just made my day. LOL
Oh, also, I THOUGHT the Key sold for 0, which is why I put it that way, but I just tested it and apparently, items that have a price of '0' are automatically unsellable. Well, that was an easy fix, since I didn't have to do anything at all! Nyohoho, says Nebula.

EDIT:
Also pleased to announce that we'll be revisiting both the Chambers NPC's that were implemented in 0.04... yep, you guessed it...
(I already got one of the scenes done, writing wise!)
Current project:
Despair Labyrinth (RPG) Latest Update: 0.09 (4/18/12):
viewtopic.php?f=7&t=1583
Feedback:
viewtopic.php?f=28&t=1640
Wiki:
http://despairlabyrinth.wikia.com
KITAmaru
 
Joined: Mon Aug 15, 2011 7:08 am

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.05B (9/6/1

Postby Lucky777 » Fri Sep 09, 2011 3:13 am

Brilliant. Stoked to hear it. But dun' slack off on dem RL Studies/jobs though, lest ye end up as unemployed as Cesca's kickass old man.

Edit to Spectral: When ye've got time, totally worth the time spent to play through with all the chars : O

Also the guy from Lanie's scene is THE MAN. THIRTY MINUTES, SON (Falcoun FUCKED for 30 minutes, but Lanie's boy put down almost 30 minutes of KICKASS FOREPLAY)
Last edited by Lucky777 on Fri Sep 09, 2011 4:11 am, edited 4 times in total.
User avatar
Lucky777
 
Joined: Sat Dec 18, 2010 12:44 am
Location: Chambers: Bandit Division

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.05B (9/6/1

Postby SpectralTime » Fri Sep 09, 2011 3:24 am

Who are the Chambers NPC's agai-

Oh! Okay...

...Wish there were an easier way to get to them.

Will we ever hear from our storyline-rapist-Chambers-guy again? The others can go hang for all I care, but the Berserker's was... honestly really interesting, and I kinda hope to hear more from him.

I should probably try playing this game with all the characters. I haven't had the time or inclination yet, but, well...
SpectralTime
 
Joined: Sun Nov 07, 2010 1:57 am

PreviousNext

Return to Creative Corner



Who is online

Users browsing this forum: No registered users