by KITAmaru » Wed Sep 07, 2011 4:23 pm
LOL Lucky. If you do the bar guys with that chara, make sure Purity is absolutely abysmal. I tossed something weird in there to give a taste of what each character does during mindbreak (which is somewhat different).
Well, that's good to hear! As for the endscene of the demo thing... I mean, I could do that, but I'd like my CG's to be storyline-relevant I guess, unless they would just be 'previews' of what's coming up anyway. If that's the case, then why not... though I personally prefer the immersion of the writing combined with the 3DCG as more of a very loose visual 'guide' to what's being done.
For some reason the thread shows that Sepra was the most recent one to post, but I don't see any here--probably hasn't been approved yet by the mod?
Yes, I thank you and appreciate it for trying the different choices. None of them besides the initial choice at the bar will trigger a change in CG paths (you can agree to sex with them for the first set of CG's and stuff, or resist and lose the fight for the second one), but I think some of them do initialize some interesting dialogue and at times, a little backstory. If you haven't already noticed, sometimes certain things are said in that H-scene automatically when Purity is lower or higher, respectively. Sorry if a few of the things seem a little half-assed, I had yesterday and the day before off and spent both of those days simply working on the 'personalization' and triple-checking for errors, ahaha... so you can only imagine how freakin' tired I was of staring at the damn Common Events screen.
I'm honestly not 100% sure where I want to go for next patch areas-wise; I have two more storyline relevant NPC's that I wish to introduce, each with their own relationship meter--let's just call them SRNPC's or something. I figured that logically, sleeping quarters or shower rooms for the lower-ranked Syndicate members would make sense, but quite literally all of those stages result in bandit gangbang as a possibility for losing. ~_~ All I know for 100% certain is that we'll likely be revisiting the slave supervisor due to popular request (since I got asked by at least 3-4 different people collectively on these forums and HF--see, your input does do something). REVENGE!
EDIT for Lucky:
Lol, woops! I guess I can either assume that someone else destroyed some of the gargoyles, or simply make one swoop the player as they are trying to exit. Easy fix! On the other hand, branching paths are still a possibility but I still have a few things in mind beforehand...
The pass-out scene after the bar was just a method to get them to leave without too much scripting. I could change it for the appropriate characters to just say an hour later, but yeah. G_G
Sepra: Glad you enjoyed it, lol! I tried to cover two relatively different outcomes depending on Purity level, so yeah. The 3-man 'line-up' and then the MMMFF scene (though I guess it coulda been MMFF since one of the guys was bein' a quickshot).
Thyme, Lanie and Irine are a bit stronger now indeed; Lanie's damage is off the charts, especially with Concentrate, Irine has a new 'Holy Barrier' buff as well as stackable 'Blessing' effects that raise her Spirit--which work in conjunction with her offensive spells, and Thyme can now send enemies into status effect hell. Hex of Air is pretty good. Hex of Water has a bug where it also causes Frostbound in addition to Sleep, not supposed to happen, sooo, that'll be fixed later.
The bad-end is from losing to the plant boss; after you kill all 6 of the small plants, or lose to them (either one), go to the south part of the map where you encounter a cut-scene with Nebula. Losing to the boss will end in an H-scene followed by Game Over, and beating it will cause Nebula to run off, as well as automatically unlocking the door in the southern part of the Bar where you can progress further and meet another character.
What did everyone think of the 2 new storyline-relevant characters / NPC's?