PokéMorph (Discontinued)

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Re: Pokemon: Pink Version (Update 12/18/15)

Postby Dapper Gent » Thu Mar 24, 2016 4:02 am

No, Pink 2 is the continuation of this game. Cerulean is currently the end of the first half of chapter 2.
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Re: Pokemon: Pink Version (Update 12/18/15)

Postby yhgghdg » Thu Mar 24, 2016 11:48 pm

ok thanks and i cannot wait for it to be finished you guys should try and download pokemon from humbird0 and use the pokemon files for your game to make things more faster :D
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Re: Pokemon: Pink Version (Update 12/18/15)

Postby Dapper Gent » Fri Mar 25, 2016 5:09 am

First, I'd have to ask Humbird0 permission before doing that. Second, I already have. :P Though we're trying to keep the games separated as much as possible, especially when it comes to the artwork. Though the morphs aren't really a problem right now as we're technically caught up with our morphs. Everything else being created is just icing on the cake, which is mainly why I'm just focusing on front poses at the moment. Third, I can't wait for us to be finished too!

Also, added Ditto, Farfetch'd, Omanyte and a special pokemon to the list.

I'm currently working on Kingler and would like to hear some feedback on its current design.

Kingler WIP.png
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Re: Pokemon: Pink Version (Update 12/18/15)

Postby FurrinGok » Fri Mar 25, 2016 6:12 pm

yhgghdg Wrote:it would be totally awesome if you did allow that so when you say pink 2 i am guessing you mean chapter 2 right and you didn't answer my part on cerulean city is it unfinished or did i miss something?

I suspect he's saying the Gen 2 game, which would be a long ways away. Pink 1 takes place in Kanto; it's possible Pink 2 will too, or it could take Bay on a trip to Johto (Or just give us a new main character).
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Re: Pokemon: Pink Version (Update 12/18/15)

Postby Dapper Gent » Fri Mar 25, 2016 8:04 pm

It'll be taking place in Johto. Bay will be the main character again but *spoilers*. ;]

We're planning on making 3 games in the Pink series. Pokemon Pink, Pokemorph Pink and Pokemorph Revolution. Weither we actually get to that point or not is still beyond us. However the first game just needs to be programmed while the other two still need to be fleshed out. But we are really eager to get to third game (at least Val and I are) as it'll be completely different from the first two games and will feature pokemon from each generation.

I'm just hoping that by that point my art skill will be developed enough to start doing battle art from scratch instead of butchering a bunch of pictures and piecing them together for a base. Currently my best example is Magmar which used 4 different pictures; one for the chest, one for the legs and one picture for each arm. I'm running out of references/poses to use. ><


Edit: Speaking of which, we're still looking for additonal programmers and artists to join the team.
Last edited by Dapper Gent on Sun Mar 27, 2016 6:33 am, edited 1 time in total.
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Re: Pokemon: Pink Version (Update 12/18/15)

Postby PornPorn69 » Sat Mar 26, 2016 6:08 pm

Is there a way I could view this guide you speak of online or somehow get it myself.
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Re: Pokemon: Pink Version (Update 12/18/15)

Postby darknessblade » Sat Mar 26, 2016 7:15 pm

i have a small buglist from the last version:
all glitches involve playing as misty.

in viridian city.
at the inm when playing as misty, you can travel to the forest (ash+misty event is triggered)
when traveling to pewter city,
-in the forest at the camp fire it will trigger the forest event.
hooters are not blocking the road.
- talking to brock will result in ash+misty event, turning misty into ash
- using the campfire will trigger the kidnap event.
using misty on the BILL portals wil turn her into ash, removing her from the game.

----------------
cheating: using 2nd strengt tm items: event glitches:
after mt moon the team rocket event does not happen.
at the creluen city it will trigger the shower event as ash only (not changing the character)
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Re: Pokemon: Pink Version (Update 12/18/15)

Postby Dapper Gent » Sun Mar 27, 2016 6:36 am

Pornporn, I don't recall mentioning a guide for the game....

Darknessblade, I believe you have the wrong game thread. Our game doesn't feature those three and Cerulean isn't even coded yet for us.
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Re: Pokemon: Pink Version (Update 12/18/15)

Postby PornPorn69 » Sun Mar 27, 2016 5:50 pm

On page 6:
Dapper Gent Wrote:As for a brief updste we're working out some bugs still, touching up the guide a bit but we'll mostly be focusing on sprites, art and the genersl story through June and July. August will get us back on track for programming the game itself.


On page 8:
Dapper Gent Wrote:On Sept 13th I decide I was going to rework the guide so that it's easier to read and so that our team has a better structure to work with. I figured it would only take me a few hours to update it. Five days later I finally finished it. The previous 21 page guide is now sitting at 55 pages. Although I won't give any spoilers I wanted to share with everyone what exactly it is we have planned in the long road ahead.
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Re: Pokemon: Pink Version (Update 12/18/15)

Postby Dapper Gent » Sun Mar 27, 2016 8:33 pm

Oh. It's not an actual guide. I wrote up the full game plan for Pink for the team to use as a guideline to developing the game. The story archs, side quests, special scenes, events, etc are all written up. Though it differs a bit from the game as more to stuff is added to it or changed while it's being developed.
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Re: Pokemon: Pink Version (Update 12/18/15)

Postby PornPorn69 » Sun Mar 27, 2016 10:54 pm

Ah! I see. Sorry for my mistake.
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Re: Pokemon: Pink Version (Update 12/18/15)

Postby c-war » Thu Mar 31, 2016 6:31 pm

Just played through for the first time. Very well done. I like how this is a different flavor of what Humbird0 is doing, both that there is more plot, and also that the sex has mostly been straight so far, whereas he tends towards lesbian sex. (Not that I mind, I like both.) I look forward to seeing the images to go with the temporary scenes that you've already got in place, especially the Clefairy scenes. I also look forward to seeing Willow get a little bit more action at some point.

The only real bug that I encountered is that loading via the clipboard wasn't working for me. Which mostly meant that I couldn't hack the save file. XD
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Re: Pokemon: Pink Version (Update 12/18/15)

Postby Akhera » Thu Mar 31, 2016 7:58 pm

Hey there. Excuse me if it's already listed somewhere, but I'm still stuck. I've read the clipboard saving doesn't work, I just wanted to know if there was an update on that.
Also, I have no clue what to do after going to Oak's lab (after the explosion), I beat all the trainers and talked to jenny and all, but I still can't go beyond Viridian because of the policemen blocking the roads. I tried using the phone, but it didn't work.

Aside from what I just said, this is an awesome game with great potential!



Savegame:
Spoiler (click to show/hide):

<data zeldaItem="num_0" winBorder="num_0" timeOfDay="str_day" squirtleOwnsMisty="bol_false" playingAs="str_Bay" newVariable_2="str_" newVariable_1="str_" newVariable_0="str_" money="num_785" isCamping="bol_false" haveWillow="bol_false" haveReed="bol_false" haveEevee="bol_true" good_photo="num_50" computerTravel="bol_false" cheap_photo="num_20" WillowLeftAt="str_viridian" WillowJoined="bol_false" WillowClothes="str_dressed" Willow="str_Willow" ReedLeftAt="str_Cerulean" ReedJoined="bol_false" Reed="str_Reed" Oak="str_Oak" EeveeLeftAt="str_/delete" Damien="str_Damien" Bay="str_Bay" Angelica="str_Angelica" gameId="str_humbird0_pokemon_2014" intro="num_1" bay="str_Bay" oak="str_Oak" reed="str_Reed" willow="str_Willow" result="str_win" intro_state="num_9" woodenSword="bol_false" levels\Pink\Pallet\Palletlvlitem_potion="bol_true" undefined="undefined" levels\Pink\Routes\Route 01\Southlvlitem_antidote="bol_true" rt1BridgeTalk="bol_true" ashSpearow="num_3" rt01BridgeClear="bol_true" levels\Pink\Routes\Route 01\UndergroundlvlspearowEvent_2="bol_true" reply="str_leave" lastSong="str_music\wilderness.mp3" camp_lastMood="str_none" levels\Pink\Routes\Route 01\Northlvlitem_money="bol_true" levels\Pink\Routes\Route 01\Northlvlitem_angerBerry="bol_true" levels\Pink\Routes\Route 01\Northlvlitem_revive="bol_true" levels\Pink\Routes\Route 01\Northlvlitem_potion="bol_true" viridianCityState="num_1" viridianCenterRaid="bol_true" phoneCalls="num_0" levels\Pink\Viridian\Viridian1lvlitem_1="bol_true" levels\Pink\Viridian\Viridian1lvlOfficer_Jenny_0="bol_true" levels\Pink\Routes\Route 01\Southlvlitem_potion="bol_true" levels\Pink\Pallet\Woods\refugelvlitem_money="bol_true" levels\Pink\Pallet\Woods\refugelvlitem_potion="bol_true" levels\Pink\Pallet\Woods\refugelvlitem_revive="bol_true" levels\Pink\Pallet\Woods\refugelvlitem_switcheroo="bol_true" levels\Pink\Pallet\Woods\woodslvlitem_potion="bol_true" levels\Pink\Pallet\Palletlvlitem_revive="bol_true" bay_wallet="bol_true" levels\Pink\Routes\Route 01\SouthlvlTrainer_1="bol_true" levels\Pink\Routes\Route 01\SouthlvlTrainer_2="bol_true" levels\Pink\Routes\Route 01\SouthlvlTrainer_0="bol_true" levels\Pink\Routes\Route 01\SouthlvlTrainer_3="bol_true" pokeballs="num_3" levels\Pink\Routes\Route 01\Southlvlitem_pokeball="bol_true" levels\Pink\Routes\Route 01\Southlvlitem_money="bol_true" rt1campSecret="bol_true" levels\Pink\Routes\Route 01\NorthlvlTrainer_1="bol_true" levels\Pink\Routes\Route 01\NorthlvlTrainer_0="bol_false" levels\Pink\Routes\Route 01\NorthlvlTrainer_2="bol_false" bestRod="num_1" mistyRod="bol_true" levels\Pink\Viridian\Viridian1lvlitem_2="bol_true" viridianHouse1shelf="bol_false" levels\Pink\Viridian\Viridian1lvlitem_3="bol_true" levels\Pink\Viridian\Viridian1lvlitem_0="bol_true" battleGuide="bol_true" paidRoom="bol_false" xmlType="object"><saveSettings level="str_levels\Pink\Viridian\City\Inn.lvl" xmlType="object"><sound volume="num_100" xmlType="object" /><music songVolume="num_100" volume="num_100" isPlaying="bol_true" songName="str_music\mafiaTown.mp3" xmlType="object" /><playerPosition y="num_157.55" x="num_201.65" xmlType="object" /></saveSettings><mapCoords y="num_6" x="num_4" xmlType="object" /><playerSprite charset="str_charset\bay.png" direction="num_3" directions="num_4" frame="num_1" frames="num_3" pose="num_0" columns="num_3" rows="num_2" animType="str_yoyo" animDirection="num_-1" delay="num_5" isAnimating="num_0" xmlType="object" /><storage xmlType="array" /><pokemon xmlType="array"><4 heldItem="str_" exp="num_0" power="num_2.5" maxHp="num_10" hp="num_10" level="num_1" nickname="undefined" trainerId="str_" id="str_Magikarp" xmlType="object"><moves xmlType="array"><0 value="str_scratch" xmlType="variable" /></moves></4><3 heldItem="str_" exp="num_0" power="num_5.625" maxHp="num_22.5" hp="num_22.5" level="num_3" nickname="undefined" trainerId="str_" id="str_Zubat" xmlType="object"><moves xmlType="array"><1 value="str_hypnosis" xmlType="variable" /><0 value="str_drain" xmlType="variable" /></moves></3><2 heldItem="str_" exp="num_0" power="num_5.625" maxHp="num_22.5" hp="num_22.5" level="num_3" nickname="undefined" trainerId="str_" id="str_Spearow" xmlType="object"><moves xmlType="array"><1 value="str_tackle" xmlType="variable" /><0 value="str_pebble" xmlType="variable" /></moves></2><1 heldItem="str_" exp="num_1" power="num_5.625" hp="num_22.5" level="num_3" trainerId="str_" id="str_Eevee" maxHp="num_22.5" nickname="str_Eevee" xmlType="object"><moves xmlType="array"><1 value="str_sand_attack" xmlType="variable" /><0 value="str_tackle" xmlType="variable" /></moves></1><0 heldItem="str_" exp="num_0" power="num_5.625" hp="num_22.5" level="num_3" trainerId="str_" id="str_Bay" maxHp="num_22.5" nickname="str_Bay" xmlType="object"><moves xmlType="array"><1 value="str_pebble" xmlType="variable" /><0 value="str_tackle" xmlType="variable" /></moves></0></pokemon><ask bed="bol_true" phone="bol_true" xmlType="object" /><computer xmlType="object" /><creepyPlaces saffron="str_" lavender="str_" xmlType="object" /><equipment switcheroo="num_1" xmlType="object" /><items potion="num_6" antidote="num_1" anger_berry="num_1" revive="num_3" fan_art="num_3" camera="num_1" pokedax="num_1" old_rod="num_1" pokeball="num_4" xmlType="object" /><keys ok="num_32" cancel="num_27" menu="num_27" talk="num_32" ask="num_65" up="num_38" down="num_40" left="num_37" right="num_39" xmlType="object" /><party xmlType="object"><eevee charset="str_charset\Eevee.png" direction="num_3" directions="num_4" frame="num_1" frames="num_3" pose="num_0" columns="num_3" rows="num_2" animType="str_yoyo" animDirection="num_1" delay="num_4" isAnimating="num_0" xmlType="object" /></party><photos Lass_lass="str_swf\pokemon\Trainers\lass.png" Pidgey_front="str_swf\pokemon\Pokemorphs\Pidgey\front.png" Pidgey_horny="str_swf\pokemon\Pokemorphs\Pidgey\horny.png" Zubat_front="str_swf\pokemon\Pokemorphs\zubat\front.png" Zubat_horny="str_swf\pokemon\Pokemorphs\zubat\horny.png" Spearow_front="str_swf\pokemon\Pokemorphs\spearow\front.png" Spearow_horny="str_swf\pokemon\Pokemorphs\spearow\horny.png" Magikarp_front="str_swf\pokemon\Pokemorphs\magikarp\front.png" Fisherman_fisherman="str_swf\pokemon\Trainers\fisherman.png" Rattata_front="str_swf\pokemon\Pokemorphs\rattata\front.png" Rattata_horny="str_swf\pokemon\Pokemorphs\rattata\horny.png" JuniorGirl_junior_girl="str_swf\pokemon\Trainers\junior_girl.png" girl_loli_boobjob_blowjob="str_swf\pictures\girl1_loli_boobjob_blowjob.png" xmlType="object" /><pokedex xmlType="object"><JuniorGirl lastPhoto="str_swf\pokemon\Trainers\junior_girl.png" caught="bol_false" xmlType="object" /><Magikarp lastPhoto="str_swf\pokemon\Pokemorphs\magikarp\front.png" caught="bol_true" xmlType="object" /><Fisherman lastPhoto="str_swf\pokemon\Trainers\fisherman.png" caught="bol_false" xmlType="object" /><Zubat lastPhoto="str_swf\pokemon\Pokemorphs\zubat\horny.png" caught="bol_true" xmlType="object" /><Lass lastPhoto="str_swf\pokemon\Trainers\lass.png" caught="bol_false" xmlType="object" /><JuniorTrainer lastPhoto="str_" caught="bol_false" xmlType="object" /><Rattata lastPhoto="str_swf\pokemon\Pokemorphs\rattata\horny.png" caught="bol_false" xmlType="object" /><Spearow lastPhoto="str_swf\pokemon\Pokemorphs\spearow\horny.png" caught="bol_true" xmlType="object" /><Pidgey lastPhoto="str_swf\pokemon\Pokemorphs\Pidgey\horny.png" caught="bol_false" xmlType="object" /><Eevee lastPhoto="str_swf\pokemon\Pokemorphs\Eevee\front.png" caught="bol_false" xmlType="object" /><BanditWoman lastPhoto="str_swf\pokemon\Trainers\cloak_f.png" caught="bol_false" xmlType="object" /><Bandit lastPhoto="str_swf\pokemon\Trainers\cloak_m.png" caught="bol_false" xmlType="object" /><Bay lastPhoto="str_swf\pokemon\Trainers\Bay_f.png" caught="bol_false" xmlType="object" /></pokedex><shops xmlType="object" /><sold_photo xmlType="object" /><trainers xmlType="object"><levels\Pink\Routes\Route 01\NorthlvlTrainer_1 defeated="bol_true" wasCaught="bol_false" caught="bol_false" xmlType="object" /><levels\Pink\Routes\Route 01\SouthlvlTrainer_3 defeated="bol_true" wasCaught="bol_false" caught="bol_false" xmlType="object" /><levels\Pink\Routes\Route 01\SouthlvlTrainer_0 defeated="bol_true" wasCaught="bol_false" caught="bol_false" xmlType="object" /><eager_may defeated="bol_true" wasCaught="bol_false" caught="bol_false" xmlType="object" /><levels\Pink\Routes\Route 01\SouthlvlTrainer_1 defeated="bol_true" wasCaught="bol_false" caught="bol_false" xmlType="object" /></trainers></data>
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Re: Pokemon: Pink Version (Update 12/18/15)

Postby Galgano » Thu Mar 31, 2016 11:06 pm

I am a programmer, and I would be interested in moving this game along. This is probably a dumb question, but what language are y'all using?
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Re: Pokemon: Pink Version (Update 12/18/15)

Postby Dapper Gent » Thu Mar 31, 2016 11:37 pm

Galgano Wrote:I am a programmer, and I would be interested in moving this game along. This is probably a dumb question, but what language are y'all using?


You, my friend, you are a godsend. I want to say Engrish....but I think you mean which programming language. If so, ValturNaa would be the one to answer that question. All I know is he's trying to move us from Humbird0's program and into Gamemaker Studio.


Akhera, try going to the Silph Co/Humbird0 Intnl building. If you're at the point I think you're at, that should do it.
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Re: Pokemon: Pink Version (Update 12/18/15)

Postby Dapper Gent » Fri Apr 01, 2016 9:36 am

Added all pokemon and their numbers to the list for organizational purposes.
Added Cubone, Kingler, Muk and Nidoqueen to the list. Also added an udated Krabby.
Next batch should be Primeape, Hitmonchan, and hopefully some more bird pokemon. (Finally found some good bases for them!)
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Re: Pokemon: Pink Version (Update 12/18/15)

Postby FurrinGok » Tue Apr 05, 2016 3:16 am

Akhera Wrote:Hey there. Excuse me if it's already listed somewhere, but I'm still stuck. I've read the clipboard saving doesn't work, I just wanted to know if there was an update on that.
c-war Wrote:Just played through for the first time. Very well done. I like how this is a different flavor of what Humbird0 is doing, both that there is more plot, and also that the sex has mostly been straight so far, whereas he tends towards lesbian sex. (Not that I mind, I like both.) I look forward to seeing the images to go with the temporary scenes that you've already got in place, especially the Clefairy scenes. I also look forward to seeing Willow get a little bit more action at some point.

The only real bug that I encountered is that loading via the clipboard wasn't working for me. Which mostly meant that I couldn't hack the save file. XD

Clipboard saving only works once you get to a certain point, I believe was the problem. Try a clipboard save at the third town.
Akhera Wrote:Also, I have no clue what to do after going to Oak's lab (after the explosion), I beat all the trainers and talked to jenny and all, but I still can't go beyond Viridian because of the policemen blocking the roads. I tried using the phone, but it didn't work.

Did you also try talking to everybody? I believe at that point you need to go inside of the tall building to talk to the scientist there.
After you talk to the scientist and then call Oak, there should be a new character near the building, who runs off rather quickly (Though you might need to also speak to the students for this character to show up). I don't think that character is important to leave the city, but it's still useful to follow them.
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Re: Pokemon: Pink Version (Update 12/18/15)

Postby Galgano » Tue Apr 05, 2016 5:47 am

Hey Dapper. I can't PM yet, because I don't meet the post requirements or something like that. He has not contacted me yet
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Re: Pokemon: Pink Version (Update 12/18/15)

Postby Havocr88 » Tue Apr 05, 2016 2:36 pm

I have just started playing this game and I love it. But I got stuck in pewter city where you have to find flint East of pewter city.

I keep walking over footprint saying something about Damien.

Can anyone help me get past this part? Any help would be much appreciated :)
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Re: Pokemon: Pink Version (Update 12/18/15)

Postby FurrinGok » Tue Apr 05, 2016 6:47 pm

Galgano Wrote:Hey Dapper. I can't PM yet, because I don't meet the post requirements or something like that. He has not contacted me yet

Go post to the general subforum, get your count up.
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