by RedUnit10 » Wed Feb 20, 2013 11:37 pm
Improvement Suggestions:
Well right off the bat you should have a way to change the controls for movement from ASDW to Arrow Keys, not everyone is left handed. Just controlling the characters in the over world was difficult, I kept having to look away to see what keys I was hitting.
Random encounters can often be at time too much, at one point I was running into a monster every few steps.
The possession animation look odd when one of the girls has armor or a skirt where the lower tentacle enters, changing the animation so the armor or skirt is removed or pulled to the side or up would help this.
There should be a better correlation between Soul Fragments collected and Monster level, I would fight a level five creatures and get 51 gems and then fight a level 3 and get 76 gems.
You should be able to purchase and active more then one scroll at a time, or perhaps have combination scrolls.
Sounds like you have some cool ideas not yet implemented, look forward to seeing those.
Monster Ideas:
Slime - A pretty simple monster, most RPGs have some kind of slime in them. When it attacks, it changes shape to a hammer or other weapon. Special attack "Bind", like "Flash" it stops the player from doing anything for a few turns.
Insect - Like a wasp or a praying mantis, since most of the over world thus far is forrest they would be a common enemy. Attacking animation for a wasp could be it stinging, and its special attack involves shooting a poison stinger. Praying mantis attacks with its scythe like arms, not sure about a special attack for this one.
Orc - Low intelligence pig-man creature. Carries a mace and buckler with some leather armor, higher levels of Orc could be equipped with steel armor, a tower shield, a war hammer, and could be of a different color. (red perhaps, with lower level orcs being green) Physical attacking type, its special attack could be a war cry which boots its attack and physical defense.
Centaur - Fast attacking type monster, uses a spear and its speed. Attacks by stabbing with the spear, its special attack could be a rush or trample attack which has the possibility of stunning the player.
Plenty more monster ideas, but I'll just list these few for now.
Female Idea:
Rouge - Fast attacking type, uses daggers. Attacks by slashing with her daggers, her special attack could be a poison based attack that has a change of poisoning the enemy.
Only of idea for additional females, I could come up with more but its easier for me to think up fantasy monsters then class based females.