Average_User_of_LoK Wrote:Hey I have a [Really Great Idea that I won't bother to go into detail on and just be really vague], the problem is [I can't/won't be bothered to learn; Artskills, Animation, Music, Plot Writing, Mechanics, Character Design, Programming etc.]. However I can [Manage [Insert bragging of self worth and qualifications for managing] so that it happens]
]omp123 Wrote:Let's not forget where we're at, people. This isn't a forum for H-game devs, this is a forum entirely dedicated to the Legend of Krystal project; a community of those who want to take the existing art and engine from playshapes' games and make something else out of it.
omp123 Wrote:So no duh most of the ideas stem off of Playshapes' games and there isn't much 'original'. It's a fan project site. Hell, the only thing absolutely original that I've seen is that resident evil Game Maker game, because it's not a flash game with moving body parts that look like damn puzzle pieces like Playshapes' work.
So I could go on and on about how disappointing it is that these devs could do all their own work and not need to make "playshapes games", then counter it in the same breath that sometimes writing fanfiction is easier and more fun than making your own stories, but in the end, this is all about making games with Playshapes' stuff while we all tell ourselves that Playshapes didn't sneak out the back door and is still working on that Bowser's Castle game like we want to believe so bad.
It's all about happy thoughts here.
omp123 Wrote:Let's not forget where we're at, people. This isn't a forum for H-game devs, this is a forum entirely dedicated to the Legend of Krystal project; a community of those who want to take the existing art and engine from playshapes' games and make something else out of it.
omp123 Wrote:So no duh most of the ideas stem off of Playshapes' games and there isn't much 'original'. It's a fan project site. Hell, the only thing absolutely original that I've seen is that resident evil Game Maker game, because it's not a flash game with moving body parts that look like damn puzzle pieces like Playshapes' work.
omp123 Wrote:So I could go on and on about how disappointing it is that these devs could do all their own work and not need to make "playshapes games", then counter it in the same breath that sometimes writing fanfiction is easier and more fun than making your own stories, but in the end, this is all about making games with Playshapes' stuff while we all tell ourselves that Playshapes didn't sneak out the back door and is still working on that Bowser's Castle game like we want to believe so bad.
It's all about happy thoughts here.
BlueLight Wrote:]omp123 Wrote:Let's not forget where we're at, people. This isn't a forum for H-game devs, this is a forum entirely dedicated to the Legend of Krystal project; a community of those who want to take the existing art and engine from playshapes' games and make something else out of it.
Sorry i don't know where you got that. This is what the front page says that remotely looks like it hit the subject... but not really
"Our main collaborative environment is the new forums:"omp123 Wrote:So no duh most of the ideas stem off of Playshapes' games and there isn't much 'original'. It's a fan project site. Hell, the only thing absolutely original that I've seen is that resident evil Game Maker game, because it's not a flash game with moving body parts that look like damn puzzle pieces like Playshapes' work.
So I could go on and on about how disappointing it is that these devs could do all their own work and not need to make "playshapes games", then counter it in the same breath that sometimes writing fanfiction is easier and more fun than making your own stories, but in the end, this is all about making games with Playshapes' stuff while we all tell ourselves that Playshapes didn't sneak out the back door and is still working on that Bowser's Castle game like we want to believe so bad.
It's all about happy thoughts here.
you that's kinda a stupid remark about all the games with PlayShapes engine not being original. The developers decided that they didn't want to reinvent the wheel and used a engine thats open to the public.
But lets take it a step higher and talk about games that use the same engine. No i'm not going to talk about all the games that used the quake engine so lets get a little modern.
Dice/EA release Battle Field Bad Company 2 in march of about 2008 or 2010 and it used a powerful new engine called the frostbite 2 engine.
Well Dice made another game called MoH that used the same engine and it was also modern combat with the Frost Bite 2 engine. I know no originality people.
Well now some company the EA most likely owns is make a new Need for Speed game using the frost Bite 2 engine... Omg total rip off of Battle Field Bad company 2.
You want another game
The Elder Scrolls 4: Oblivion had a great engine for open world and community mods.
Fallout 3 used the same engine just upgraded from TES.
Fallout NV had the same engine just upgraded from FO3
Developers all the time decide they don't want to reinvent the wheel and use some one else's work.
My save program is most like 80% uses the swing Library in the API. Well swing is a Javax library meaning it's a community made for the most part meaning i'm not really making a button i'm taking some one else wheel.
from what i know about programming you can't really do anything without a API and you can't really do anything in a API without using some one else work. so lighten up on your standards.
darkfredo Wrote:is just my opinion, @nookie why don't start your own game like "the kidnapped of krystal v1" or a game with samus.
if you don't like the main character have HP (like in the game: “K Fox and the Magic Sword”) maybe can change that with.... reputation or hygienic. example: when krystal is kidnapped by the Sharpclaw, they destroy your starship and hide in all the planet the parts you need for your starship works and scape for this planet and need pass all kind of situations to rebuild your starship, like if you don't have "reputation" you can't pass to another level of the planet, how you can get "reputation", having sex with Sharpclaw and help another character you put in your game and "hygienic" when krystal have much cum over her need clean it, how you can clean go to the lake and clean, and again go to search "reputation" to colect information to find the part of your starship and add other stuff, maybe you can made a group with @bluelight, and @KaTsuO_O they are good in designs flash.
if you like the idea, i can help you but i'm not a master in flash but i can help you in made a history for the game if you like the idea.
darkfredo Wrote:maybe you can made a group with @bluelight, and @KaTsuO_O they are good in designs flash.
if you like the idea, i can help you but i'm not a master in flash but i can help you in made a history for the game if you like the idea.
Nookie Wrote:Well technically, while I do find some time to contribute to the games I'm helping out with as of now, I take breaks by working on the graphics for a game I recently thought up. So yeah, I'm working on personal stuff as well and I want to work at my own pace.
Honestly, I'm not too familiar with the Starfox universe and I don't plan on helping out on more fan-based games.
Thaedael Wrote:Going to have to tell you guys to stop fighting, and to tell OMP that he doesn't know the resident evil team He is right that it is a pain in the ass to co-ordinate however. As for animating, everyone does it differently so get over it, if you don't like how people animate in a PS-esque style you are free to tell them that via constructive feed back, learn it yourself, or remove yourself from the premise.
That being said keep it civil, people disagree, get over it.
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