PsyGarde

PsyGarde

Postby GoRepeat » Sat Aug 27, 2011 3:29 am

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Had this game stuck in my head. Wanted to get some of it down. Would be a puzzle game like portal + abe's oddessy + hentai

Basic idea is you play gardevoir and try to clear through the puzzle by manipulating objects and characters. There will be enemy npcs (sharpclaw) and friendly npcs (lok chars) that you need to avoid/defeat/save. Point of level will be to get Garde through, meaning friendly npcs can either be saved, sexed, or killed. So for example, you might throw krystal under the bus by having her screw a guard so you can sneak past and clear the level -but doing it while saving her would be more complex.

Enemy NPCs can be controled to use their weapons to kill other guards, or sex female sharpclaws (non rescue npc for distraction). OR there might be a device that prevents teleporting, so you get in a position to mc the guard, have him shoot it down, then you can teleport to the next objective, etc.

Don't worry, I will finish Sakyu before I put any real work into this. I just wanted to get the concept down and out there.
Last edited by GoRepeat on Sun Aug 28, 2011 10:54 pm, edited 2 times in total.
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Re: PsyGarde (Proof of Concept)

Postby randomwower » Sat Aug 27, 2011 4:40 am

Looks like a hell of a lot of fun, looking forward to both games being flushed out.
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Re: PsyGarde (Proof of Concept)

Postby KITAmaru » Sat Aug 27, 2011 4:56 am

Ooh, great concept! Kinda reminds of a mix between Abe's Odyssey and uh, Geist or Soul Brother (in terms of the possession deal), I guess.
This has pretty much unlimited potential for added characters and what not. Can't wait!
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Re: PsyGarde (Proof of Concept)

Postby Reapergod36 » Sat Aug 27, 2011 5:35 am

Its good now it just needs sex. And different variations depending if you mind control them to do so, or they do it forcibly.
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Re: PsyGarde (Proof of Concept)

Postby BlueLight » Sat Aug 27, 2011 5:37 am

Hey um sorry to sound like a cry baby with a broken keyboard but um should the key board work yet? I know people have been bugging devlopers with that question for about a month now. If it should then i need to look in to a fix other than getting a new browser.

If the keyboard code has been put in then i request to know:
What version of Adobe flash used;
&
What version of Adobe flash player saved for;

Last one I think you can find in your properties tab in flash for your project.
If you do post this information you can send it to me or post it here. I don't care but it would help if you added keyboard support.
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Re: PsyGarde (Proof of Concept)

Postby LouDiamonds » Sat Aug 27, 2011 9:42 am

Thanks for showing this pete. Your work is pretty awesome
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Re: PsyGarde (Proof of Concept)

Postby BlueLight » Sat Aug 27, 2011 9:57 am

Okay i'm on my desktop and the game works.
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Re: PsyGarde (Proof of Concept)

Postby rooiehaan » Sat Aug 27, 2011 10:18 pm

good concept, GARDEVOIR and of course puzzle game = win.

couple of questions tho:
what can you do with the mindcontrolled lizard?
Will there be a smexy voice like in portal?

much love for sharing this idea, and once again this concept had got great potential
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Re: PsyGarde (Proof of Concept)

Postby randomwower » Sun Aug 28, 2011 12:42 am

Gameplay before Sexplay
Makes the game less boring for replay
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Re: PsyGarde (Proof of Concept)

Postby Xylas » Sun Aug 28, 2011 2:14 am

Really cool concept! But I think its too much... If you take out the sex and put in all original characters you could sell this game and make serious money.

I dont think this game will ever be made though. Its too complicated to make this kind of game. You need an expert level designer because its harder than it seems to create puzzles.
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Re: PsyGarde (Proof of Concept)

Postby Darkneon » Sun Aug 28, 2011 2:56 am

Woot, mind control
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Re: PsyGarde (Proof of Concept)

Postby rooiehaan » Sun Aug 28, 2011 6:29 pm

Xylas Wrote:I dont think this game will ever be made though. Its too complicated to make this kind of game. You need an expert level designer because its harder than it seems to create puzzles.



orly?
i think i can come up with some nice levels pretty quick...
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Re: PsyGarde (Proof of Concept)

Postby GoRepeat » Sun Aug 28, 2011 6:49 pm

Xylas Wrote:Really cool concept! But I think its too much... If you take out the sex and put in all original characters you could sell this game and make serious money.

I dont think this game will ever be made though. Its too complicated to make this kind of game. You need an expert level designer because its harder than it seems to create puzzles.



It isn't that hard. I have already mapped out about 20 levels while bored at work :lol:

Plus, the nice thing about these type of games is that one you have the basic engine working, the objects, enemies, allies are all pretty much drag and drop, so its not like each level has to be recoded or heavily worked. Just have to design level map then drop everything in.

I toyed with idea of using cs5.5 features to convert this to a pkg / android game. If I move forward with it :lol:

We will see.
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Re: PsyGarde (Proof of Concept)

Postby worms » Sun Aug 28, 2011 8:56 pm

simply awesome man!!!
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Re: PsyGarde (Proof of Concept)

Postby warlord42 » Sun Aug 28, 2011 10:02 pm

Nice, but don't you dare abandon the demon game like you did with the platformer! :twisted:
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Re: PsyGarde (Proof of Concept)

Postby Digfree » Sun Aug 28, 2011 11:27 pm

I am busy with another project atm, but do you need anything from me mate? Art or level design wise?
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Re: PsyGarde (Proof of Concept)

Postby ByHisBillowingBeard » Mon Aug 29, 2011 12:35 am

Does the mind control work?.. Or am I being blonde..
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Re: PsyGarde (Proof of Concept)

Postby GoRepeat » Mon Aug 29, 2011 1:11 am

Digfree Wrote:I am busy with another project atm, but do you need anything from me mate? Art or level design wise?



Not atm, I will bug you if I do :lol: you go enjoy whatever you are working on!
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Re: PsyGarde (Proof of Concept)

Postby Rex Goodnight » Mon Aug 29, 2011 6:40 am

The guards should fuck gardevoire too, if some condition is met, like if her clothes have been torn off, or hormones were released into the ventilation system, etc. or just have the ability to fuck the guards.
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Re: PsyGarde (Proof of Concept)

Postby Mr D » Mon Aug 29, 2011 1:46 pm

YAY someone finally used my models

I APPROVE
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1 game (oh I mean story slideshow -_-) and 5 flash loop FINISHED...fuck yea
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