I'm BACK, lets ROCK!I wont say I've had a very refreshing 'small vacation'. But it was needed nevertheless.
Now I feel more powerful to deal with more complexities (mostly in my job). But MIM PUT will gain better and better code due to this.
The IMMEDIATE task now is to keep testing more levels.
So far, the game works without 'obvious bugs' until level 3-6.Then..
TypeError: Error #1009: Cannot access a property or method of a null object reference.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
TypeError: Error #1006: collideBody is not a function.
TypeError: Error #1006: collideBody is not a function.
I already know the cure of all of those (in collideBody, the problem is that 'Player' reference gets lost in a given moment, making Player.collideBody(obj) throws the error), but as said, I need to 'listen' to each small item in a given level to find them.
overlord5 Wrote:actually state machines are very old school, it used to be a matrix you move through. they have existed for over 30 years. you are kind of starting to make me feel bad for pressuring a as3 conversion might i surgest making the trunks return to a certain spot when they hit the fall out of level block
Hehe, yes, I know, over 30 years. But we are still requiring them to speed up our games!
Hey, sorry, I didnt wish to sound mean. AS3 conversion 'pressure' WAS THE BEST THING you did!! If not in AS3, we would have a game with more levels (almost all eight worlds done by now) or 40+ more scenes, HOWEVER the game would be 'in a fate of a dusky cave' in regard to limitations. And I would face much more complexity during the conversion because the legacy code would be even bigger.
BinaryHedgehog Wrote:If you ever want to bounce ideas, let me know.
Sure! But its better to exchange ideas while I am coding one of those games. It makes me more focused and I can add features quicker.
MPLDAM9919 Wrote:I honestly can't believe we made it to 700 pages already. Looking forward to future posts. And I've been checking here everyday for the update for PUT. That's sort of why I haven't been posting as much as I used to.
I hope things will be better those months.
BinaryHedgehog Wrote:I just had an idea! What if your future ENF games ran some of the same code as PUT? It would make things much easier since you already did some of the work!
Of course I'll do this in the new code. 95% of developers tries to reuse code : ) This is not a eureka hehe. But I appreciate the reminder.
overlord5 Wrote:...if you want to help there are several other things you can help with, like all the text needs to be put into xml files. beyond that there is bug testing, and money donations.
MIM PUT really need people who can review scripts. There were 3 (or 4?) people (like VintageBass) that promises to check them. I even uploaded some txt files with all goombas, koopas and shyguys dialogues. But I respect their time. I put all the help needed in page 1 of this thread.
kayttaja Wrote:I came here to report bug. With Finnish keyboard (QWERTY) there are some problems with controls....
With single left handed: W itself does nothing, Z works as W. Q works as A. A works as Q
With righthanded, A and Z doesn't work at all and there are no keys that works as either of them.
Other keys like shift, space, numbers and S and D works correctly. I, J, K L etc keys are unaffected with single right hand and left handed. Tested with 2.4.11 (Dec 15/15) build. I didn't have this problem with version before AZERTY option.
MIM PUT AS3 has 'QWERTY' fixed up (I hope) and the new QWERTZ mode. I raised up the speed to finish the final adjustments before uploading it.
overlord5 Wrote:actually we should proberbly hear ivan on the specifics on how he would want it
When the game is uploaded and working, I'll start fixing bugs people might find. During this process, I'll be testing out XML files and parsing. For now, Its better to use them for Diary and Achievements. Making them work for 'everything in the game' is not yet feasible. Someday, if I finish all of this, the game will be also easier to get translations (i18n).