Mr.D's Krystal Ball Slide-show and Mr.D´s characters

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Re: Mr.D´s characters

Postby anonymous174 » Wed Aug 10, 2011 10:58 pm

@Mr. D very nice job on the climax scene, hope you'll do more full animations.
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Re: Mr.D´s characters

Postby Mr D » Wed Aug 10, 2011 10:59 pm

@ Latios411 - Thats wierd. Did you push the big D button on the beginig screen? and do you have the latest flash?

@ KaTsuO_O - thaks for the tip KaTsu (will definitly use it in the future) but what I needed there was an not moving black picture of the animation.

@ donkeykon174 - thank you
1 game (oh I mean story slideshow -_-) and 5 flash loop FINISHED...fuck yea
My mini flashes link : http://legendofkrystal.com/forum/viewto ... f=7&t=1972
Also I am working on a project right now.But remember, it's a secret to everybody >:D
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Re: Mr.D´s characters

Postby whatdontlookaatme » Wed Aug 10, 2011 11:03 pm

Nice job Mr. D, your models get more intersting as you go along
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Re: Mr.D´s characters

Postby Latios411 » Thu Aug 11, 2011 2:26 am

Nvm it worked. Net must have not loaded it fully.
Not a fan of futa, but nice. :3
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Re: Mr.D´s characters

Postby Liz » Thu Aug 11, 2011 3:35 am

mr D why are u awsome :3 i love ur work especiallt tht animation
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Re: Mr.D´s characters

Postby Eggplants » Thu Aug 11, 2011 2:07 pm

Couldn't stop yourself? You say that like it's a bad thing XD I'm happy you used my edit too.
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Re: Mr.D´s characters

Postby anttom12 » Thu Aug 11, 2011 4:21 pm

Liz Wrote:mr D why are u awsome :3 i love ur work especiallt tht animation



I must say this is exactly what I am thinking. Love your work mr D
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Re: Mr.D´s characters

Postby Mr D » Thu Aug 11, 2011 4:59 pm

Thank for the support people. I think I will make a game out of those models after all. Of course I will need to make of ton of animations first but I have a question first (KaTsuO_O might know). Is it possible to script (actionscript 2) a button to hide and show a layer?

something like:

on (release) {
hideLayer("layername");
}

or something like that?
1 game (oh I mean story slideshow -_-) and 5 flash loop FINISHED...fuck yea
My mini flashes link : http://legendofkrystal.com/forum/viewto ... f=7&t=1972
Also I am working on a project right now.But remember, it's a secret to everybody >:D
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Re: Mr.D´s characters

Postby KaTsuO_O » Thu Aug 11, 2011 5:49 pm

There is probably a few more ways to hide a layer but i would just do it with a mask.

Show and Hide layer.fla
(7.49 KiB) Downloaded 136 times

Show and Hide layer Cs5.fla
(9.32 KiB) Downloaded 36 times

Show and Hide layer Cs4.fla
(39.5 KiB) Downloaded 48 times
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Re: Mr.D´s characters

Postby GolanTrevize » Thu Aug 11, 2011 7:04 pm

You can transform the content of the layer in a movieclip. Then you write:

on(release) {
_root.ubicationoftheclip.movieclipname._visible = false
}
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Re: Mr.D´s characters

Postby Mr D » Thu Aug 11, 2011 9:56 pm

KaTsuO_O Wrote:There is probably a few more ways to hide a layer but i would just do it with a mask.

Well I can only open the CS4 one. But when I try apply the actions from the buttons on my animation than it just goes crazy.

GolanTrevize Wrote:on(release) {
_root.ubicationoftheclip.movieclipname._visible = false
}

So I make a button with this action just replace the movieclipname with the name of the layer? Becouse if so than I cant get it to work -_-.

I am just not good at this and dont understand it becouse there are no specific things I can link them to. BTW I have 0 knowlage in scripting so if its something harder than gotoandPlay than its something I just dont understand. sry
1 game (oh I mean story slideshow -_-) and 5 flash loop FINISHED...fuck yea
My mini flashes link : http://legendofkrystal.com/forum/viewto ... f=7&t=1972
Also I am working on a project right now.But remember, it's a secret to everybody >:D
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Re: Mr.D´s characters

Postby KaTsuO_O » Thu Aug 11, 2011 11:53 pm

Ok, I'll brake down the file for you so you can understand how you get it to work.

layer 1 (Button): A show and hide button.

Show button code:

on (release) {
_root.mask.gotoAndStop(1);
}

Hide button code:

on (release) {
_root.mask.gotoAndStop(3);
}


Layer 2 (Mask): A movieclip (instance name = mask) that is the same size of the screen and inside that movieclip there is basically two frames, frame 1 which got the red transparent color in the same size of the screen and frame 3 which is empty. The mask works like a visible area for the layer under the mask layer which is the text layer.


Layer 3 (Text): A text that sais: "The Layer Is Now Visible".


What happens when you click the hide button is that the button tells the mask movieclip to go to and stop on the third frame and when the mask does that the visible area for the text layer disappears which is why the text disappears.

What you need to have is a mask and a piece of code that makes the mask disappear (_root.mask.gotoAndStop(3);).
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Re: Mr.D´s characters

Postby Residentlover2 » Fri Aug 12, 2011 2:32 am

Man do this again but without futagirlss please man xD
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Re: Mr.D´s characters

Postby GoRepeat » Fri Aug 12, 2011 3:33 am

Mr D Wrote:Thank for the support people. I think I will make a game out of those models after all. Of course I will need to make of ton of animations first but I have a question first (KaTsuO_O might know). Is it possible to script (actionscript 2) a button to hide and show a layer?

something like:

on (release) {
hideLayer("layername");
}

or something like that?



If you are more specific, it might be easier... like you think you might need to hide layer, but really can just hide symbol. One is very simple (toggle _visible) other is a bit more involve (Kats masking examples)
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Re: Mr.D´s characters

Postby Mr D » Fri Aug 12, 2011 3:44 pm

Ok here is why I need to know how to hide layers. Becouse of the X-ray. If I could be able to hide the Mask than the x-ray shot would be invisible. So KaTsuO_Os way should work. But it just starts to jump as soon as I apply it.

whatodo.jpg
Last edited by Mr D on Fri Aug 12, 2011 7:06 pm, edited 1 time in total.
1 game (oh I mean story slideshow -_-) and 5 flash loop FINISHED...fuck yea
My mini flashes link : http://legendofkrystal.com/forum/viewto ... f=7&t=1972
Also I am working on a project right now.But remember, it's a secret to everybody >:D
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Re: Mr.D´s characters

Postby KaTsuO_O » Fri Aug 12, 2011 6:16 pm

Now I see what you mean with jump, you mean how it only hides one frame and then it all shows right? I have been having some troubles getting the mask system to work, probably because I didn't make the file from start but you can actually change the cock from a graphic to a movieclip with instance name and then make the cock white on the second frame.
Don't create a porn game if you're only interested in porn.
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Re: Mr.D´s characters

Postby Mr D » Fri Aug 12, 2011 6:54 pm

KaTsuO_O Wrote:Now I see what you mean with jump, you mean how it only hides one frame and then it all shows right? I have been having some troubles getting the mask system to work, probably because I didn't make the file from start but you can actually change the cock from a graphic to a movieclip with instance name and then make the cock white on the second frame.


I did it I foun out where the problem was. I forgot to name the movie clip in mask layer. I had to name it "mask" :D.
Anyways here is what I wanted to do with it.
1 game (oh I mean story slideshow -_-) and 5 flash loop FINISHED...fuck yea
My mini flashes link : http://legendofkrystal.com/forum/viewto ... f=7&t=1972
Also I am working on a project right now.But remember, it's a secret to everybody >:D
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Re: Mr.D´s characters

Postby Latios411 » Fri Aug 12, 2011 7:08 pm

Needs more inflation. X3
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Re: Mr.D´s characters

Postby anonymous174 » Fri Aug 12, 2011 7:52 pm

Latios411 Wrote:Needs more inflation. X3



Seconded, it would be awesome to add some cum inflation/stomach distention to make it look like he's literally pumping her full. :3
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Re: Mr.D´s characters

Postby anttom12 » Fri Aug 12, 2011 11:09 pm

donkeykon174 Wrote:
Latios411 Wrote:Needs more inflation. X3



Seconded, it would be awesome to add some cum inflation/stomach distention to make it look like he's literally pumping her full. :3



I agree with this.
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