[VX ACE RPG] Aylia's Story - English H-RPG Goodness!

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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby DragonG » Wed Jan 20, 2016 2:49 am

Yummi, I think that you and Akabur are two of the best authors i ever found, since u realease those games as freeware. this is my biggest thougt.
The only thing more to say here is that U GOT A CHILD !!!!! ENJOY EVERY MOMENT WITH HIM! And when u'll be ready releas what u have done and we will all be very happy with that cos we would enjoy a fanmade work that surely is well done!
Have a good work and a beautifull life!

my regards.
One of ur biggest fan!
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby RandomGuy2599 » Wed Jan 20, 2016 5:08 am

Take your time.

Motivation man, I'll tell it to you.


4500$? I think, last I checked.

Just release what you got when you can. Remember, Feb is the deadline. I gave you. :P
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby epoxymoron » Wed Jan 20, 2016 5:33 am

Honestly I see you work and work ethic on the level of the legend of queen opala level. The writing/art and game play look to be of a similar quality. The new legend of queen opala origins game has a long update cycle for non backers, but the public releases so far have been polished. I had a feeling you were biting off more than you could chew with you original deadlines especially compared to other games with similar quality.

Having never developed a game myself it would take me a decade to make a game with just text. Seeing as you're well on your way to beating that you're ahead in the game

Summary: take your time, take a little break and spend some time with your kid get back to work on the game later.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Elaymidoray » Wed Jan 20, 2016 5:52 pm

epoxymoron Wrote:Honestly I see you work and work ethic on the level of the legend of queen opala level. The writing/art and game play look to be of a similar quality. The new legend of queen opala origins game has a long update cycle for non backers, but the public releases so far have been polished. I had a feeling you were biting off more than you could chew with you original deadlines especially compared to other games with similar quality.

Having never developed a game myself it would take me a decade to make a game with just text. Seeing as you're well on your way to beating that you're ahead in the game

Summary: take your time, take a little break and spend some time with your kid get back to work on the game later.


Two things, first: I agree with the above statement. Take a mini vacation. Like a week, maybe two at most, (not longer, vacation, not procrastination, they sound the same, they're not) and when you get back to the project, you'll be surprised at how much progress you'll be cranking out. sometimes people just need a small break. So take your kid, spend the week with them, maybe go to the park this weekend, and relax a little.

Second: We are your fan base, our advice to you is sound because we are selfish and want what you can give us. So use us Yummytiger, take our advice, heed our insolence and use us as ruthlessly as a man just released from prison uses a (willing) $5 whore.

Third: (I lied) Don't forget to smile! :D
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Zaiaku666 » Thu Jan 28, 2016 8:04 pm

Those this post was meant for Patreon only, I figure it'd be best to post it so everyone knows what's up.
yummy tiger on patreon Wrote:So, I saw this picture and thought, "Wow, that is kind of how I feel at times." I work and try to get things ready for release, but feel like I'm not moving forward. Damn fence, holding me back! :-)

Jokes aside, as I continue to finish things up (and work on future chapter game stuff), I want to take a moment to explain a realization I had this month. I've been so focused the past few months on getting chapter 1 out the door, that I've been a bit "messy" with how I'm implementing things in RPG Maker. Meaning, I've failed to properly organize switches/variables, etc. with the mindset that I'd just fix it later. Yet, in evaluating things this month, it dawned on me that even when I release this chapter, you guys are still only getting an incomplete game. Yes, you're getting more Aylia's Story goodness, but that does not change the fact that it is just a small portion of the entire product...

In realizing this, I began to think that my focus on chapter 1 is a bit misplaced. My true focus should always be on 1) Getting the ENTIRE game done (meaning smart development throughout), 2) Eliminating player frustration, and 3) Providing awesomeness to you guys who are waiting. Because, the reality is that if you get chapter 1 in January or March, it does not matter a helluva lot in the grand scheme of things. What is important is that you get the ENTIRE game this year.

So, what does this mean? This means that I should not be developing things half-assed in an effort to release chapter 1 (I've already spent time this week organizing switches and variables correctly). It means that if chapter 1 is delayed in an effort to resolve save game transfers, I should delay it. Because, ultimately, it will save you guys 5+ hours of your time not replaying the stuff you've already seen. I should not hold things back in chapter 1 to make future releases better, because I should just get it all working up front. And, I should continue to post lore posts, teasers, dev journals, so those following along can participate in the process and not wonder if I've given up.

You might be thinking, "Well, I want the damn chapter now!" and I can understand that mindset. But, take a moment and think, are you really going to be fully satisfied with another chunk of the game, or do you really want to play the entire thing? Does it matter if I release chapter 1 tomorrow, chapter 2 in April and the full thing in October, or is it better to I release chapter 1 in February, chapter 2 in April, and the full game in September? Basically, the only date that truly matters is the end date--which I'm hoping will be August/September.

I'm not sure if all that makes sense, but it does to me. And that realization has led to this development being less like a "job" and more like a "hobby"--which it is at this point. I've been less focused on getting chapter 1 out the door the past two weeks and have simply worked on the game. One day I worked on illustrating the World Map (irrelevant for chapter 1), one day I spent designing Lynne (also irrelevant for chapter 1), but it was damn fun and moved the game itself forward. This is what I mean when I say focusing on the game itself more than just getting the next chunk out the door. That is why I chose to setup Patreon in this fashion.

Long-winded post summed up. Chapter 1 is not ready, it will be ready relatively soon. BUT, the game itself is progressing nicely and we move forward towards the END date. Also, I'm going to get this save game situation figured out once and for all, which is something I'm going to need to dedicate time to eventually. The game is simply too big to require people to replay things over and over again.

Thanks for your patience and support! You guys are awesome.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby lostone2 » Thu Jan 28, 2016 10:05 pm

Actually I can see the post just fine right now (22:04 UTC+1) without logging in (I'm not one of his Patrons).
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby YummyTiger » Thu Jan 28, 2016 10:41 pm

It is a public post. And before everyone reads that and overreacts, it does not mean Chapter 1 will take another year to finish. It does not mean I'm not working on Chapter 1. It does mean that I'm approaching development in a way that ensure the entire game, not just chapter 1 gets released faster. I've never created a game before, I've never had to manage and organize my time for a project this large before, I've also never had people excited about something I was working on like this before. I am learning, and I'm hoping to put things in place that will allow me to create games for years.

I've not ran any pledged updates while I figure all this shit out, and I won't do so until chapter 2. Anyone who pledges or considers pledging at that point, will have both a good chunk of game play and will have seen how my development progressed from chapter 1 to chapter 2 in order to make that decision. I hope you enjoy the game when it is ultimately released, and I plan on releasing it this year. If I do so, that would put my total development time under three years, and development time from public announcement under two years, both of which were goals of mine starting out (although I thought I could do it in about half the time... silly me).
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby epoxymoron » Thu Jan 28, 2016 11:47 pm

Heh, like I said before, I'm extremely patient. I'm more than willing to wait another year if it means a better game in the long run.

You might want to set up a Dev blog, and post updates simple updates of progress, no lore, even if it's old updates from patreon that aren't initially public. Maybe offer other stuff like recorded dev sessions, even if this is going to be a free game you can benefit from getting more people interested in it, by them either motivating you or funding your project.


I do kind of think the lore stuff should be behind a pay wall until the full game is released, then tease it little by little through the development of the next game. Mostly to show funding actually gets you really cool stuff before everyone else. . .

Marketing tips and tricks aside, I'm still hopeful to see how good you'll make this and future games.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Frurose » Fri Jan 29, 2016 12:11 am

As much as I am waiting for the next release, I'm fine with waiting for a game of this caliber. Please take whatever time you need to make the game YOU want to make.

P.S. One thing I am hoping for in this game is re-playability, something that takes a little more time to develop the alternate pathways, so again, take the time you need and I'll still be here.

8-)
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Pseudolurker » Fri Jan 29, 2016 4:32 pm

I said something similar on Patreon, and I'll say it here as well - nobody can doubt your integrity, given your focus on delivering a quality experience and postponement of getting paid for your work.

This is the game that convinced me to stop being a regular Lurker, and everything I've seen thus far only confirms my support. Timeline projection issues are no big deal at all, especially for quality work and given the lone first-time developer angle. Or, as someone known for quality work once put it...

"I love deadlines. I like the whooshing sound they make as they go by." - Douglas Adams
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Elaymidoray » Fri Jan 29, 2016 6:36 pm

Pseudolurker Wrote:"I love deadlines. I like the whooshing sound they make as they go by." - Douglas Adams


That's awesome, also, quote-ception. *thumbs up*
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Pseudolurker » Fri Jan 29, 2016 10:16 pm

Elaymidoray Wrote:
Pseudolurker Wrote:"I love deadlines. I like the whooshing sound they make as they go by." - Douglas Adams


That's awesome, also, quote-ception. *thumbs up*


But how many layers deep will it go, and what speed will time run there? :mrgreen:
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby DragonG » Sun Feb 07, 2016 4:00 am

any news?
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby YummyTiger » Sun Feb 07, 2016 10:07 am

DragonG Wrote:any news?


No news is good news, right? :D

The last update I posted was to let people know that the first portion of Chapter 1 is finalized. My most recent, and hopefully last, face revamp is finished. The purpose was to bring all of Aylia's eyes into the same size/style. There were a few that really kind of seemed out-of-place. All the artwork, dialogue and eventing is done for the second portion of Chapter 1--aside from one single quest event, which I just need to setup. It is a little more complicated that any other.

What's left is the final portion of chapter 1 (basically, the final third). I've got the main stuff in place, nearly all the artwork started (meaning at least sketched) and have everything at least planned on paper. I'll need to input the events/dialogue into RPG Maker, which is kind of a slow process at times and finish up the CGs. These last two weeks have been nice and productive. What I was talking about in that last public post has worked well, and I've got my RPG Maker stuff in much better order now. Really, really improved my switches/variables and common events so they are organized by chapter and purpose. This was a huge thing I had been putting off and is quite important as I move forward into future chapters. While it ate up about a week of my time, it'll save time in the long run.

So, in sum, it's coming along. I don't know when chapter 1 will be done, but this game will be finished this year. I sticking the that goal.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby lanathor » Sun Feb 07, 2016 10:48 am

Great to hear YT! Your project is obviously highly anticipated and I imagine all the game sites will get veeeerrry quiet when you do release chapter one. ;)
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Myster » Sun Feb 07, 2016 9:09 pm

Cool art style, eager to hear about more progress :)
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby DragonG » Mon Feb 08, 2016 2:27 am

YummyTiger Wrote:
DragonG Wrote:any news?


No news is good news, right? :D

The last update I posted was to let people know that the first portion of Chapter 1 is finalized. My most recent, and hopefully last, face revamp is finished. The purpose was to bring all of Aylia's eyes into the same size/style. There were a few that really kind of seemed out-of-place. All the artwork, dialogue and eventing is done for the second portion of Chapter 1--aside from one single quest event, which I just need to setup. It is a little more complicated that any other.

What's left is the final portion of chapter 1 (basically, the final third). I've got the main stuff in place, nearly all the artwork started (meaning at least sketched) and have everything at least planned on paper. I'll need to input the events/dialogue into RPG Maker, which is kind of a slow process at times and finish up the CGs. These last two weeks have been nice and productive. What I was talking about in that last public post has worked well, and I've got my RPG Maker stuff in much better order now. Really, really improved my switches/variables and common events so they are organized by chapter and purpose. This was a huge thing I had been putting off and is quite important as I move forward into future chapters. While it ate up about a week of my time, it'll save time in the long run.

So, in sum, it's coming along. I don't know when chapter 1 will be done, but this game will be finished this year. I sticking the that goal.



sorry i think i miss the update of the chap 1, i mean i never seen any of chapter one... maybe i lost it somehow..but :(
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Elaymidoray » Mon Feb 08, 2016 2:44 am

DragonG Wrote:
YummyTiger Wrote:
DragonG Wrote:any news?


No news is good news, right? :D

The last update I posted was to let people know that the first portion of Chapter 1 is finalized. My most recent, and hopefully last, face revamp is finished. The purpose was to bring all of Aylia's eyes into the same size/style. There were a few that really kind of seemed out-of-place. All the artwork, dialogue and eventing is done for the second portion of Chapter 1--aside from one single quest event, which I just need to setup. It is a little more complicated that any other.

What's left is the final portion of chapter 1 (basically, the final third). I've got the main stuff in place, nearly all the artwork started (meaning at least sketched) and have everything at least planned on paper. I'll need to input the events/dialogue into RPG Maker, which is kind of a slow process at times and finish up the CGs. These last two weeks have been nice and productive. What I was talking about in that last public post has worked well, and I've got my RPG Maker stuff in much better order now. Really, really improved my switches/variables and common events so they are organized by chapter and purpose. This was a huge thing I had been putting off and is quite important as I move forward into future chapters. While it ate up about a week of my time, it'll save time in the long run.

So, in sum, it's coming along. I don't know when chapter 1 will be done, but this game will be finished this year. I sticking the that goal.



sorry i think i miss the update of the chap 1, i mean i never seen any of chapter one... maybe i lost it somehow..but :(


He meant the last news update lolz
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby DragonG » Mon Feb 08, 2016 8:11 pm

ohhhh i thought he released a part of chap 1 and i lost it XD
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby JohnCollins5091 » Tue Feb 23, 2016 10:53 pm

Just came here really quickly to be an ass and ask about progress.
Erections are temporary.
Regret from having masturbated to cuckold midget bdsm pregnancy porn is eternal.
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