"Jenny washed up on shore with no memory other than her first name. She has nothing, and no one. She looks out at a nearby town and decides she will make something of herself with this new start. First she will corrupt and rule this town. Then the country. Then the empire. And finally total world domination."
"But first, she is hungry. There's got to be a sandwich around here somewhere."
WARNING - early alpha, not much of a game yet. Images and writing are ugly placeholders. Just a demo of the framework and game world.
Controls :
WASD or arrow-keys : movement
Spacebar : interact, also 'next' key when in conversation or building and there is only one option.
X : status screen toggle
C : Config Units. Settings and jobs for possessed characters.
Mouse : navigate menus
http://jennysambition.bitballoon.com HTML5
This will be an adventure/management game. It follows Jenny who wakes up with no memory. At the start she has to find ways to get food and
survive. Later she can begin to thrive. Purchase businesses and buildings, hire staff etc.
Game will feature :
Spoiler (click to show/hide):
- Added 'C' menu from main screen.
- Change which character is being controlled. The player can switch control to any of their staff, or sometimes an npc.
- Statistics are kept on every unit in the game. Personal details, sexual history, stat changes, etc. are kept for all units and will change during interactions, whether the player is controlling them or not.
- Players purity affects what choices/options are available. More options become available as Jenny becomes corrupted.
- Npcs can interact with other npcs. Their relationships will grow, or shrink each time they come in contact with each other. Relationships, rivalries, and flings may result.
- Pregnancy. Both player and npcs can become pregnant. Child generation is guided by parent stats.
- Open sexuality. Can play as straight, gay, or bi. Npcs start with a range of preferences. Player is free to chooses their own. Encounters and interactions will be made to accommodate different combinations of gender and orientation.
- Set 'jobs' for staff to perform each day. earn income, skills, other.
- Time progression. It is not real time. The clock does not move forward, except when the player performs some actions or goes to sleep. Short actions and conversations do not move time forward at all, but more involved actions do. Amount of time taken by something can vary from a couple hours, to the whole day. Once the player is out of time for the day, they can take no action other than 'sleep'.
- At the start of each new day hunger sets in, results from staff working jobs comes in, and other new day events.
- as the morality of all the npcs decrease, sex becomes more common. group sex starts happening, and business related to vices generate more profit.
- There will be an 'idle game' mode to it. When you toggle it on, you no longer control any units. But they will continue to interact on their own and generate income/effects from assigned jobs.
- Stories/Quests. Can be randomly assigned 'generic quests' or statically designed with custom units. Can be short simple dialogue or series of goals/dialogues/other.
- Ageing of units. Over time units will age, children become adults, adults become old, old die. cycle of life. Includes player character. so eventually control must be passed on.
Change log - not a complete list, just highlights.
Spoiler (click to show/hide):
16/1/30
-added pregnancy. Contraceptives on by default. Pregnacy lasts 1o days
-fixed bug with additional unit capability disappearing.
16/1/28
-minor update
-bug fixes
-ui tweeks
16/1/24
-children, and elderly added.
-units now age. start with child sprite, then at 16 becomes adult, then at 50 becomes elderly and will die of old age at some point.
-tavern escort job functionally complete.
-save system updated/fixed.
-groundwork for working economy.
-many engine improvements, bug fixes, and minor changes.
-a bunch of things changed, but I don't remember
16/1/20
-more images
-units generate images that match age/personality etc.
-can now die, resulting in game over.
-added rapist quest, started thieves quest.
-etc.
16/1/17
-added more images.
-Jobs have been restructured. No day jobs anymore. Unlock jobs during day, then set each characters job in the config menu.
-Characters can now be individually 'broken' and controlled.
-bunch of small things.
-bug fixes.
16/1/13
-fixed savegame. should work again.
-added a few unit images
-added some night jobs for staff
-reworked NPC interaction
-squashed bugs
16/1/12
-Fixed switching between units. Added better 'Staff menu' in tavern
-fixed a bunch of bugs
16/1/11
- Added a few static units with simple interactions.
-3 'day jobs' now available. Escort at the inn will be the highest paying job.
-Started building the staff/building management and day progression
-Can buy the tavern and hire staff
-Removed 'control unit' option now that it can be done in tavern
Some instructions:
Spoiler (click to show/hide):
-more options are available to characters with a low purity.
-You can gain 1 additional unit at the start. Once you buy the tavern you can get a few more.
-In this world a year is 30 days. AI units age and will die sometime after 60. Player units do not age.
-The price for acts of prostitution go up as the character gains experience.
-Each customer is looking for something different, And each unit can only handle a limited number of clients, which depends on their skill.
-If contraceptives get turned off, female units can become pregnant. Pregnancy lasts 10 days and results in a child whos stats are a blend of the parents.
-children grow into adults units at 16
-adult units grow into elderly units at 60
I Need help! I am a bad artist, so I will not be making original art for the game.
Wanted:
-Creative types to help me gather/create art. (All images must be open licensed, public domain, or original work.)
-Story ideas and writing.
-Game design ideas.
-UI design ideas.