Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: Hentai: Peach's Untold Tale 2.4.11 (Dec 15/15)

Postby DragonG » Wed Jan 13, 2016 3:20 am

ot when is gonna be out a new update?
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Re: Hentai: Peach's Untold Tale 2.4.11 (Dec 15/15)

Postby overlord5 » Wed Jan 13, 2016 3:43 am

DragonG Wrote:ot when is gonna be out a new update?

the as3 version just had an update, which is what ivan is focusing on
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Re: Hentai: Peach's Untold Tale 2.4.11 (Dec 15/15)

Postby Ivan-Aedler » Thu Jan 14, 2016 5:05 am

AS3 Prototype: Level 1-2 is there! AND WORKING!
CPU optimization between levels WORKED! The problem of 1-1 and certain slowdowns were due to leaked memory when changing levels!


Image
*I DO THINK* people can now compare the speed against AS2 x AS3 with the latest prototype version.

overlord5 Wrote:as i mentioned earlier i'm thinking of using 64bit variables for some things, i doubt it will ever use more than 32 bit memory allocation

Again, I think its overkill.
But if you have many plans about optimization and you REALLY see advantages, then go for it. Just remember I still use Windows XP in certains computers (and some people around here too).
Gosh, I even have my Pentium 400mhz : )
Last edited by Ivan-Aedler on Mon Jan 18, 2016 9:44 pm, edited 1 time in total.
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Re: Hentai: Peach's Untold Tale 2.4.11 (Dec 15/15)

Postby DragonG » Fri Jan 15, 2016 2:48 am

then where do i get the as3 version and how it has to be run??
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Re: Hentai: Peach's Untold Tale 2.4.11 (Dec 15/15)

Postby Ivan-Aedler » Fri Jan 15, 2016 3:58 am

A great advance yesterday and today!
I finally abandoned the Prototype! The game is running by their own in the full version! BUT WITH PROBLEMS YET.

Image WORLDMAP!
Image LEVEL: 1-1
Image LEVEL: 1-2
Image BURST FIX!! LEVEL: 1-3, 1-4, 1-5, 1-6.....9-3!
[] PLAY ALL LEVELS to find potential BUGS
[] Make the GALLERY work
[] SAVE and LOAD screens
[] ACHIEVEMENT screen
[] Vine Scenes Left
[] Final General Tests


DragonG Wrote:then where do i get the as3 version and how it has to be run??

It will replace the one in the page 1 of this thread, but only when all levels are loading and the gallery is working (at least). The game is not stable yet to be released in page 1.
And be prepared to get some bugs yet. The last stage will be to fine-tune the game, fixing the left over bugs, and this may even take months, but the game will be playable by the most.
Last edited by Ivan-Aedler on Mon Jan 18, 2016 9:53 pm, edited 3 times in total.
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Re: Hentai: Peach's Untold Tale 2.4.11 (Dec 15/15)

Postby ruby_nights » Mon Jan 18, 2016 12:39 am

It's been a while since I've played this game and I had a lot of fun going through hard mode!

I have one critique/suggestion. I think you should consider improving the AI a bit. No matter how many enemies hard mode throws at me, it's never a challenge because there's no need to aim your jump. The enemies are constantly following Peach's location on the x-axis. All I do is jump up, the enemies follow me, and then they pretty much kill themselves. Maybe when the player is in the air, you should make the AI retreat away from Peach... or anything else.
Last edited by ruby_nights on Mon Jan 18, 2016 4:17 am, edited 1 time in total.
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Re: Hentai: Peach's Untold Tale 2.4.11 (Dec 15/15)

Postby overlord5 » Mon Jan 18, 2016 12:43 am

Ivan-Aedler Wrote:A great advance yesterday and today!
I finally abandoned the Prototype! The game is running by their own in the full version! BUT WITH PROBLEMS YET.

Image WORLDMAP!
Image LEVEL: 1-1
Image LEVEL: 1-2
Image BURST FIX!! LEVEL: 1-3, 1-4, 1-5, 1-6.....9-3!
[] FIX GAME BREAKING BUGS
[] Make the GALLERY work
[] SAVE and LOAD screens
[] ACHIEVEMENT screen
[] Vine Scenes Left
[] Final General Tests


DragonG Wrote:then where do i get the as3 version and how it has to be run??

It will replace the one in the page 1 of this thread, but only when all levels are loading and the gallery is working (at least). The game is not stable yet to be released in page 1.
And be prepared to get some bugs yet. The last stage will be to fine-tune the game, fixing the left over bugs, and this may even take months, but the game will be playable by the most.

how about we do the classes before you start fixing all kinds of bugs, as they will be much easier to diagnose in classes
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Re: Hentai: Peach's Untold Tale 2.4.11 (Dec 15/15)

Postby Ivan-Aedler » Mon Jan 18, 2016 9:32 pm

Ok I am progressing! Testing more levels, like 1-6!

As said, the overall conversion, with the overall code refactor (and even SCENE refactors) were DONE. The SAGA was DONE! FINISHED! C'EST FINIT. I am REALLY happy that it worked!! It lasted FOUR MONTHS and 10 DAYS. And the expectations were correct: the game IS now faster, it uses less memory, MORE optimizations are possible, it's now prone to fewer bugs, and if some appear, its now faster to fix them! We are in the PURE AS3 world now : ) (Remember its NOT in the page 1 YET).

But levels are still with potential bugs. For example, in 1-B (Platsucks), former Platty, the scrolling doesnt happen, and Peach doesnt walk right (only left). Also, Luigi (in the end of this level) is locked up. Then I noticed in the debug info like 'ERROR: wrong number of arguments: interact() function needs 4 arguments, 1 provided'. In AS2, I used to put only 'incomplete' arguments, because Flash used to complete it automatically. In AS3, you need to put them all, EXCEPT if you declare a default value in the method signatures. I prefer not to declare it for consistency.

So, short answer, there are still many of these 'small errors' scattered around some of those 6,000 (SIX THOUSAND) objects the game currently have.
The only way to detect them is to interact with them during the levels.

So, my current goals here is to KEEP PLAYING ALL LEVELS, fixing the bigger bugs I can find (minor bugs might persist yet), then I'll UPLOAD THE FIRST PLAYABLE ALPHA (3.0a2) to LOK site : ) I'll retain the AS2 version below it, in page 1.

As said to my colleagues, like the great OverLord5, further code refactor (like new classes, etc) ARE expected, and this can be done those days, in parallel, in order to make the game a bit faster and to let it organized for easier maintenance. Its NOT a MUST HAVE (the game will work fast and great without them). The current exception is with Peach classes, because she really needs a STATE MACHINE class. I'll be soon ready to implement it, but sorry, I cant think about it this week yet. But my vacation starts this friday! (YAY!) So I can work on it even more (until day 12 of February). If not, I'll do it later.

I am still coding as ever, since THE BEGINNING OF THE GAME (April 2012!) with very rare intervals. Interesting enough, the intervals of pit stops are NOT during my vacations, but during heavy job phases, where I need to return home late at night, etc. (OverLord, this time I'll take my headsets with me, in case we can talk next saturday 23th).

ruby_nights Wrote:It's been a while since I've played this game and I had a lot of fun going through hard mode! I have one critique/suggestion. I think you should consider improving the AI a bit. No matter how many enemies hard mode throws at me, it's never a challenge because there's no need to aim your jump. The enemies are constantly following Peach's location on the x-axis. All I do is jump up, the enemies follow me, and then they pretty much kill themselves. Maybe when the player is in the air, you should make the AI retreat away from Peach... or anything else.

GRANTED! I'll make it! Just dont expect complex mathematics in this game. Although I do know about A# algorithms, Monte Carlo, etc, etc, the game is here for the pleasure aspect, not for perfect dynamics, although we have some of them (even SIN/COS functions) in Phanto code. I went too far there, but well, now we have realistic Phantos. So yes, I'll see if I can make enemies run away when Peach jumps or attack with her tail (IN HARD GAME MODE) ;)

overlord5 Wrote:how about we do the classes before you start fixing all kinds of bugs, as they will be much easier to diagnose in classes.

Hey there! I hope you enjoyed your days and you did what you needed, since day 13th ;)
Answered above : )

Remember I am waiting eagerly to play the game because I DO WANT to do what I like most: new art, new scenes, new features and new levels since Playshapes era. Making art (like a new enemy) and making him/her walk, run, then fuck the Princess, for example, makes me enthusiastic, and makes me relax in the end of the day, because I like making that. The creativity flows and I can test new poses. I want SO BAD to make more Elvin Gadd scenes, Geno scenes and even FLOWER scenes (Peach will be able to play with flowers along the levels, like sniffing, and self masturbation if she is horny enough).
Moreover, there are new items yet to arrive. There are still poses of OwnerOfSuccuby, for example, which needs to be in the game, like 'Peach sliding along slopes' and 'Peach masturbating in the blue P-block', and many feature requests. So I need to return to my former pacing and also make the rest of world 7 and start world 8. I hope we can still work in parallel (Ideas for Unity, classes, and so on) but remember I have a huge project here that is still getting born! :geek:
Last edited by Ivan-Aedler on Tue Jan 19, 2016 10:34 am, edited 2 times in total.
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Re: Hentai: Peach's Untold Tale 2.4.11 (Dec 15/15)

Postby overlord5 » Mon Jan 18, 2016 10:06 pm

hi ivan
could we setup some serious time next weekend, i wanna find out how you want the classes structured, also how much we can actually do in as3, while i do wanna run the game in unity i still want the as3 to run smoothly until you decide to go for unity.
also any news on the patreon?
ps. i can proberbly help you code an AI but it's either gonna be fairly simple or to heavy for something you put into a flash game
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Re: Hentai: Peach's Untold Tale 2.4.11 (Dec 15/15)

Postby looptyloo » Mon Jan 18, 2016 10:40 pm

Dear Ivan-Aedler, thank you for all your ongoing work.

General AS3 prototype stuff:
- going into the options before starting a new game and returning to the earlier menu makes all the menu items unresponsive

In Peachs room it seems like almost every event animation sequence is broken so I'm not sure you started working on those yet. From the ones that I tried only the closet seems to work fine. Some that I tried:
- hitting exit during the cleaning sequence in the bath in Peachs room (after clean all) makes Peach disappear
- the gloryhole animation in Peachs closet freezes
- on the bed animation freezes past laying down
- dildo animation freezes
etc

Considering noone mentioned any of this, could it just be me?
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Re: Hentai: Peach's Untold Tale 2.4.11 (Dec 15/15)

Postby overlord5 » Mon Jan 18, 2016 11:19 pm

looptyloo Wrote:Dear Ivan-Aedler, thank you for all your ongoing work.

General AS3 prototype stuff:
- going into the options before starting a new game and returning to the earlier menu makes all the menu items unresponsive

In Peachs room it seems like almost every event animation sequence is broken so I'm not sure you started working on those yet. From the ones that I tried only the closet seems to work fine. Some that I tried:
- hitting exit during the cleaning sequence in the bath in Peachs room (after clean all) makes Peach disappear
- the gloryhole animation in Peachs closet freezes
- on the bed animation freezes past laying down
- dildo animation freezes
etc

Considering noone mentioned any of this, could it just be me?

no it's just that ivan is doing alot of closed testing, and is constantly debugging so it\s kind of a mute point until he decides that he want input
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Re: Hentai: Peach's Untold Tale 2.4.11 (Dec 15/15)

Postby NWLCJonSnow » Fri Jan 22, 2016 12:24 pm

A Pregnancy mode would be awesome.
Nate Stark: >Oh, "monster". Perhaps you should speak to me more softly then. Monsters are dangerous and, just now, kings are dying like flies.< by G.R.R. Martin A Song of Ice and Fire Book 3 A Storm of Swords
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Re: Hentai: Peach's Untold Tale 2.4.11 (Dec 15/15)

Postby Feddo » Sat Jan 23, 2016 4:50 am

I read the changelog about deflating her belly after it gets filled with cum and I was wondering what you meant by "spurting when lowering her legs". I assume you mean crouching (she even says that she's spurting sometimes) but that doesn't seem to deflate the belly for me no matter how many times I crouch or even if I hold it down until she does the other crouch animation. I'm not sure if I'm doing something wrong or if it's a bug. I am playing the most recent as2 version on the first page.
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Re: Hentai: Peach's Untold Tale 2.4.11 (Dec 15/15)

Postby overlord5 » Sat Jan 23, 2016 12:15 pm

NWLCJonSnow Wrote:A Pregnancy mode would be awesome.

ivan is considering adding prego mode although has no idea on how to do it as it is not really his thing also what would be the result(children)...
Feddo Wrote:I read the changelog about deflating her belly after it gets filled with cum and I was wondering what you meant by "spurting when lowering her legs". I assume you mean crouching (she even says that she's spurting sometimes) but that doesn't seem to deflate the belly for me no matter how many times I crouch or even if I hold it down until she does the other crouch animation. I'm not sure if I'm doing something wrong or if it's a bug. I am playing the most recent as2 version on the first page.

she will do it on her own if you just leave her and you can "fart" on the toilet to do this
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Re: Hentai: Peach's Untold Tale 2.4.11 (Dec 15/15)

Postby naruto95 » Sat Jan 23, 2016 9:51 pm

I think the same as you. Given a birth to Gomba? or Koopa? and then she gets Fu***** again eheheh xD. Just saying... Idk

NWLCJonSnow Wrote:A Pregnancy mode would be awesome.
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Re: Hentai: Peach's Untold Tale 2.4.11 (Dec 15/15)

Postby overlord5 » Sat Jan 23, 2016 10:48 pm

naruto95 Wrote:I think the same as you. Given a birth to Gomba? or Koopa? and then she gets Fu***** again eheheh xD. Just saying... Idk

NWLCJonSnow Wrote:A Pregnancy mode would be awesome.

so you want her to fuck her own kids (incest)?
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Re: Hentai: Peach's Untold Tale 2.4.11 (Dec 15/15)

Postby lurkingking » Sat Jan 23, 2016 11:46 pm

overlord5 Wrote:
naruto95 Wrote:I think the same as you. Given a birth to Gomba? or Koopa? and then she gets Fu***** again eheheh xD. Just saying... Idk

NWLCJonSnow Wrote:A Pregnancy mode would be awesome.

so you want her to fuck her own kids (incest)?


I think naruto95 maybe was thinking of Peach giving birth then immediately getting fucked by a random creature. Maybe like a milf fetish or something. Though I wouldn't be opposed to incest (being its a fictional character being fucked by her monster children, sounds kinda hot). I think it was mentioned before, like the offspring is put in a daycare or something in the castle. (On that, maybe making the children have little tuffs of blonde hair and/or blue eyes.)
Personally I have a bit of an Impregnation fetish and think it would be awesome, but it's def up to Ivan, and if it's not good for the game its not good for the game and you gotta respect that.
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Re: Hentai: Peach's Untold Tale 2.4.11 (Dec 15/15)

Postby Feddo » Sat Jan 23, 2016 11:48 pm

overlord5 Wrote:so you want her to fuck her own kids (incest)?

I know you're not asking me but I'd personally like to see it, and you could add a toggle option in the menu for those that don't

overlord5 Wrote:she will do it on her own if you just leave her and you can "fart" on the toilet to do this

Ok thanks for the heads up, I just saw the animation where she spreads a bit and splurts it out it just took a bit to get because she also like to masturbate :P.
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Re: Hentai: Peach's Untold Tale 2.4.11 (Dec 15/15)

Postby lurkingking » Sun Jan 24, 2016 12:28 am

also if impregnation is in consideration (as well as the incest) these are pretty nice:

http://gelbooru.com/index.php?page=post ... id=2721155
http://gelbooru.com/index.php?page=post ... id=2958255
http://gelbooru.com/index.php?page=post ... id=2859802
http://gelbooru.com/index.php?page=post ... id=2859807

as well as something like this for an example for fertilization

http://gelbooru.com/index.php?page=post ... id=3023023
http://gelbooru.com/index.php?page=post ... id=3025373

even if its not time to talk about it, they're still pretty hot and think you guys would enjoy them.
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Re: Hentai: Peach's Untold Tale 2.4.11 (Dec 15/15)

Postby overlord5 » Sun Jan 24, 2016 3:26 am

Feddo Wrote:
overlord5 Wrote:so you want her to fuck her own kids (incest)?

I know you're not asking me but I'd personally like to see it, and you could add a toggle option in the menu for those that don't


lurkingking Wrote:also if impregnation is in consideration (as well as the incest) these are pretty nice:

http://gelbooru.com/index.php?page=post ... id=2721155
http://gelbooru.com/index.php?page=post ... id=2958255
http://gelbooru.com/index.php?page=post ... id=2859802
http://gelbooru.com/index.php?page=post ... id=2859807

as well as something like this for an example for fertilization

http://gelbooru.com/index.php?page=post ... id=3023023
http://gelbooru.com/index.php?page=post ... id=3025373

even if its not time to talk about it, they're still pretty hot and think you guys would enjoy them.

i don't really care either way beyond the programming aspects, it would be nice though to have such things thoroughly discussed as special behavior is one of the bigger annoyances to make.
if we could get a moderator to clean up ivans forumthat would be a good place to do it (it's currently filled with spam) the game is so freaking big it would be handy to have multiple threads to discuss all the different aspects. such as i'm guessing there is also eventually gonna be some giant creature scenes, then there is the futa that some requested a while back, then there is the "boy" mode that some requested oh and how hardmode should differ from normal mode and so on
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