Just to say I am okay. I was just having some illnesses due to the hot temperatures and the fact I am helping my parents.
Prototype updated with more enemies working! SOON, I'll start checking levels! (the 'piston' animation will also change)
![Wink ;)](./images/smilies/icon_e_wink.gif)
I wont be answering PM's until day 1. Sorry, now its holiday time. And I will sleep in another home. But I can still work in the game. Slowly.
T3st Wrote:in fact, i did get the key, it's just another occurrence of a bug that i encounter quite often. When i interact with some objects (like the flagpole, the toilet seat, or the cannon), i just can't use options 3 and 4, it's quite weird, because it doesn't seem to occur with npc's like daisy.
I didnt understand. You are saying that, after interacting with flagpole, toilet seat and cannon, it DEACTIVATES he key? I will check all of those scenes anyway. Options 3 and 4 should work (well it was working before). But it might be a slower game there. The game should be fast enough (15 or more FPS) for the pressed keys to get registered in the game engine.
overlord5 Wrote:so does any one know unity here? as some of you know i have been trying for a while to help ivan now convert to AS3 classes. but since my main experience is with C#, most of what i write is C# which we then convert to as3 syntax
1 - I will talk to you better in 2016 because I am really full of jobs to do, also with the family :/
2 - Just remember I am learning Unity like sipping drips of a medicine. A very slow process, really. Like walking in a very very slow FPS (1fps?), otherwise, I'll end up crazy :/ I am full of tasks to do in the beginning of 2016. We need to get to the new mountain!
3 - Its better to open up a new thread about Unity in LOK. There are many places, like this
viewforum.php?f=35Then you can put a thread with this title:
UNITY game: exchanging ideas and code - Could someone help?I can help you once I got a free time again, perhaps its just a logic problem.
Ivan-Aedler Wrote:Ivan, a bug with Peach's bathroom in her castle. I cant go out!
Hey Ivan-Aedler, nice to mee... hey, its me!
![Laughing :lol:](./images/smilies/icon_lol.gif)
Ok, so I've found my 'own bug'. Peach MIGHT BE getting herself locked up after pressing some of the bathroom buttons.
TO BE FIXED.thi Wrote:Okay, 2 things: 1) Dude - AWESOME game. Seriously, it's amazing. All the props.
Thank you really!
thi Wrote:2) I'm fairly sure I'm just missing something simple, but everything indicates that you can carry a key in your butt. I haven't found a way to do this, though. Am I being dumb, or ..?
Peach needs to be a NYMPH to do this. That is, you need to fuck 10 or more enemies in a given level. But in newer levels, Peach will be 'pure' again, until you fuck 80 or more enemies in the entire game.
For example, if you fuck 20 in a level, 10 in another, 20 in another, 20 in another and 10 in another, Peach will be a nymph for the rest of the game! She will do many daring poses and expressions too
![Wink ;)](./images/smilies/icon_e_wink.gif)
thi Wrote:Adding a third - found a bug in ...I wanna say 3-2? If Birdo is above the ground level, she can drop a pearl that doesn't land on the ground and, thus, is not interact-with-able. I'm new to this forum, so I'm probably not doing this right, but I think I've attached a screenshot showing what I'm talking about.
TO BE FIXED.TimUsher Wrote:Don't know if this has been mentioned before but every time I go to the x-naut base I get the same error in the same location. I take the second elevator and take a right and get an error every time I get close to the enemy. The rest of the base works perfectly well with no known errors.
The problem is with that X-naut code. Something is making a 'dead while loop'. Its an old bug I will fix better when in AS3, but I want to check it also in AS2.
TO BE FIXED.thi Wrote:Hey, here's a thought I just had - would it be possible to add an option, in addition to "hard-lock at innocent", "hardlock at nympho", and "progression", to have her nympho-factor (or whatever you want to call it) reset on a per-level basis, so she could start off each level with the best of intentions, and then become corrupted over and over again? If you're going for 100% completion and leave it on "she decides", she hits nympho status
really fast, and it'd be nice to re-corrupt her over and over again. (Why yes, I *am* a horrible person!
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
)
Something like "Always Innocent in a new Level?" Yes, its possible, but again, this wont make her finish the game in innocent status anymore, once she gets 80 or more laids/fucks.