Weightlessness (Updated 03/21/2016)

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Weightlessness (Updated 03/21/2016)

Postby Dishware » Mon Dec 14, 2015 2:01 am

Weightlessness is basically an asteroids-type game with some H-scenes.
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Changelog:
Spoiler (click to show/hide):

03/21/2016
Update 0.2.1:
*Asteroids - increased size of each asteroid type
*MC - removed gun lock in the damaged state
*MC - reduced firing speed and recoil
*MC - increased impact of leg movements on character rotation
*MC - increased jetpack power
Update 0.2:
*Mutant pincher and associated levels (5-9) are now available

12/14/2015
Version 0.1
Attachments
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Weightlessness.swf [ 640.11 KiB | Viewed 5104 times ]

Last edited by Dishware on Mon Mar 21, 2016 8:40 pm, edited 4 times in total.
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Re: Tactical Arousal Unit

Postby vaevictus » Tue Dec 15, 2015 12:43 am

Well well well, I can see this project becoming great. Please, do keep it up.

A skill/level system would make it absolutely amazing
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Re: Tactical Arousal Unit

Postby Dishware » Tue Dec 15, 2015 9:01 am

vaevictus Wrote:Well well well, I can see this project becoming great. Please, do keep it up.

A skill/level system would make it absolutely amazing


Thanks. We're actually planning to implement two skill trees. The combat one will depend on character's class and will affect damage dealing/defence capabilities and skills. The sexual experience tree will provide skills affecting desire level of battlefield.
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Re: Tactical Arousal Unit

Postby Gidshri » Tue Dec 15, 2015 3:23 pm

Intresting! I will follow for further updates :)
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Re: Tactical Arousal Unit

Postby BinaryHedgehog » Fri Dec 18, 2015 3:26 am

(Wishes there was nude sex...)
Pervy, perv, perv!
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Re: Tactical Arousal Unit (Updated 12/22/2015)

Postby Dishware » Tue Dec 22, 2015 8:14 pm

Last week we've been working on the inventory system. OP should be updated by now.
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Re: Tactical Arousal Unit (Updated 12/22/2015)

Postby GoRepeat » Tue Dec 22, 2015 8:41 pm

Neat! Having 0 protection (removing all the girls clothes) gives you immunity to all damage and h-attacks; not sure if the math behind that has a hiccup. Great models, though, look forward to the progress.
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Re: Tactical Arousal Unit (Updated 12/22/2015)

Postby Dishware » Tue Dec 22, 2015 8:46 pm

GoRepeat Wrote:Neat! Having 0 protection (removing all the girls clothes) gives you immunity to all damage and h-attacks; not sure if the math behind that has a hiccup. Great models, though, look forward to the progress.

Yep, that's a bug. We'll fix it in the next update. Thanks!
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Re: Tactical Arousal Unit (Updated 01/05/2016)

Postby Dishware » Mon Jan 04, 2016 9:52 pm

Bad Santa is visiting our project in the special holiday update! We wish happy holidays for every naughty kid on this forum!

Spoiler (click to show/hide):

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Re: Tactical Arousal Unit (Updated 01/05/2016)

Postby Biles » Wed Feb 24, 2016 10:46 pm

Oh man, I'm gonna keep an eye on this. Even though there was no activity in over a month, what's the next objective to the game development?
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Re: Tactical Arousal Unit (Updated 01/05/2016)

Postby Dishware » Sat Feb 27, 2016 1:42 am

Biles Wrote:Oh man, I'm gonna keep an eye on this. Even though there was no activity in over a month, what's the next objective to the game development?

Hey, thanks for your interest. We had a ton of work IRL this February, and barely have any free time at all. For now, we suspend TAU development and focus on another project. Hopefully, you'll see it here next week.

Spoiler (click to show/hide):

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Re: Tactical Arousal Unit (Updated 01/05/2016)

Postby Biles » Sat Feb 27, 2016 8:46 pm

Hmm, all I gotta say is "Dat ass" ;) In anycase if TAU does go back to action, I'd like to see some more variety of outfits as I has some nice ideas :3 What I can see is improving the walking and fighting animation. If you like you can check out my signature.
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Re: Weightlessness (Updated 03/01/2016)

Postby Dishware » Tue Mar 01, 2016 9:30 pm

Just updated OP with the current project. I think we'll be working on it for the time being.
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Re: Weightlessness (Updated 03/01/2016)

Postby Biles » Wed Mar 02, 2016 1:32 am

Well, the Weightlessness looks fun so far, though firing the weapon made it very hard to play. I couldn't get passed level 3 I think so as to collect the fragments and put together that giant monolithic dildo.
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Re: Weightlessness (Updated 03/01/2016)

Postby Riley65 » Wed Mar 02, 2016 1:39 am

As interesting a concept as sex and asteroids are, the control scheme you've gone with, with firing the gun controlling movement is so frustrating and hard to manage that I could barely make myself finish the demo. I really hope you consider changing it and giving her a jet pack, or at least making that an option, for those of us that aren't quite as skilled lol. Aside from that the game played very smoothly, though I did notice that the asteroids hit-boxes seemed to hit you even when they didn't physically touch you at times, and the inability to fire after getting hit can set you up for getting chained quite easily. I'll be looking forward to see how you progress this, the whole monolith dildo idea has my curiosity piqued XD.
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Re: Weightlessness (Updated 03/01/2016)

Postby Lucky777 » Wed Mar 02, 2016 10:52 pm

I'm not fond of it at ALL.

Objectively speaking, the hitboxes don't work - you get damaged when the rocks aren't even remotely touching you.

From a control-scheme point of view, it's way too easy to get into an uncontrollable spin; she should put some fucking directional thrusters on that space suit.

And wasn't there supposed to be some kind of goddamned brake button?

I didn't finish it.

... Though, well ... to be absolutely fair...

I was never actually a fan of asteroids to begin with, either.
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Re: Weightlessness (Updated 03/01/2016)

Postby KnightmareCometh » Thu Mar 03, 2016 9:44 pm

The Weightlessness game looks really, really good. Then you start playing it and the controls are just abysmal. Absolutely terrible, just didn;t want to play it anymore after failing level 3 about 20 times because it was spinning all over the place uncontrollably no matter how much I tried to correct it while zooming in and out of the screen like a missile.

Reminds me of space controls in Kerbal Space Program but with no with no way to self-correct and no SAS to help save you.
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Re: Weightlessness (Updated 03/01/2016)

Postby blackcore11 » Fri Mar 04, 2016 10:07 am

good idea, horrible game play.
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Re: Weightlessness (Updated 03/01/2016)

Postby corta » Fri Mar 04, 2016 11:18 am

you guys are crazy -- I fully endorse Galaxy qwop.
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Re: Weightlessness (Updated 03/01/2016)

Postby Greekheart » Fri Mar 04, 2016 2:46 pm

What are you meant to do when it gets to the part where she's rubbing that meteor on her? I'm pressing the buttons and absolutely nothing happens.
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