Hey all, so based on your guys questions I have decided to change the way the stats will work (so not D&D) The more levels you put into a stat the greater your chances of succeeding checks requiring that stat (I'll handle dice rolls) ex. dodging a falling bolder would be an agility check. You will start with 10 points to put into these stats.
The stats are as follows:
Magecraft
Spoiler (click to show/hide):
This the stat will be useful when casting spells ex. Fireball, fork lightning etc. When you level up this stat you can learn a new magic further down the tree. I will show the tree at the bottom of the post.
Summoning
Spoiler (click to show/hide):
The higher this stat the more summons you can create or the stronger they will be. What you summon is completely up to you, though rember in most cases it should be feral. (btw this is just me but if you are a females summoner I like to fuck my summons for loyalty reasons
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, though that is completely optional)
Agility
Spoiler (click to show/hide):
Agaility is used for dodging, out running, sneaking, and any thing physical that dosent require much strength, speaking of which.
Strength
Spoiler (click to show/hide):
Strength is used for characters who want to smash things, it is pretty self explanatory, you can lift heavy things, and take a beating. (it should be note that if you have a lot of strong you don't need muscle if you want to keep a famine look)
Intellegence
Spoiler (click to show/hide):
While this isn't a mandatory stat around 2 levels would be a standard intellegenence higher will allow you to (if you complete the checks) understand the worlds history (ex. Some old man is talking about a civil war happening in a near by town, if you succeed the check you would have more information about the war), solve simple puzzles (ones that I don't tell you anything about other then there a puzzle.)
Persuasion
Spoiler (click to show/hide):
If you wish to talk someone into doing something they usually wouldn't do such as tell you what you need to know or let you through that gate you stotally should be allowed through, this is the stat for you. Persuasion is also used to seduce people, aswell as defend against opposing persuasive attacks, such as a succubus or mermaid.
Accuracy
Spoiler (click to show/hide):
Accuracy is self explanatory but it's useful in 2 main stituations, archery, and sensory aids (see further and better, hear more sounds, etc.
I would like to thank all of you for expressing intrest in my game, and I hope his makes stats more clear
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Side note: in regards to races basically anything goes, think any fantasy setting and put that race in there, I may change its name and a few features to fit my universe better but just tell me your races name and I'll get the idea.