Sakyubasu no Tatakai II (Finished)

Re: Sakyubasu no Tatakai II

Postby Aestral » Thu Nov 19, 2015 5:42 am

Hmm... Gore has stopped updating the game... Just when Fallout 4 came out... GEE, WHAT. A. COINCIDENCE. :geek:
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Re: Sakyubasu no Tatakai II (Finished)

Postby Nobudi » Thu Nov 19, 2015 6:39 am

Didn't think you'd actually make a sequel, let alone finish it in your timeframe. Congratulations.
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Re: Sakyubasu no Tatakai II (Finished)

Postby Flashstalker » Thu Nov 19, 2015 6:50 am

So.....this happened........

Spoiler (click to show/hide):

Screenshot 2015-11-18 at 11.49.07 PM.png


First NG since last wipe.
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Re: Sakyubasu no Tatakai II (Finished)

Postby toanly1986 » Thu Nov 19, 2015 7:18 pm

final save wipe for what?
i registered an account here because i want to play game in LoK, not somewhere else, especially is FG :lol:
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Re: Sakyubasu no Tatakai II (Finished)

Postby Alukard » Thu Nov 19, 2015 10:02 pm

save wipe nooooooooooooooooooooooooooooooooooooooo (darth vader voice)!!...
Sorry dor my bad english on Brazil people only teach ... hm.. well , I think nothing HAHAHAHAHA
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Re: Sakyubasu no Tatakai II (Finished)

Postby Lucky777 » Thu Nov 19, 2015 10:55 pm

Well I mean

Motorcycles DO often make things cooler...

Anyway, downloadin' to check out the finished product, may or may not finish it on Saturday and give thoughts.

I remember one thing I've been meaning to ask but kept forgetting:

Is Bridgette's judgement ray or whatever supposed to pierce defence? Because I think a month ago Mistress' tank special wasn't reducing damage from it or something.
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Re: Sakyubasu no Tatakai II (Finished)

Postby astromormy » Fri Nov 20, 2015 3:10 am

Hey,I was playing the game and when I went to the Army window to check it out, I wasn't able to back out of it once I opened it. I started the game normally, but when the tutorial started, I backed out as soon as possible because I wanted to see the things the game had in it(menus, different lands, etc.). I first checked out the Exile Island and after that, I clicked the Army option on the main map to check it out. It opened fine and everything, but when I was ready to back out, I clicked Back and it took me to the squads tab, I looked at it for a second and tried clicking Back again, but it didn't work. I tried switching to other tabs, but it would just take me back the Squads tab. There is also another bug I believe that prevents you from going to the main map before you do the tutorial, but you might have done this on purpose. When I clicked on "flee" in the tutorial, it brought me to the main map with the options. I guess this might have caused the game to glitch. I'm going to try completing the tutorial first now, but I figured it was important enough for you to know.
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Re: Sakyubasu no Tatakai II (Finished)

Postby astromormy » Fri Nov 20, 2015 3:20 am

I tried again and did the tutorial first and that seemed to fix the problem, yet I hope you fix it none the less.
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Re: Sakyubasu no Tatakai II (Finished)

Postby CloakNDagger » Fri Nov 20, 2015 3:33 am

Oh, nifty shit, man, it's finished?

Walkthrough when?
Image
I'm amused.
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Re: Sakyubasu no Tatakai II (Finished)

Postby Dead2112man » Fri Nov 20, 2015 4:46 am

When Ever you make one
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
Official bug tester of Dark Impulses, creators of pokemorph:Pink
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Re: Sakyubasu no Tatakai II (Finished)

Postby nartxela1337 » Fri Nov 20, 2015 7:36 am

No more save wipes?
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Re: Sakyubasu no Tatakai II (Finished)

Postby vaevictus » Fri Nov 20, 2015 8:13 am

Fi... Finished?... FINISHED!!!
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Re: Sakyubasu no Tatakai II (Finished)

Postby ima » Fri Nov 20, 2015 8:37 am

So i played a little now, then i had to stop for a while, because "Undertale".

The thing is that this game reminds me of "Princess raper 1-2".

Because i played a LOT of games in my life, and "PR" is the only game with similar mechanic that i can remember.
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Re: Sakyubasu no Tatakai II (Finished)

Postby lawlthelegend » Fri Nov 20, 2015 11:45 am

Any chance of there being an option to toggle if you see the captions during the sex scenes? Because the scenes are well done, but imo the dialogue made them that much more...special
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Re: Sakyubasu no Tatakai II (Finished)

Postby XaldonAjide » Fri Nov 20, 2015 12:37 pm

And the Bovose are just as I remembered them, Nigh unstopable tanks with an incessent amount of Runes to kick my Ass with. They don't even try for the eye, it's just lightning spam with troops that each have over 20 health. even their mages have over 20 Fing health. and now the final battle we have to use Beezy and her buggy as hell ability, I mean seriously I Have a scout with full health on the front line and what does it do, it kills all of my units except for the tank that has only 2 health left, and bumps her damage to 15, eve though I just lost 5 frigging units. Then next turn I lose the tank to a scout, and now the Boss has 50 health. How are we supposed to beat that! RNG?
what else is new 8-)
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Re: Sakyubasu no Tatakai II (Finished)

Postby toanly1986 » Fri Nov 20, 2015 1:00 pm

ok Gorepeat, i don't know that have you see my post, so i will ask you again:"Final save wipe for what?"
and i will keep the repeat until i have a answer, 12 hour for a post, not calling spam right?
i registered an account here because i want to play game in LoK, not somewhere else, especially is FG :lol:
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Re: Sakyubasu no Tatakai II (Finished)

Postby GoRepeat » Fri Nov 20, 2015 1:41 pm

toanly1986 Wrote:ok Gorepeat, i don't know that have you see my post, so i will ask you again:"Final save wipe for what?"
and i will keep the repeat until i have a answer, 12 hour for a post, not calling spam right?


As in there shouldn't be anymore save wipes
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Re: Sakyubasu no Tatakai II (Finished)

Postby F.Infinity » Fri Nov 20, 2015 2:26 pm

So I decided to do a few missions first before the Blind Gate. I guess I got carried away...
Spoiler (click to show/hide):

howbadmebe.png

Anyway, missions worked just fine for me, but I noticed one thing, dunno if you intended it to be that way but you can actually "select" what unit you will get by simply reloading a save.
Egghead.
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Re: Sakyubasu no Tatakai II (Finished)

Postby toanly1986 » Fri Nov 20, 2015 5:23 pm

GoRepeat Wrote:
toanly1986 Wrote:ok Gorepeat, i don't know that have you see my post, so i will ask you again:"Final save wipe for what?"
and i will keep the repeat until i have a answer, 12 hour for a post, not calling spam right?


As in there shouldn't be anymore save wipes

i called for IS and they had promised with me that they will visit your home with some gift, get ready :evil:
this is seconds time you wipe the save when you said they will be safe
i registered an account here because i want to play game in LoK, not somewhere else, especially is FG :lol:
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Re: Sakyubasu no Tatakai II (Finished)

Postby F.Infinity » Fri Nov 20, 2015 6:12 pm

toanly1986 Wrote:
GoRepeat Wrote:
toanly1986 Wrote:ok Gorepeat, i don't know that have you see my post, so i will ask you again:"Final save wipe for what?"
and i will keep the repeat until i have a answer, 12 hour for a post, not calling spam right?


As in there shouldn't be anymore save wipes

i called for IS and they had promised with me that they will visit your home with some gift, get ready :evil:
this is seconds time you wipe the save when you said they will be safe

I'm sorry if it sounds rude, but really? Why do people complain about the save wipes in an *incomplete* game. Gore explained before why it must be done. I will rephrase it into notcodycomplextermswords: Imagine a mechanism that is controlled by a core. The mechanism is calibrated so it works perfectly with that core. But when the core is replaced(update) the mechanism needs to be recalibrated to be compatible with that core(save wipe). If you use a not recalibrated mechanism(old saves) on a new core everything starts to work wrong(basically a lot of bugs appear that can be removed by a simple save wipe). I don't know if the compatibility could be adjusted manually without the save wipes but it would have taken so much time that we would still be somewhere near Pecunia. Again sorry if that was rude, didn't mean to offend you in anyway.
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