Sakyubasu no Tatakai II (Finished)

Re: Sakyubasu no Tatakai II

Postby Alukard » Thu Nov 12, 2015 8:44 am

bornsinner Wrote:A couple questions, hoping someone smarter than me can help me out

1. Has anyone gotten past Slayer Boba? I've also heard Vintabass is hard to figure out too so I could use some help on her too.

2. The hand seems impossible- any tips/tricks on getting through that?

3. How in the hell did people capture units for phasmos and bovos? I feel like it's a miracle just to win those fights idk how im gonna capture units.

4. Shavees unit seems kinda crazy too- 50 hp? endless spawns?

Any and all help would be super appreciated.



I need to agree with you, when you begin fighting phasmos is a pain in the ass, is too hard to beat these fu#@$, at Shavees I beat her 2 times( I don't know how)
Sorry dor my bad english on Brazil people only teach ... hm.. well , I think nothing HAHAHAHAHA
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Re: Sakyubasu no Tatakai II

Postby toanly1986 » Thu Nov 12, 2015 8:46 am

bornsinner Wrote:A couple questions, hoping someone smarter than me can help me out

Spoiler (click to show/hide):

1. Has anyone gotten past Slayer Boba? I've also heard Vintabass is hard to figure out too so I could use some help on her too.

2. The hand seems impossible- any tips/tricks on getting through that?

3. How in the hell did people capture units for phasmos and bovos? I feel like it's a miracle just to win those fights idk how im gonna capture units.

4. Shavees unit seems kinda crazy too- 50 hp? endless spawns?


Any and all help would be super appreciated.

Spoiler (click to show/hide):

  • 1. Use 3 scout, and sure, you need all heroes if you want to fight with Vintabass
  • 2. Photovol is the only way
  • 3. Just do as usually, what can you do esle :?:
  • 4. But "it" really like to summon 4 mana unit, so only 3 unit be send out at time
i registered an account here because i want to play game in LoK, not somewhere else, especially is FG :lol:
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Re: Sakyubasu no Tatakai II

Postby Kalan » Thu Nov 12, 2015 12:43 pm

The game gets really laggy for me after playing one battle. Whenever i open it, the first battle runs smooth and every other afterwards is really laggy so i have to save and restart the game before each new battle. Does anyone know a fix to it? im using google chrome, tried opening the file with few players aswell, didnt get any better results.
Really enjoy the game, but the fact that its getting so laggy makes it really hardly playable. Any help would be appreciated.
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Re: Sakyubasu no Tatakai II

Postby Craftsman » Thu Nov 12, 2015 1:17 pm

Bug report!

1. The white out during Vin's Hangover doesn't cover the whole gamescreen.
2. Also in that fight, when you play as a healer and destroy a barrel directly behind you with Fallen Angel, Eva turns white (I only experienced it with being purple, then destroying an orange barrel). The effect however is the same as being green.
3. And in the event animation to that fight, her lady parts have really weird movement. A black line is misbehaving or something...
4. Tiki is partly cut off in the event animation for Pecunia.
5. Lastly, the ominous scout bug happened again. Tested it a few times, and seemed to happen when a scout tries to pass two units at once, due to the two of them not moving forward (enemy only defeated by second attack with mage/healer). At least that's what i believe. Moving animation from the scout suggests that reason, too.
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Re: Sakyubasu no Tatakai II

Postby LuckyG » Thu Nov 12, 2015 4:11 pm

toanly1986 Wrote:
bornsinner Wrote:A couple questions, hoping someone smarter than me can help me out

Spoiler (click to show/hide):

1. Has anyone gotten past Slayer Boba? I've also heard Vintabass is hard to figure out too so I could use some help on her too.

2. The hand seems impossible- any tips/tricks on getting through that?

3. How in the hell did people capture units for phasmos and bovos? I feel like it's a miracle just to win those fights idk how im gonna capture units.

4. Shavees unit seems kinda crazy too- 50 hp? endless spawns?


Any and all help would be super appreciated.

Spoiler (click to show/hide):

  • 1. Use 3 scout, and sure, you need all heroes if you want to fight with Vintabass
  • 2. Photovol is the only way
  • 3. Just do as usually, what can you do esle :?:
  • 4. But "it" really like to summon 4 mana unit, so only 3 unit be send out at time



Spoiler (click to show/hide):

1. You needed only 3 scouts? Oh man, I won it by using ONLY scouts and that was one hell of a challenge. Vintabass was easier to get in my case (obviously), just wait till she has 3 units on the field and use Photovol on them (but dont kill them).If there is opening you can start celebrating victory.
2. Photovol or scout behind tank strategies work fine.
3. Phasmos are actually pretty easy to capture and by the end of fight you can have 10 prisoners. Just make sure that you have Penetration as Eva´s special and then your females must have Dark Runes.
4. Similar strategy as in Vintabass fight.
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Re: Sakyubasu no Tatakai II

Postby anonmx44 » Thu Nov 12, 2015 9:17 pm

chanting bug: I now have infinite opera gowns and illosa units... sadly this wasn't the case with heartstrikers
(no idea how to do the whole pics in spoiler thing someone tell me how and ill edit that in)
also updated the guide slightly to include 3rd stage pecunia, bobaksuez, and somna still working on getting past those 40 hp bovos.

Spoiler (click to show/hide):

1.PNG
Attachments
SnT2 heroes missions and bosses.txt
(6.49 KiB) Downloaded 348 times
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Re: Sakyubasu no Tatakai II

Postby F.Infinity » Thu Nov 12, 2015 9:18 pm

So, has anyone tried to count all the characters on the background of the main menu? :D Edit: Oh, wait... yeah it just every type of unit in the game -- fail.
Last edited by F.Infinity on Fri Nov 13, 2015 12:46 am, edited 1 time in total.
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Re: Sakyubasu no Tatakai II

Postby Desolution » Thu Nov 12, 2015 10:32 pm

bornsinner Wrote:A couple questions, hoping someone smarter than me can help me out

1. Has anyone gotten past Slayer Boba? I've also heard Vintabass is hard to figure out too so I could use some help on her too.

2. The hand seems impossible- any tips/tricks on getting through that?

3. How in the hell did people capture units for phasmos and bovos? I feel like it's a miracle just to win those fights idk how im gonna capture units.

4. Shavees unit seems kinda crazy too- 50 hp? endless spawns?

Any and all help would be super appreciated.


1. Bobaksuez isn't that bad - there are two ways through this, either attrition spam scouts into their scouts until they eventually send something you can survive, then switch lanes, and spam Female Fire runes or Male Air runes to buff its attack to 1shot it. Alternatively, fill your team with Scouts with Light (M) and Dark (F) runes, then try to trade 1-for-2, hopefully winning a war of attrition. This is easier the more scouts you managed to put in your team (I did this with 4 empty slots). For vintabass, you can either conga-line behind VLAD//ROM then surprise-ambush them or wait for her to waste her mana on 4drops, then let them by and use Photovol and/or Jurassa to nullify them.

2. The Hand is where it gets hard. You can either try to Photovol, get lucky and rush past them, or have a really, really good squad. I personally ran this with a balanced squad (all females had thunderstorm, except assassins, which had Boost. Male Tank/Ravager/Healer had Regen/Curse/Warcry), and just won through pure attrition. The first time I beat it (before the reset), though, I got a lucky Photovol and ignored the sleeping enemies. This run I just traded well and ran them out of units. Play to your outs here - if you're trying an attrition tactic and you're clearly not going to win, drop Photovol and assume that she'll stun everything you need. Sometimes a 12.5%/25% chance to win is better than what you'll get if you don't take the shot.

3. Against both of these level sets, my tactic was to kill everything they play and watch them run out of units. Capturing 4+ minions just happened naturally.

4. Yeah, I haven't seen this level yet so I can't comment there.
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Re: Sakyubasu no Tatakai II

Postby Throbby » Fri Nov 13, 2015 2:58 am

Man, I just wanna say, on the That's a Lot of Beef mission, I can't believe it's not the Esurian Cutlerist who earns the four-point rating. They're even described as cooks in the little biographical blurb! :P

The missions are awesome, by the way.

The "Flare" text still reads "strike... with a Bert of flame." when it should read "burst of flame."
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Fri Nov 13, 2015 3:21 am

anonmx44 Wrote:chanting bug: I now have infinite opera gowns and illosa units... sadly this wasn't the case with heartstrikers
(no idea how to do the whole pics in spoiler thing someone tell me how and ill edit that in)
also updated the guide slightly to include 3rd stage pecunia, bobaksuez, and somna still working on getting past those 40 hp bovos.


K, you didn't actually describe the bug ;)

What did you do to drive the number negative?
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Re: Sakyubasu no Tatakai II

Postby anonmx44 » Fri Nov 13, 2015 3:39 am

GoRepeat Wrote:K, you didn't actually describe the bug ;)

What did you do to drive the number negative?


thing is I really don't have a clue, it would have happened when I was rapidly using the "send to chant" function to hyper power mage eva for the pecunia fight. I can kinda just keep removing those mage illosa a -1 gets put on the chanting counter for every withdrawal but the X2 illosa just stay there basically cloning themselves over and over. theyre in a separate chanting slot from my other X34 illosa mage clones even if I take one out and put it back in it goes to the X34 (X35 now) slot instead of the bugged X2... sorry if that doesn't make sense, I can try to explain more if you need me to.

Spoiler (click to show/hide):

2.PNG

3.PNG
3.PNG (173.29 KiB) Viewed 2549 times

4.PNG
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Re: Sakyubasu no Tatakai II

Postby Oneoffaccount » Fri Nov 13, 2015 5:54 am

Just made an account to get two points across.

1.
Kudos to you GoRepeat for making such an addicting H-game. The way you included sex scenes was also a great touch as it avoids the common trope of
having to lose to get sex which breaks the flow. The setting and characters also does a nice job of justifying its presentation. Probably one of the best uses of a Succubus in a H-game.

2.
You should not only put the dialogue for sex scenes back in, you should write some for every scene. The reasons being:

-Your sex scenes need something else besides the visual entertainment value to motivate players to try for the four stars or extra heroes.

-Part of the entertainment value of your game is the dialogue actually. Yeah, it can be silly but it is pretty entertaining by itself. You may scoff at your own writing
but if you are actually taking the time to write out characters and plot why skimp out on something as important as H-scene dialogue? I don't think I've seen any complaints about your writing thus far or anyone being glad that you removed the dialogue.
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Re: Sakyubasu no Tatakai II

Postby Aestral » Fri Nov 13, 2015 8:28 am

Oneoffaccount Wrote:-Part of the entertainment value of your game is the dialogue actually. Yeah, it can be silly but it is pretty entertaining by itself. You may scoff at your own writing
but if you are actually taking the time to write out characters and plot why skimp out on something as important as H-scene dialogue? I don't think I've seen any complaints about your writing thus far or anyone being glad that you removed the dialogue.


Indeed. Your art is specific and awesome Gore, but what makes your games stand out from the others are the dialogues and your ability to turn these characters from nameless sex-drawings into actual characters with a soul, and that is rare in hentai industry. So if you'll still have strength after all this developing, please bring back the dialogues, and maybe even write more of them for other scenes? :)

ALSO, as someone mentioned before (i can't find it now :oops: ) could you add some facial expressions to the hero scenes? the scenes are good on their own, but Evaloria has this "I could be somewhere else, having fun" expression in them.
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Re: Sakyubasu no Tatakai II

Postby unlimitedskils » Fri Nov 13, 2015 9:56 am

I beat shavees and assumed I would unlock a scene. So how do I unlock the scene? Also I am having troubles with boba.
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Re: Sakyubasu no Tatakai II

Postby toanly1986 » Fri Nov 13, 2015 3:13 pm

unlimitedskils Wrote:I beat shavees and assumed I would unlock a scene. So how do I unlock the scene? Also I am having troubles with boba.

the animation not done yet, so when you defeat it, it will show out barkeeper scene, and if you want unlock barkeeper animation, try to get Excellent rating with "pub grub", "dream eater", "hit me as hard as you can" quest, you will get it
p/s: i'm not sure this is a but bug ( ;) ) or not, a quest can be loop to unlock more animation, for example, i get Excellent rating with "pug grub" 3 times and unlock all barkeeper animation
i registered an account here because i want to play game in LoK, not somewhere else, especially is FG :lol:
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Re: Sakyubasu no Tatakai II

Postby F.Infinity » Fri Nov 13, 2015 4:04 pm

Aestral Wrote:
Oneoffaccount Wrote:-Part of the entertainment value of your game is the dialogue actually. Yeah, it can be silly but it is pretty entertaining by itself. You may scoff at your own writing
but if you are actually taking the time to write out characters and plot why skimp out on something as important as H-scene dialogue? I don't think I've seen any complaints about your writing thus far or anyone being glad that you removed the dialogue.


Indeed. Your art is specific and awesome Gore, but what makes your games stand out from the others are the dialogues and your ability to turn these characters from nameless sex-drawings into actual characters with a soul, and that is rare in hentai industry. So if you'll still have strength after all this developing, please bring back the dialogues, and maybe even write more of them for other scenes? :)

ALSO, as someone mentioned before (i can't find it now :oops: ) could you add some facial expressions to the hero scenes? the scenes are good on their own, but Evaloria has this "I could be somewhere else, having fun" expression in them.

I agree with all of this. You are very good at writing dialogues and I enjoy reading them, it's very entertaining. It's your game and you can do whatever you want, but let's just say that how people behave during sex gives closer look at their personalities, so showing what characters say during the scene will add some spice and trigger a more emotional reaction from the one watching it. Well if you think that dialogues are too out of character than... I dunno change them or something. It's of course if you have the desire to do it anyway, no pushing.
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Re: Sakyubasu no Tatakai II

Postby sturm1 » Fri Nov 13, 2015 5:52 pm

So has anyone else gotten rank X gear or bovos units from the bar missions? I've done completed a ton of them with excellent rating and never gotten those. I figure there's probably a much smaller chance of getting them than other things but I just figured I'd see if everyone else was having the same difficulty.
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Re: Sakyubasu no Tatakai II

Postby Craftsman » Fri Nov 13, 2015 6:40 pm

Yeah, I got every Rank X Gear there is, and also every unit. Though I strongly believe you have to complete a specific mission to bring a unit in the first place. For completing Sweet Defeat I got a Bovos, along with my drone saying that she brought someone back from the factory.
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Re: Sakyubasu no Tatakai II

Postby astromormy » Sat Nov 14, 2015 2:13 am

I played an older version of the game and I don't really have anything bad to say about it. It's just different with how battles are fought as opposed to the first one. Two things I do miss though are actually being able to move Eve around and customize her like in the first one. Again, I could be completely wrong and these this is actually in the game, but as I already mentioned, I only played a bit of the beginning to get a feel for it. The biggest thing I miss though are the sex scenes from the first one. Each one in the first one was unique, whereas the ones in this one seem based off a template. As far as everything else goes though, this game is awesome, just wish there were some sex scenes like in the first one to go along with the current ones. Lastly, do you plan to wrap this game series up in this installment or are you going to set up for a third game?
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Re: Sakyubasu no Tatakai II

Postby astromormy » Sat Nov 14, 2015 2:16 am

As an amendment to my previous comment, when do you plan to have the game completed if no unforeseen obstacles appear?
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