Sakyubasu no Tatakai II (Finished)

Re: Sakyubasu no Tatakai II

Postby toanly1986 » Sun Nov 08, 2015 1:59 pm

Gidshri Wrote:Who knows how get Bobakseuz? I really don't understand, what means riddle of him in tavern. what requirements of his fight?

No need anymore. I realized by myself.

plese go to PM tab, i have something to stell you.
i registered an account here because i want to play game in LoK, not somewhere else, especially is FG :lol:
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Re: Sakyubasu no Tatakai II

Postby sturm1 » Mon Nov 09, 2015 1:28 am

Bug report:
None of these affect the gameplay and may even be intentional, I just thought they seemed strange enough to report.
-The Phase: After beating Van, this level has a weird background that is half normal crystal forest background and half outer space boss battle background.
-Master Ioshia fight: When using Eva's Toxic Desire power, enemies defeated by toxic lust power aren't taken as prisoners, only ones defeated by units on field. I don't normally use this version of Eva so I don't know if this happens in other battles or not.
-Defeated enemy summons menu: The four star sex scenes no longer have dialogue.


Thanks for all the great games GoRepeat!
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Mon Nov 09, 2015 4:47 am

sturm1 Wrote:Bug report:
None of these affect the gameplay and may even be intentional, I just thought they seemed strange enough to report.
-The Phase: After beating Van, this level has a weird background that is half normal crystal forest background and half outer space boss battle background.
-Master Ioshia fight: When using Eva's Toxic Desire power, enemies defeated by toxic lust power aren't taken as prisoners, only ones defeated by units on field. I don't normally use this version of Eva so I don't know if this happens in other battles or not.
-Defeated enemy summons menu: The four star sex scenes no longer have dialogue.
Thanks for all the great games GoRepeat!


Not a bug, possibly a bug - I will look into it, and not a bug. The background is supposed to look messed up because Vanorel broke reality there (its in the description) and I turned the dialogues off because I thought they were kind of silly; I couldn't read them without rolling my eyes and scoffing at myself. The Toxic Desire thing might be a bug though - I don't remember if I purposefully broke capturing on Ioshia's combat level since it is so easy to mass capture units. I will take a look.
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Re: Sakyubasu no Tatakai II

Postby tuckboy » Mon Nov 09, 2015 5:18 am

VLAD//ROM, Master Ioshia e Madam PhatavaL... How do i can get those units?
85 pages and i can't find the answer.
Please, help me guys.
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Re: Sakyubasu no Tatakai II

Postby toanly1986 » Mon Nov 09, 2015 8:47 am

tuckboy Wrote:VLAD//ROM, Master Ioshia e Madam PhatavaL... How do i can get those units?
85 pages and i can't find the answer.
Please, help me guys.

Master Loshia: remove all equipment but you can use rune, remember, you can only put in 2 unit of 1 style
Vlad: use only 3 unit and go to the place that he appear
Photoval:Use all male unit with water rune.
something not work, tell me again
i registered an account here because i want to play game in LoK, not somewhere else, especially is FG :lol:
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Re: Sakyubasu no Tatakai II

Postby Gidshri » Mon Nov 09, 2015 9:39 am

Just curious... What was the purpose of cutted "hunting"?
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Re: Sakyubasu no Tatakai II

Postby Jurassic » Mon Nov 09, 2015 12:51 pm

GoRepeat Wrote:...and I turned the dialogues off because I thought they were kind of silly; I couldn't read them without rolling my eyes and scoffing at myself...


Image

I found them pretty hot... even though i'm usually not the "Dirty-Talk-Type" myself.
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Re: Sakyubasu no Tatakai II

Postby meisbi » Mon Nov 09, 2015 2:41 pm

GoRepeat Wrote:11/6
- Fixed a bug that was preventing the Jurr fight from triggering

Yay, I have Jurassa! And no more empty runes!
On the downside: The units I captured in the fight against Jurassa seem a bit hollow (perhaps because they're just clones?). So it seems, we have empty units now...
Spoiler (click to show/hide):

snt_screen4.PNG

PS: The victory animation was with a wolf instead of Jurassa. But i guess that's just due to the fact that her animation isn't finished yet?
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Re: Sakyubasu no Tatakai II

Postby Gidshri » Mon Nov 09, 2015 3:04 pm

Found a bug with a missions, when player choose unit for mission. If you click to another unit after already chose one for mission, the first one disappears forever from army and second one takes his place in mission. And if you click to the third unit, second one is disappear too. And Etc oO
Last edited by Gidshri on Mon Nov 09, 2015 7:09 pm, edited 3 times in total.
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Re: Sakyubasu no Tatakai II

Postby F.Infinity » Mon Nov 09, 2015 4:29 pm

I don't usually complain about the difficulty but getting Photovol with changed stats seems quite... well... impossible without like a really lot of grinding. Because you need a shittone of water runes and a full squad consisting of male units(good luck without a full squad:). Enemy units seems not so overpowered but after like two of three turns their attack increases by 3-4 because of the runes they are equipped with(not counting Mad Obsession) and attack of your units deceases by 2-3(sometimes it reaches zero) and only thing you have is regen. I won't even mention the fact that you have 5 health and obsessed gorger has 30(You are one hit by almost any unit.) What I mean is the result seems unworthy of such efforts considering how early in the game she appears. This fight is the most difficult one for me and I've beaten Pecunia. It wasn't like this before the stats were changed I remeber getting her like two or three times before that.
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Re: Sakyubasu no Tatakai II

Postby aerionroll » Mon Nov 09, 2015 5:03 pm

I finally got around to making account and I* have to say Gore despite the changes I still feel those damn fairies are the tougher enemies considering the poison spam. Anyway savefile decided to eat dirt...again.

Oh while i'm at it, bug report if you try to put "more" units on a mission they disappear forever except the initial one put on it.
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Re: Sakyubasu no Tatakai II

Postby nartxela1337 » Mon Nov 09, 2015 8:37 pm

Is the game still laggy for anyone else? I'm getting slow response times on my clicks
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Re: Sakyubasu no Tatakai II

Postby tuckboy » Mon Nov 09, 2015 10:31 pm

toanly1986 Wrote:
tuckboy Wrote:VLAD//ROM, Master Ioshia e Madam PhatavaL... How do i can get those units?
85 pages and i can't find the answer.
Please, help me guys.

Master Loshia: remove all equipment but you can use rune, remember, you can only put in 2 unit of 1 style
Vlad: use only 3 unit and go to the place that he appear
Photoval:Use all male unit with water rune.
something not work, tell me again


Thanks toanly, i really appreciate your help!
I still don't know in which place they appear.
Is there any other special units to collect? And how can i get them too?

GoRepeat, Thanks for this nice game!
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Re: Sakyubasu no Tatakai II

Postby tuckboy » Mon Nov 09, 2015 10:47 pm

aerionroll Wrote: Anyway savefile decided to eat dirt...again.

I always keep a separate copy of the original SaveFile. Make a copy before you close the game.

nartxela1337 Wrote:Is the game still laggy for anyone else? I'm getting slow response times on my clicks

No.The game is pretty smooth here.
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Re: Sakyubasu no Tatakai II

Postby toanly1986 » Tue Nov 10, 2015 5:53 am

there are 7 special unit, we call Hero
if you want to know where are they appear, go to tavern and ask the beer keeper (in Rumor tabs) she will tell you the hint and exactly where they are, just use your logic, if too hard you can ask me.
i registered an account here because i want to play game in LoK, not somewhere else, especially is FG :lol:
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Re: Sakyubasu no Tatakai II

Postby Alukard » Tue Nov 10, 2015 6:04 am

how do I beat Pecunia 3º stage ? i beat the second pretty easy but the 3º I can't beat her ... 1 hour trying and nothing :C help pls! (sorry for my english)
Sorry dor my bad english on Brazil people only teach ... hm.. well , I think nothing HAHAHAHAHA
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Re: Sakyubasu no Tatakai II

Postby sturm1 » Tue Nov 10, 2015 6:08 am

tuckboy Wrote:
Thanks toanly, i really appreciate your help!
I still don't know in which place they appear.
Is there any other special units to collect? And how can i get them too?

GoRepeat, Thanks for this nice game!



Lucky: The Hive, bring only gorgers
Master Ioshia: Blind Gate, your units can't wear equipment, but they can have runes
Photovol: Shadefall, all units have to have regeneration water runes, so males only, gorgers or mechs work
VLAD//ROM: I can't remember if it was The Waystation or Mech Gate, you can only bring 3 units, I don't know of any other restrictions.


A question of my own:
Are healers supposed to still be able to use their heal ability after photovol puts them to sleep?
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Re: Sakyubasu no Tatakai II

Postby LuckyG » Tue Nov 10, 2015 4:06 pm

I finally decided to create an account and was able to unlock everything that is possible to this point so here are few notes:
1. Sex scenes with heroes feel rushed thanks to emotionless Eva.Her face looks like somebody carved face in stone and put it on body.

2. Phasmos battles were most painful before stats change but now they are most enjoyable fights.They are challenging but when you are successful you easily have 7-10 new prisoners.

3. People who have problem getting Photovol will surely enjoy Bobaksuez fight.

4. Speaking of Boba-Wolf. I think he is useless hero at the moment. Because when you get him there are only Bovos ahead of you and they can kill him in 1-2 turn(s) (his basic stats are 4/10 if I am correct). Plus his first strike won´t regenerate any HP because usually he is at full HP at that point and his attack is low that he can´t regenerate enough to survive next attack.In my game he is weaker than Ioshia because of hers corrupt level (4/11 vs 5/12) + her special kills the unit. So my suggestion is that his special insta-kill enemy (soul eating part) and his attack will only determine how much HP he regenerates (but if it would mean that the saves have to be wiped then let it be,he can always be used as advance blocker ).

5.The Hand level is hardest level so far because of the way Jealous Rage works. If it gives att bonus to unit which is closest to enemy boss then it would be fine but it looks like it is giving to unit which has most HP.
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Re: Sakyubasu no Tatakai II

Postby meisbi » Tue Nov 10, 2015 8:16 pm

***Missions Solutions***
In this post I will post the mission solutions I found out so far (only those I scored +4).
***Edit:***
anonmx44 Wrote:For everyone who wants to know here's all the missions

Thanks! I updated this list with anons solutions, so you have all the missions in alphabetical order:
Spoiler (click to show/hide):

  • A Series of Tubes: Esurian Tank
  • Calm the spirit: Gorger healer
  • Clearing the Way: Gorger Mage
  • Cold-Cocked: Mecha Blank
  • Crazy Eyes: Gorger Berzerk
  • Deadly Dance: Hive Berzerk
  • Deep rumbling: Gorger Tank
  • Die, Maggots: Illosa Screech
  • Down and Dirty: Gorger Blank
  • Dream Eater: Phasmos Mage
  • End of Dreams: Phasmos Scout
  • Garbage In, Garbage Out: Esurian Mage
  • Green Jelly: Esurian Healer
  • Got Milk?: Bovos Blank
  • Hecatombs Curse: Mecha Healer
  • Hit Me As Hard As You Can: Bovos Tank
  • Honey Pot: Hive Blank
  • In the Thick of It: Bovos Scout
  • Into the Woods: Hive Vanguard
  • Kill Them All: Phasmos Berzerk
  • Mace In the Face: Bovos Berzerk
  • Mending the Nether: Phasmos Healer
  • Mind Your Manners: Hive Mage
  • Nimbly-Bimbly: Esurian Blank
  • Pack Leader: Phasmos Blank
  • Pub Grub: Esurian Scout
  • Radioactive: Mecha Tank
  • Reinforcement needed: Phasmos Tank
  • Riders On the Storm: Bovos Mage
  • Road Rage: Hive Scout
  • Run, Forrest, Run: Gorger Scout
  • Shields Up: Illosa Roar
  • Shoulder to Cry On: Illosa Healer
  • Slice and Dice: Esurian Acidedge
  • Suicide Squad: Mecha Mage
  • Sweet defeat: Hive Healer
  • That Magic Touch: Illosa Blank
  • That's A Lot of Beef: Mecha Scout
  • The Grinder: Mecha Berzerk
  • Tough Love: Bovos Healer
  • Vicious Cycle: Illosa Berzerk
  • Watcher In the Woods: Illosa Scout
Last edited by meisbi on Wed Nov 11, 2015 4:00 pm, edited 2 times in total.
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Re: Sakyubasu no Tatakai II

Postby Hipnotyzer » Tue Nov 10, 2015 10:54 pm

I have a question - would you, Gorepeat, add some kind of "extras gallery" with dropped out animations, sketches, dialogues? Something unlocked only after completely beating the game and giving insight to earlier versions of SnT2 or ideas behind character concepts etc.
This idea came to me after reading this topic from the beginning - at some point there was a system with different animations and as it had to be dropped out (I can perfectly understand it was very time consuming) but I would gladly see even a few of them as a bonus.
I guess it's not even a problem of work needed (because such rough bonus gallery shouldn't need much formatting) but more a problem of what you would like to put back in the game, even as a form of bonus. I can understand that in some cases you don't want people to compare what is in a final version of the game and what was deleted but it would be great if you considered such option.
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