Hallucination Wrote:I noticed that Aquatic Supplies doesn't up the influence in any of the other areas, did you remove it to re-balance it or was there a coding problem?
Lucky777 Wrote:Eh, in terms of actions working or not working, why not just leave the cap at 100%.
150% doesn't make sense from a mathematical perspective, sure.
But there's nothing but annoyance to be gained by always having a chance to fail.
Souleon Wrote:Yeah, I'ld rather be confused by numbers over a hundred than mess up some basic action, find my combat skills fail, lost influence everywhere, possibly multiple nights in a row. I didn't find any events with any special characters, shop or such. I liked that dumping tons of power could speed up the game, at least currently while things are mostly identical between areas.
Oh, and combat is guaranteed lose currently, unless I missed the ability to switch targets...
musical74 Wrote:I've been able to win combat, but only when it's one individual, and I'm not sure the way it works makes sense. Everything's down but *red bar* and they are still attacking, and the attacks seem pretty brutal to me but don't seem to do much to the guards... also think that if you win the fight with the guard(s) you should have some sexy fun!
musical74 Wrote:Regarding whether an ability should be able to fail or not when influence is high, I suppose it depends how realistic you want the game to be. Even someone who's done something for years messes up occasionally, right? It's not likely, but there's still a slight chance. If you guys remember, think Monster Rancher and how they capped things at 99% probability - there was ALWAYS a chance that an attack would fail, no matter how slight. Is it annoying? Yeah, very, especially when chance succeeding is 98%. Made the game more fun though because it worked both ways - the opponent has a 98% of it working and fails? YES!!!
GoRepeat Wrote:Very fun to play through. Such a great concept and design. Look forward to more, hope people throw money at you.
Souleon Wrote:So I see you plan to go the NES difficulty route. Welp, if anything will motivate me to learn code enough to scale everythings reward up it would be trying to play games in old school difficulty.
Seraphic Wrote:I find that the time you take to raise stats and do missions makes it that much more enjoyable to earn the rewards after, but this game has a load of potential.
DaraeusUnbound Wrote:Definitely a fan of this game, love the artstyle, the blog frequently getting updated to show constant progress, and the nice stress-free pace of the game. Kudos!
Potential suggestion: Maybe after doing a task/power/observation you have the option to stay in the area you're influencing rather than getting punted to the world map every time. (I particularly needed that when having to spam into the forest a lot looking for the event characters, kept accidentally clicking into other parts of the world when trying to skip dialogues). Perhaps your chance of success falls the longer you stay within an area without exiting to the world map (residents catching on to you).
DaraeusUnbound Wrote:Definitely a fan of this game, love the artstyle, the blog frequently getting updated to show constant progress, and the nice stress-free pace of the game. Kudos!
Potential suggestion: Maybe after doing a task/power/observation you have the option to stay in the area you're influencing rather than getting punted to the world map every time. (I particularly needed that when having to spam into the forest a lot looking for the event characters, kept accidentally clicking into other parts of the world when trying to skip dialogues). Perhaps your chance of success falls the longer you stay within an area without exiting to the world map (residents catching on to you).
musical74 Wrote:*wants second ritual and actually being able to win fights!*
First, a bug: once you use the potion to see the spirit (guessing the sigil is used for it?) you can't cancel out of the items area. It's always there, while it's not game breaking it is annoying
Love the new content! Just wish when you fight someone, you have a chance to win (chance is still next to zilch when there is more than one person). One other thing, after telling Kaeryn about the *new way* to harass the noblemen, that's the last one...over and over. I would think there is one after that, because it seems bizarre to have the encounter each time, with Elana telling Kaeryn each time about it...
Regarding the *work for a bit*, you can only do it once a day, for 15 gold. That makes it real hard to buy anything when you have to shell out gold for one thing, start with no money, and stealing seems to be a lot harder! (She clearly isn't stealthy!)
One last thing: Will she be able to influence people in power eventually? (The Queen, the high wizard at the academy, head merchant, etc.)
*MORE RITUALS!*
KnightOf1 Wrote:I like it! Should make the cap at 99% just to really test your luck at things.
alex666p Wrote:How to level up? My exp is 100% but nothing is happening...
KnightOf1 Wrote:I like it! Should make the cap at 99% just to really test your luck at things.
Souleon Wrote:But I don't need to test it, I find a way to fail 100% sometimes, anything less than 98% is guaranteed to fail half the time, especially in this game.
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