Sakyubasu no Tatakai II (Finished)

Re: Sakyubasu no Tatakai II

Postby F.Infinity » Tue Nov 03, 2015 10:11 pm

Hey, so apparently the blank rune bug wasn't fixed. I am still getting them.
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Re: Sakyubasu no Tatakai II

Postby RottenHead » Tue Nov 03, 2015 11:45 pm

I created this account just for this game...first that all, this is an amazing game I spent hours playing it, but I have a problem... perhaps someone already answered this question but, how can I defeat Pecunia? the part which she is in the robot and uses the cannon, no matter what I do, she still doing an abysmal damage...
(btw sorry for my english)
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Re: Sakyubasu no Tatakai II

Postby XaldonAjide » Wed Nov 04, 2015 5:38 am

RottenHead Wrote:I created this account just for this game...first that all, this is an amazing game I spent hours playing it, but I have a problem... perhaps someone already answered this question but, how can I defeat Pecunia? the part which she is in the robot and uses the cannon, no matter what I do, she still doing an abysmal damage...
(btw sorry for my english)


Spoiler (click to show/hide):

For the robot part with any class you need pecunia 1-2 rows from your side of the field, then you rinse and repeat this method.

1 Go to center and attack pecunia from in front of her.
2 Pecunia attacks top and bottom missing Eva.
3 Go down and Heal, do nothing, or area attack depending on class.
4 Pecunia does power beam attack, misses player since player is in the attacks Blind spot.
5 Move back up and defend or heal.
6 Pecunia Kicks you back to your side of the field.
Rinse and repeat.


F.Infinity Wrote:Hey, so apparently the blank rune bug wasn't fixed. I am still getting them.

Was already noted earlier.
what else is new 8-)
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Re: Sakyubasu no Tatakai II

Postby F.Infinity » Wed Nov 04, 2015 11:44 am

XaldonAjide Wrote:
F.Infinity Wrote:Hey, so apparently the blank rune bug wasn't fixed. I am still getting them.

Was already noted earlier.

Oh, sorry, I need to be more attentive.
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Re: Sakyubasu no Tatakai II

Postby jamesdoob » Wed Nov 04, 2015 4:14 pm

Here's a cheese strat that you can use win any battle. It won't capture units, get runes or unlock scenes.
I'm calling it the bumblebee blitz.
Spoiler (click to show/hide):

Image

http://imgur.com/a/wCfu1
the basic strat is 1 red drone, 1 yellow drone, and 1 blue male w/ warcry. Nothing more to ensure you start off with those.

The optimal team is
red drone + angel breaker + infused earth rune (protect)
yellow drone + heart strikers + infused Fire rune (boost)
blue mechiza + crystal ward + infused wind rune (warcry)

This strat abuses the limited mana in the start off the battle and the player getting the first move
because of these things, you can guarantee a few direct strikes; and if you maximize damage, you win

You lead with the Red Drone. begin combat
if not flee and restart (unless you feel lucky), there is no consequence for fleeing (yet?) so just do so
If the opponent leads with blue or red infantry then continue

move your red drone so it avoids the enemy
then spawn a yellow drone behind it. begin combat

Your red drone will take a hit, this is where protect is very useful since it'll counter damage from runes and soften this blow.
spawn your male tank to get a warcry buff (this stacks with boost) and to block a potentially fatal direct attack (eva has 10 hp :( )
move both your drones to attack directly. begin combat

at this point you should have already won, you can easily deal 30+ hp with the right runes and equipment (that you acquire during the story nonetheless)
if they are not defeated, you should be able to squeeze one more direct hit, as long you have not lost a drone due to rune magic bullshit.
One of your drones will be attacked, but the other should be free to attack directly.

If this didn't work then you need more chanting for health and attack. (or more luck)
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Re: Sakyubasu no Tatakai II

Postby vaevictus » Wed Nov 04, 2015 11:07 pm

Whoa, awesome! Seems the game has quite a few updates, but not near completion I think.
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Re: Sakyubasu no Tatakai II

Postby meisbi » Thu Nov 05, 2015 2:18 pm

Agrush0 Wrote:
GoRepeat Wrote:- Fixed bugs with new chanting mechanic that was creating blank runes

It seemes that this fix doesn't work. Just now downloaded latest (from 30.10.15) version, tried new "quality of life" updates and got an empty rune when just first sent to chant one Rogue and then return two Rogues (there was one before) to army.

I found one exact mechanism how empty runes are created and how to avoid it: The runes are created when you send a unit to chant, that has no rune (so this non-existing rune is put into your inventory). To avoid simply equip the unit with a rune before you send it. This rune is then put into your inventory so you can use it with the next unit...

I still believe that there are other methods of creating empty runes though...
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Re: Sakyubasu no Tatakai II

Postby meisbi » Thu Nov 05, 2015 2:45 pm

Lonesniper Wrote:Could anyone help me, I'm stuck on the phasmos levels because of the empty rune glitch - I can't get the 3rd tavern mission to work because I can't equip runes; there's like 50 empty rune slots which push the other runes out of view. Please help. :D

You can "delete" the empty runes simply by equipping them. You can equip them by clicking on their description, not by clicking on their "empty" picture! Equipping them one by one is a bit painful, but it works :)
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Re: Sakyubasu no Tatakai II

Postby meisbi » Thu Nov 05, 2015 3:50 pm

I found another funny bug: One of my Phasmos appears to have a heart disease or something. His initial health is "-3"... On the battlefield somebody seems to patch him up to at least "0" health, which allow him to survive until he is hit for the first time...
Sreenshot:
Spoiler (click to show/hide):

snt_screen1.PNG

This also works in combination with equipment:
Spoiler (click to show/hide):

snt_screen2.PNG

He is the only one though. All of the others that I acquired (even in the same battle) are fine... So he is some kind of anti hero?

PS: Since I haven't said it before: Great game! I really love all your games GoRepeat, even though the difficulty is a little bit too much for my taste. Keep up this fantastic work!
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Re: Sakyubasu no Tatakai II

Postby meisbi » Thu Nov 05, 2015 6:30 pm

jamesdoob Wrote:Here's a cheese strat that you can use win any battle. It won't capture units, get runes or unlock scenes.
I'm calling it the bumblebee blitz.
Spoiler (click to show/hide):

Image

http://imgur.com/a/wCfu1
the basic strat is 1 red drone, 1 yellow drone, and 1 blue male w/ warcry. Nothing more to ensure you start off with those.

The optimal team is
red drone + angel breaker + infused earth rune (protect)
yellow drone + heart strikers + infused Fire rune (boost)
blue mechiza + crystal ward + infused wind rune (warcry)

This strat abuses the limited mana in the start off the battle and the player getting the first move
because of these things, you can guarantee a few direct strikes; and if you maximize damage, you win

You lead with the Red Drone. begin combat
if not flee and restart (unless you feel lucky), there is no consequence for fleeing (yet?) so just do so
If the opponent leads with blue or red infantry then continue

move your red drone so it avoids the enemy
then spawn a yellow drone behind it. begin combat

Your red drone will take a hit, this is where protect is very useful since it'll counter damage from runes and soften this blow.
spawn your male tank to get a warcry buff (this stacks with boost) and to block a potentially fatal direct attack (eva has 10 hp :( )
move both your drones to attack directly. begin combat

at this point you should have already won, you can easily deal 30+ hp with the right runes and equipment (that you acquire during the story nonetheless)
if they are not defeated, you should be able to squeeze one more direct hit, as long you have not lost a drone due to rune magic bullshit.
One of your drones will be attacked, but the other should be free to attack directly.

If this didn't work then you need more chanting for health and attack. (or more luck)


Thanks for that one! I used a slightly adapted version to get through the blight and demons claw until I reached the hand, where it doesn't work anymore:
Just add Lucky to the setup! Since you start with four cards anyway, you can still choose freely and do your tactics. But you have more flexibility:
  • If your red drone dies before hitting the enemy you can spawn Lucky and the blue guy (I used a gorger, since he was already highly currupted and had better stats than the mechs). Use Lucky's power on your yellow drone, she then should have more than 15 attack, which she uses twice...
  • Also if you can kill the enemy soldier in the second turn with one hit of the red drone, consider to do so (she can't hit the enemy leader in that turn anyway). But beware of the additional runes that this move grants the enemy, since he can spawn one more soldier...
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Re: Sakyubasu no Tatakai II

Postby estranhaseras » Thu Nov 05, 2015 10:11 pm

hey, GoReapet. The rune's menu is a mess. They're all disperse among empty slots. It's hard to find the rune you want.

Also, are you sure you didn't anything that messed with Jurassa's level? I've triggered her in a previous save and now I can't. I'm sure I'm doing everything right: an army of 8, no runes, no mages, no healers, no units of the same race with the same armour.
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Re: Sakyubasu no Tatakai II

Postby UnsungHero » Fri Nov 06, 2015 1:51 am

I basically can't access any runes cause the freaking menu crashes
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Fri Nov 06, 2015 2:08 am

I'm working on a fix for the runes - it might explain Jurrassa too if the game is thinking that the "empty" runes are actual runes then even though your units are rune-free the game thinks they have one equipped and fail the trigger.
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Re: Sakyubasu no Tatakai II

Postby estranhaseras » Fri Nov 06, 2015 4:00 am

XaldonAjide Wrote:
estranhaseras Wrote:Hey, guys! Any tips for The hand stage? I'm having a hard time trying to beat this level.

By the way, still can trigger the Jurassa.


Spoiler (click to show/hide):

to beat the hand, you will need a balanced army with mostly scouts, once on the field, try to get your forces within striking distance of the bovos leader, but make sure you have a unit with lightning rune ready to play and that you have two troop tokens available to play her. then when your turn comes around, use Vanoriel's special to knock everyone's health down to one, then, play the lightning rune unit to kill all of the opponents units, then you should have enough damage between your units to knock her health down to nothing.



In the Hand level we play with Beezee, not Vanorel. You are thinking about the previous level. But never mind. I've already beated it, through pure luck.
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Re: Sakyubasu no Tatakai II

Postby Lapino01 » Fri Nov 06, 2015 9:46 am

There is a bug when you try to play the 'Overlord's castle' level (last level, i think), it appears unlocked when you pass above that level, but nothing happens when you click it. lamentably, i screw up cleaning my PC cookies by accident and i can't take any photos to show it, but consider that, please!
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Re: Sakyubasu no Tatakai II

Postby piolif » Fri Nov 06, 2015 1:20 pm

Lapino01 Wrote:There is a bug when you try to play the 'Overlord's castle' level (last level, i think), it appears unlocked when you pass above that level, but nothing happens when you click it. lamentably, i screw up cleaning my PC cookies by accident and i can't take any photos to show it, but consider that, please!

The last level isn't finished yet. Just wait until GoRe completes the game.
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Re: Sakyubasu no Tatakai II

Postby meisbi » Fri Nov 06, 2015 3:21 pm

GoRepeat Wrote:I'm working on a fix for the runes - it might explain Jurrassa too if the game is thinking that the "empty" runes are actual runes then even though your units are rune-free the game thinks they have one equipped and fail the trigger.

Unfortionately it didn't for me :(
I do get the Jurassa-Hint from the bartender. But I tried several setups on Royal Gate without triggering any other than the standard cutscene...
This is one of the lineups I tried:
Spoiler (click to show/hide):

snt_screen3.PNG

I also tried with another gorger instead of the mecha, since I thought mechas might make bad gourmets... And I tried removing the "empty runes" from each of them explicitly, still doesn't help...

I'm trying to get her desperately since I need help at the hand. I'm so dead everytime I try this level, I'm nowhere close to succeeding..
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Re: Sakyubasu no Tatakai II

Postby XaldonAjide » Fri Nov 06, 2015 9:03 pm

meisbi Wrote:
GoRepeat Wrote:I'm working on a fix for the runes - it might explain Jurrassa too if the game is thinking that the "empty" runes are actual runes then even though your units are rune-free the game thinks they have one equipped and fail the trigger.

Unfortionately it didn't for me :(
I do get the Jurassa-Hint from the bartender. But I tried several setups on Royal Gate without triggering any other than the standard cutscene...
This is one of the lineups I tried:
Spoiler (click to show/hide):

snt_screen3.PNG

I also tried with another gorger instead of the mecha, since I thought mechas might make bad gourmets... And I tried removing the "empty runes" from each of them explicitly, still doesn't help...

I'm trying to get her desperately since I need help at the hand. I'm so dead everytime I try this level, I'm nowhere close to succeeding..


Try adding runes to them then removing the regular runes the old fashioned way, the game might be glitching and thinking there are empty runes on them, that still count as runes. just add some level one runes to them then click remove rune and that should clear out any fake runes that might be hiding among your units.
what else is new 8-)
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Re: Sakyubasu no Tatakai II

Postby Throbby » Sat Nov 07, 2015 3:19 am

It's not a big deal, but I was wondering if there could be an easy fix to having the units' corruption levels reset when you send 'em to chant. I usually don't keep anybody who's not in the actual squad, and I hate having to do the hero battles with a bunch of enslaved converts. :P

Also, have you considered--in lieu of using the "Send to Chant" button--placing class icons up there as chanting shortcuts? It takes up to three clicks to send a chanter.
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Re: Sakyubasu no Tatakai II

Postby Gidshri » Sat Nov 07, 2015 7:30 pm

Who knows how get Bobakseuz? I really don't understand, what means riddle of him in tavern. what requirements of his fight?

No need anymore. I realized by myself.
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