dik3y Wrote:When are you going to upload the next updated version and where
I think I'll surely upload first to my blog. And two or three days later, when the most important bugs has been fixed, I'll upload it to LoK. I mean, in my blog, if I want I can upload a version every 5 seconds, but in LoK I prefer to be more serious and upload something more tested.
tootoo Wrote:I have to mention this before, i have slideshow only in you blog version, with version from here, on first page with low quality fps is fine. And about flash quality - yes, always turning it to low. As a mentioned before, i dont have any perfomance issue with Sakyubasu no Tatakai and other LOK games. I dont know do you understand me or not(my english is really bad ) when i told you about surface perfomance issues i meant ground surface. May be you can (if you have enough time) fill ground surface with some color, without any textures and upload this version somewhere so i can check it out.
The ground seems not to be a problem. Actually, if the graphic is not going to be rotated or transformed in Flash, you'd better convert to bitmap. Actually, when I transformed the background trees into BMPs, the game had a slight improvement of performance. I think that my problem could be from bad code. Just for testing, I remove all the grass grounds and tried in a slow computer, and the game speed didn't change.
About LoK games, they are more elaborated than mine. For example, I don't use event handlers (and I should).
And don't worry about your english. I think yours is more understandable than mine. xD