Legend of Krystal v0.31: CORE: A.Y.A. engine

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Re: Legend of Krystal - version "T" - 0.3

Postby Husky » Mon Oct 05, 2015 9:01 pm

I've tried to use sockets in a flash project once. It took two whole years, working a few hours every day on it to get it to something one could say that "barely worked, sometimes". Then with my boss's permission, I rewrote it in a week using Javascript and Canvas and it worked perfectly, no bugs, no flash hanging for 30 seconds because it couldn't open a connection, no hassle...

Save your time and don't try to make Flash do anything more complex than downloading a single file.
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Re: Legend of Krystal - version "T" - 0.3

Postby OwnerOfSuccuby » Wed Oct 07, 2015 5:42 pm

May be you are right but for now all works perfect on localhost for 10 clients running. (I limit it by 10 users :mrgreen: ) Do not test it on more yet.
I thought that i kill my self or fuck the table :roll: :lol: when try to remove bugs from server codes - now it works but the logick of it looks like mutation of shit monster and i do not know what :lol: :mrgreen:
And to avoid security police of flash :? :lol: When it can not connect to socket becouse id do not get last bytes of policy file or do not see file or can not read file or fuck itself ... sorry :lol:
The next problem i have that on free host i finnaly register my site they do not let me make script work infinit - set_time_limit(0) or even set_time_limit (2000) do not work on it :shock: :? :cry:

So i could not test it online :twisted: :evil:

So looking where is possible to change this value :twisted: And host there my site and scripts :mrgreen:

https://youtu.be/3360VXe_7xY

First have bugs but then when i start to remove it it becomes work better and better ;)
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Re: Legend of Krystal - version "T" - 0.3

Postby OwnerOfSuccuby » Fri Oct 09, 2015 3:47 pm

Trying to make global update - soon i will add a lot of content that Gorepet made in his version - now adapting it for my project.
So progress is going ;)
I think thay you will be happy ;)

By the way do you know any good free music that will be possible to use in the game and in what parts of it (animations levels and etc.) ?

It is 1/3 part of animations waiting to be added in the game. (On frame 1 i mean it is working fla i work with now).

It lugs a little becouse to many animations per one frame ;) So i hope it will not lug in game.

All animations that i plan to add soon are on picture.

Troopage - nice idea about button - i add some animation from LoK version 2 game and a little change text style and now i like new button ;) Thank you.
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Re: Legend of Krystal - version "T" - 0.3

Postby Troopage » Fri Oct 09, 2015 10:45 pm

OwnerOfSuccuby Wrote:By the way do you know any good free music that will be possible to use in the game and in what parts of it (animations levels and etc.)

I'm sure you already know of it, but check out
OwnerOfSuccuby Wrote:Troopage - nice idea about button - i add some animation from LoK version 2 game and a little change text style and now i like new button ;) Thank you.

You're welcome. :) As for the new buttons, I like the middle one, number 3 best.
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Re: Legend of Krystal - version "T" - 0.3

Postby Johnno1 » Sat Oct 10, 2015 12:38 am

number 3 is best for me too ;)
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Re: Legend of Krystal - version "T" - 0.3

Postby Enkide » Sat Oct 10, 2015 7:21 pm

Gotta be number three as well.
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Re: Legend of Krystal - version "T" - 0.3

Postby OwnerOfSuccuby » Sat Oct 10, 2015 8:02 pm

Start to remove code mistakes add music and animations.

Animations are now udapted to the game - can be used i only need to code them :mrgreen: :roll: ;)

Added 2 stage of Krystals house, bath animation. All animations are loaded - so the size became greater - but for now they are disabled. It is a little bug after Krystal bath i know it that she is dirty untill you start move. I will fix it soon.

Revorked some objects - fixed some objects - there was a bug that Krystal did not have nails.

And now 2 backups of work was made so i hope i will not lose data before global update ;) :mrgreen:

Thinking about new interactions and new missions. For now no ideas so just will add sex animations for now :roll: :lol: :oops:

May be i will add chat soon. Do not know for now.

So if you want some thing to see in game better say now while i do not start to make some of my strange ideas :lol:

And like example of what changed - swf in this post ;)

If you do not like some thing or want me to add some thing tell please may be i forgot about some thing - or may be it is possible to make some thing better - all help will be cool ;)
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Re: Legend of Krystal - version "T" - 0.3

Postby Troopage » Sun Oct 11, 2015 12:09 am

Good job with the new version. The new music surprisingly fits well. :D I'm pretty happy with what we have so far. When we talked about importing the jobs for vG, I meant those types of jobs, not the whole system. I like the interactive job experience. I suggest adding a shop to spend our money for the other armors and gifts for other people.
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Re: Legend of Krystal - version "T" - 0.3

Postby Enkide » Sun Oct 11, 2015 5:41 am

Sweet design, but I think a map might reduce the amount of walking time. ^_^ just an idea, also maybe a cum fill bar to show her being plugged by the wolf/dino species, with a fertility number that increases by the amount of berries she eats.
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Re: Legend of Krystal - version "T" - 0.3

Postby OwnerOfSuccuby » Sun Oct 11, 2015 9:30 am

Troopage Wrote:Good job with the new version. The new music surprisingly fits well. :D I'm pretty happy with what we have so far. When we talked about importing the jobs for vG, I meant those types of jobs, not the whole system. I like the interactive job experience. I suggest adding a shop to spend our money for the other armors and gifts for other people.


What type of gifts have to be there ? About armors - now i am a little limited with it but i can add it in the shop ;)
There is krystal positions like look front and look back (like in Ivans version of game about peach) - but now they are disabled. If i will want to activate them in future i will need to draw armors for it and i am not good enough to draw armors :mrgreen: :oops:

Oh may be the map can be in that shop that let us to fast move between locations !!!

Enkide Wrote:Sweet design, but I think a map might reduce the amount of walking time. ^_^ just an idea, also maybe a cum fill bar to show her being plugged by the wolf/dino species, with a fertility number that increases by the amount of berries she eats.


Map is a good idea ! And do not about the bars i do not know how it have to work now :oops:
And we are a little limited by game screen size - i made it like android screen for may be in future port it on it ... thats why i use this size. I even can not normally put all chats and buttons on screen becouse of it :oops:
So may be it will be some redisign in future ;) But i will not change screen size i think ;)

Now the game map looks like this - thinking how to make it look good :mrgreen:
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Re: Legend of Krystal - version "T" - 0.3

Postby Troopage » Sun Oct 11, 2015 11:07 pm

OwnerOfSuccuby Wrote:What type of gifts have to be there ? About armors - now i am a little limited with it but i can add it in the shop ;)
There is krystal positions like look front and look back (like in Ivans version of game about peach) - but now they are disabled. If i will want to activate them in future i will need to draw armors for it and i am not good enough to draw armors :mrgreen: :oops:

How about these as gifts?
OwnerOfSuccuby Wrote:Oh may be the map can be in that shop that let us to fast move between locations !!!

Yes, that's a great idea!
OwnerOfSuccuby Wrote:Map is a good idea ! And do not about the bars i do not know how it have to work now :oops:
And we are a little limited by game screen size - i made it like android screen for may be in future port it on it ... thats why i use this size. I even can not normally put all chats and buttons on screen becouse of it :oops:
So may be it will be some redisign in future ;) But i will not change screen size i think ;)
Now the game map looks like this - thinking how to make it look good :mrgreen:

I'm thinking we should shouldn't have buttons in the map screen. I think it would be better to just allow us to click and drag to see the other areas. No animations. Also have it zoomed out a tiny bit more.
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Re: Legend of Krystal - version "T" - 0.3

Postby Enkide » Mon Oct 12, 2015 5:16 am

MMm, When I was saying map, I meant more like the donkey kong country sorta map, Where it's circles you click on for location, As for the bar I meant like a smaller shorter health bar thing :)
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Re: Legend of Krystal - version "T" - 0.3

Postby OwnerOfSuccuby » Mon Oct 12, 2015 6:35 am

Thank you. Is there any video example of how map have to look like then ? Youtube for example ;) :roll: :mrgreen:

Now i really do not understand you :lol: ;)
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Re: Legend of Krystal - version "T" - 0.3

Postby Enkide » Mon Oct 12, 2015 7:23 pm

OwnerOfSuccuby Wrote:Thank you. Is there any video example of how map have to look like then ? Youtube for example ;) :roll: :mrgreen:

Now i really do not understand you :lol: ;)

Hmm hang on http://static4.gamespot.com/uploads/ori ... 22_004.jpg something like this as an example, so you don't have to map out every room, just map out the location and have them start at the entrance.

Just an idea i'm suggesting, doesn't need to be in there XD
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Re: Legend of Krystal - version "T" - 0.3

Postby OwnerOfSuccuby » Tue Oct 13, 2015 7:03 pm

Ok i understand ;) But i think that i will not remade map that already is in game but make it look better. But algoritms will be the same. :mrgreen:
It will be hard to buy map so it will not be a problem if player will have one ;)
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Re: Legend of Krystal - version "T" - 0.3

Postby Enkide » Tue Oct 13, 2015 7:09 pm

Sounds fair. :) The only reason I suggested that is more to keep the character from hurting themselves trying to speed her up to the next spot while keeping the location, say a temple without being able to explore all the rooms XD
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Re: Legend of Krystal - version "T" - 0.3

Postby OwnerOfSuccuby » Wed Oct 14, 2015 8:27 pm

Uploaded all animations i find with lizards in Gorepeats version. Texts in chat are temp - if you have better solutions for it wright it with screanshot where that chat is ;)
If you find bugs say about it too now it is betta test version of added content.

Now i will take a little rest and only will remake bugs and chats for may be a 5-7 days - and try to play a little with sockets again - i want to try to make online game some day so need some exp in it ;) :mrgreen:
After that i will start adding new content and storyes to lok game. If you have some tell me ;)

Will look a little about how many content i have for wolfs - and think about possible location of there place of live. And all other part of the story.
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Re: Legend of Krystal - version "T" - 0.3

Postby Delta338 » Sun Nov 29, 2015 10:28 pm

Is there any news on this topic? Or has it been abandoned?
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Re: Legend of Krystal - version "T" - 0.3

Postby yhgghdg12 » Mon Dec 14, 2015 2:03 am

finish this game please
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Re: Legend of Krystal - version "T" - 0.3

Postby Enkide » Mon Dec 14, 2015 11:34 pm

yhgghdg12 Wrote:finish this game please

Don't rush progress, unless you know how to make a krystal game too. :P
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