DatFlash Wrote:Spoiler (click to show/hide):
Lucky777 Wrote:Given when you stop getting experience, and their HP values, I'd blindly guess that the thugs cap out at about level 4 or 5, even in endgame, on normal.
I don't mind that, since I like being able to win reliably without pouring too much into muh non-beauty combat stats, but I guess some might want combat to get harder. At least on hard.
*shrugs*
On that note I just gave myself an idea: charm already influences "tease" attacks, but maybe beauty should too.
Curiousben Wrote:Spoiler (click to show/hide):
kenshin6671 Wrote:Speaking of glitches with the Julia event. I think I had a situation where the event happened but at the same time another girl showed up for the raise event. In this situation Alice would only speak as if she was just summoned, not the Julia event conversation, and Julia was just left standing in the room. The next day, the Julia event tried to happen again but it was still stuck on Alice acting as if she was just summoned.
Marune Wrote:I do agree logically. But beauty already has big impact on girl 'price'. And I don't want to make formulas too complicated. Beauty - price. Charm - sex attacks and persuasion. Skill - stamina use.
Which is also has to be recalculated. It's way easier to give 2 points to ST than raise Skill high enough.
Lucky777 Wrote:Marune Wrote:I do agree logically. But beauty already has big impact on girl 'price'. And I don't want to make formulas too complicated. Beauty - price. Charm - sex attacks and persuasion. Skill - stamina use.
Which is also has to be recalculated. It's way easier to give 2 points to ST than raise Skill high enough.
Fair enough.
As to recalculating, maybe 5 points in skill should be -2.5 stamina use, instead of -1.
You could make it a minimum of 5 stamina to fuck though, I guess - though who knows.
If you were to take Alex250's approach to skill, which I don't request or recommend, I hope you'd keep 2 hours as the maximum.
Curiousben Wrote:Spoiler (click to show/hide):
musical74 Wrote:*Joins in on the fun*
Outside of the stuff that has already been mentioned (SAVE!!!), a few ideas to make things less hard, given rep down is so much easier than rep up...
If you keep a client waiting but have a maid, have the maid entertain the guy so his mood doesn't plummet, and instead of *rep minus 3* have it be *rep minus 1*. Also, make it to where you know in advance whether you are fighting one or more guys BEFORE you pick a fight. I thought adding a bunch towards HP would solve the problems, but two guys gang up on a single player makes it pretty hard. Maybe do something to where they miss on occasion?
Biggest problem for me is *skill upgrade too hard, which to choose...*, not that it's a bad thing!
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