Update 2.4.9 (5th October 2015) - IN PROGRESS
- NEW: When in character select screen, you can go back to the main screen (in case you want to load a given game, or change the difficulty).
- Internal: Cross AS3->AS2 good practises to our AS2 version thanks for advanced REGEX for wrong call names (less bugs). An example: The function 'PES(this,"mouth","eyeLeft","eyeRight") was being called wrongly sometimes as 'PES("mouth","eyeLeft","eyeRight") since Blargh times. REGEX fixed this and detected problems with EndingsGallery too. I hope bugs will happen far less frequently from now.
- IMPROVED OPTION: 'During Scenes...' : LOOP until PRESS (default), LOOP 2x then NEXT (no need to press SPACE/SHIFT), and SPEEDY NEXT (also no presses). There are certain scenes those dont work, or they shouldnt work, so please ACTIVATE OPTION 1 again if you dont pass a given level or a given scene appears locked. Thats because of certain complex scenes. You can tell me which one might be erratic.
- BUG FIX: Certain walking shyguys not being hit by fireballs.
- Glitch Fix: Krystal not getting many clothes while in the Gallery.
- Glitch Fix: Custom powerup options not being saved (in outfit screen). Remember that those arent saved per slot, but as a global game config.
- Glitch Fix: Toad Scenes '4' and '11' (laid while face down, and laid while face up) advancing the scene automatically when penetrated (no loops) even with 'During Scenes'... option NOT in auto advance.
- Glitch Fix: problems with 'Keep Playing' and 'The End' button.
- Glitch Fix: Raccoon Princess 'spinning/flapping tail' if she falls just a bit. That made harder to jump on irregular surfaces like mushroom roofs.
- Glitch Fix: Flashing nails and toe nails.
- Glitch Fix: BossBass 'Vore' art was misaligned.
- Tons of cosmetic changes and fixes.
DatFlash Wrote:Good luck Ivan.
Thank you really