Throbby Wrote:Oh, and also: More trouble with warcry. Sometimes it's not working on my units as well.
Also also: It's starting to feel like the only viable strategy for these last couple of fights is Photovol-based. Without getting lucky and putting enemies to sleep, I'm feeling like there's not much I can do to win.
Lucky777 Wrote:In the least passive-aggressive way possible, you should use the handy "search this topic" function to search the thread.
The same probably goes for most GP threads.
There'll probably be some explanations somewhere, because he uses a kind of puzzle-like gameplay even in his non-puzzle games.
XaldonAjide Wrote:Lucky777 Wrote:In the least passive-aggressive way possible, you should use the handy "search this topic" function to search the thread.
The same probably goes for most GP threads.
There'll probably be some explanations somewhere, because he uses a kind of puzzle-like gameplay even in his non-puzzle games.
I only ask once I've read the entire thread and haven't found the information I needed. Like how to find Chef Jurassa if possible in so far.
heemun Wrote:Hi guys. Any hint how to activate Chef Jurrassa fight?
kobold Wrote:Jurassa isn't in the game yet.
randomcouchpotato Wrote:Jeez, Somna is ridiculous...
I can't figure out any kind of pattern to her attacks. I tried using tank mode, but Last Stand has absolutely no affect on her.![]()
After enough tries though, I managed to get lucky and the animation is totally worth it!
Throbby Wrote:And uh... Is anybody else really put off by Vinara's dialogue and appearance?
GoRepeat Wrote:I might end up toning the Phasmos back a bit
Greekheart Wrote:GoRepeat Wrote:I might end up toning the Phasmos back a bit
They are pretty bizarrely overpowered compared to what you fight just beforehand. I'm smashing my face against them with full hero units and chanting, and getting nowhere.
It's the fact that there is just no weakness to strategize against without sheer RNG luck. The enemy commander has a huge 30 HP, many of the enemy units are 2 cost so you can't just tie them up and slip around them because they can get tons on the field at once, AND they're all super strong despite only having the 2 mana cost. Combine that with them all having 4-damage Flare on summons, and you can't effectively go for sheer attrition either. So, what, the only actual thing that can reliably work is grinding endlessly to try and get high-rank Thunderstorm runes on every unit?
An unending tide of swole-as-fuck units isn't very fun to fight.
Makar Wrote:How to open Lucky animation?
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