Throbby Wrote:Another thing: the wolves in the second battle... their warcry is *not* working right. I just watched a squad go from an attack of 7 and an attack of 9 to having 6 and 8 respectively, after a third healer appeared. Looking at their stats, it says they should be buffing attack by two, rather than reducing it by one.When they died, their attack stats dropped to 5 as their health hit 0.
Next wave was two fighter-types and a speedy-stabby guy. Their warcry seemed to work just fine... mostly. First fighter, flared me. Second guy, buffed both fighters to 11. Then the ranger showed up, buffed everybody. But their attack numbers stayed at 11 until they started moving, when it suddenly jumped to 15 (fighters) and 16 (scout).
Throbby Wrote:Another thing: the wolves in the second battle... their warcry is *not* working right. I just watched a squad go from an attack of 7 and an attack of 9 to having 6 and 8 respectively, after a third healer appeared. Looking at their stats, it says they should be buffing attack by two, rather than reducing it by one.When they died, their attack stats dropped to 5 as their health hit 0.
Next wave was two fighter-types and a speedy-stabby guy. Their warcry seemed to work just fine... mostly. First fighter, flared me. Second guy, buffed both fighters to 11. Then the ranger showed up, buffed everybody. But their attack numbers stayed at 11 until they started moving, when it suddenly jumped to 15 (fighters) and 16 (scout).
GoRepeat Wrote:Throbby Wrote:Another thing: the wolves in the second battle... their warcry is *not* working right. I just watched a squad go from an attack of 7 and an attack of 9 to having 6 and 8 respectively, after a third healer appeared. Looking at their stats, it says they should be buffing attack by two, rather than reducing it by one.When they died, their attack stats dropped to 5 as their health hit 0.
Next wave was two fighter-types and a speedy-stabby guy. Their warcry seemed to work just fine... mostly. First fighter, flared me. Second guy, buffed both fighters to 11. Then the ranger showed up, buffed everybody. But their attack numbers stayed at 11 until they started moving, when it suddenly jumped to 15 (fighters) and 16 (scout).
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I will have a look
Throbby Wrote:First wolf fight wasn't too bad... The Howling has one key weakness: you can still switch characters' lanes, as long as you have at least one active unit. Buffing guys who are sleeping stalls the baddies until you can kill 'em when your units wake up or by using thunder runes. The second one is still whupping me... closest I've come is knocking the bad guy down to 2 health.Spoiler (click to show/hide):
toanly1986 Wrote:Throbby Wrote:First wolf fight wasn't too bad... The Howling has one key weakness: you can still switch characters' lanes, as long as you have at least one active unit. Buffing guys who are sleeping stalls the baddies until you can kill 'em when your units wake up or by using thunder runes. The second one is still whupping me... closest I've come is knocking the bad guy down to 2 health.
you're mean we can wake up our guard by using runes, but what are runes?
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