The SimBro Game (Brothel Sim)

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Re: The SimBro Game (Brothel Sim)

Postby Haydenetrom » Thu Sep 17, 2015 7:50 am

I found one more bug the main character's portrait icon is always set to whatever the first random assortment was regardless of if you change it or not
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Re: The SimBro Game (Brothel Sim)

Postby Marune » Fri Sep 18, 2015 8:48 am

MaRusell Wrote:Also is it possible to lower the dignity stat? I'd like to lower Alice's.

We are going to make situations and scenes that will gradually lower Alice's dignity. We already have a bunch of ideas towards it.

Haydenetrom Wrote:I found one more bug the main character's portrait icon is always set to whatever the first random assortment was regardless of if you change it or not

Approved. Added to TODO list. Thanks!
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Re: The SimBro Game (Brothel Sim)

Postby DatFlash » Sun Sep 20, 2015 9:33 am

I think the premise of having a 100 day limit is off putting for a game that has randomly generated girls. Unlike say Slave Trainers where you can control how the girl you whore out will look, you are in a race against the clock and unless you make it trivially easy it's either plain luck or you will be encouraging people to just grab whoever comes first and only alternating out the girls with really poor stats assuming they haven't been leveled up. Also the UI makes wanting to match the right girl to the right guy a nightmare especially when all that can be overturned by chance when the next clients arrive or the next day pops out and certain girls can't work for whatever reasons.

I enjoy the randomness, but even though I know you will make it easier, the game just felt like a spreadsheet simulator whenever I tried to play the game well instead of just only hitting up on girls I liked. Then again the other Brothel Sim game has a similar problem except it's the opposite where I'm finding myself buying and selling slaves to become filthy rich in 20 days and my biggest enemy is carpal tunnel syndrome.

It's probably quite easy to fix though, just need to make customization options for the girls, as well as streamlining the UI. For example you get 5+ clients later on at once, and you want to peek at every one of them. It's a real pain.
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Re: The SimBro Game (Brothel Sim)

Postby Marune » Sun Sep 20, 2015 4:59 pm

DatFlash Wrote:
Spoiler (click to show/hide):

I think the premise of having a 100 day limit is off putting for a game that has randomly generated girls. Unlike say Slave Trainers where you can control how the girl you whore out will look, you are in a race against the clock and unless you make it trivially easy it's either plain luck or you will be encouraging people to just grab whoever comes first and only alternating out the girls with really poor stats assuming they haven't been leveled up. Also the UI makes wanting to match the right girl to the right guy a nightmare especially when all that can be overturned by chance when the next clients arrive or the next day pops out and certain girls can't work for whatever reasons.

I enjoy the randomness, but even though I know you will make it easier, the game just felt like a spreadsheet simulator whenever I tried to play the game well instead of just only hitting up on girls I liked. Then again the other Brothel Sim game has a similar problem except it's the opposite where I'm finding myself buying and selling slaves to become filthy rich in 20 days and my biggest enemy is carpal tunnel syndrome.

It's probably quite easy to fix though, just need to make customization options for the girls, as well as streamlining the UI. For example you get 5+ clients later on at once, and you want to peek at every one of them. It's a real pain.


I'm going to make fine tuning for balance after finishing the basic game features (item and outfit shop/quest locations/capturing and dungeon actions).
The next step is to add 'reception girl' to handle spreadsheet routine, while you are on capturing/whatever quests.
To UI question - I'll add 'next room' button to cycle through occupied rooms. And info about the girl and the client to the bedroom scene.
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Re: The SimBro Game (Brothel Sim)

Postby DatFlash » Mon Sep 21, 2015 1:36 pm

Marune Wrote:
DatFlash Wrote:
Spoiler (click to show/hide):

I think the premise of having a 100 day limit is off putting for a game that has randomly generated girls. Unlike say Slave Trainers where you can control how the girl you whore out will look, you are in a race against the clock and unless you make it trivially easy it's either plain luck or you will be encouraging people to just grab whoever comes first and only alternating out the girls with really poor stats assuming they haven't been leveled up. Also the UI makes wanting to match the right girl to the right guy a nightmare especially when all that can be overturned by chance when the next clients arrive or the next day pops out and certain girls can't work for whatever reasons.

I enjoy the randomness, but even though I know you will make it easier, the game just felt like a spreadsheet simulator whenever I tried to play the game well instead of just only hitting up on girls I liked. Then again the other Brothel Sim game has a similar problem except it's the opposite where I'm finding myself buying and selling slaves to become filthy rich in 20 days and my biggest enemy is carpal tunnel syndrome.

It's probably quite easy to fix though, just need to make customization options for the girls, as well as streamlining the UI. For example you get 5+ clients later on at once, and you want to peek at every one of them. It's a real pain.


I'm going to make fine tuning for balance after finishing the basic game features (item and outfit shop/quest locations/capturing and dungeon actions).
The next step is to add 'reception girl' to handle spreadsheet routine, while you are on capturing/whatever quests.
To UI question - I'll add 'next room' button to cycle through occupied rooms. And info about the girl and the client to the bedroom scene.


These are wonderful ideas, looking forward to them. If I could just add a suggestion, I assume dungeon actions = the slums where you fight and escort girls, so wouldn't it be pretty cool if you expanded on the fight system to not just fight depending on who you bring?

Like say, you get into a fight with you and a girl versus two thugs. Your girl is naturally weak most of the time, but maybe you can add an option where she tries to seduce one target and so long as you do not hit him or KO his buddies yet he will be entranced if your girl is successful for that turn, maybe even add sex animations to the turn based combat. And then if you lose maybe they will rape your girls and maybe take them away or something. Expanding on that, I think that reputation should not be a universal stat for clients/thugs, because if a character is only successful at pimping but not fighting it should invite other thugs to attack his territory. Wouldn't that be fun? I don't really know of an idea for that though sorry.

Great game though, I like the idea you are giving out. If there's one thing I dislike is that personally the male PC/thug's heads are too disproportional to their bodies cause I'm not sure if that would be a customization option or not.
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Re: The SimBro Game (Brothel Sim)

Postby Marune » Tue Sep 22, 2015 5:58 am

DatFlash Wrote:
Spoiler (click to show/hide):

These are wonderful ideas, looking forward to them. If I could just add a suggestion, I assume dungeon actions = the slums where you fight and escort girls, so wouldn't it be pretty cool if you expanded on the fight system to not just fight depending on who you bring?

Like say, you get into a fight with you and a girl versus two thugs. Your girl is naturally weak most of the time, but maybe you can add an option where she tries to seduce one target and so long as you do not hit him or KO his buddies yet he will be entranced if your girl is successful for that turn, maybe even add sex animations to the turn based combat. And then if you lose maybe they will rape your girls and maybe take them away or something. Expanding on that, I think that reputation should not be a universal stat for clients/thugs, because if a character is only successful at pimping but not fighting it should invite other thugs to attack his territory. Wouldn't that be fun? I don't really know of an idea for that though sorry.

Great game though, I like the idea you are giving out. If there's one thing I dislike is that personally the male PC/thug's heads are too disproportional to their bodies cause I'm not sure if that would be a customization option or not.

Thanks!
Dungeon - is the place in your mansion where you can hold (and interact with) captured girls.
Funny thing is - we already added sex animations to the turn based combat. You'll see it in the next version soon. That's the part of the combat system where you can defeat you enemy by depleting his stamina. Check devblog for the details.
We are planning to add collectors and thugs raids as events.
Although I liked the idea of raping scene if you lose in combat.

There will be customization for the male character, and I'll check proportions.
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Re: The SimBro Game (Brothel Sim)

Postby DatFlash » Tue Sep 22, 2015 7:15 am

Marune Wrote:
DatFlash Wrote:
Spoiler (click to show/hide):

These are wonderful ideas, looking forward to them. If I could just add a suggestion, I assume dungeon actions = the slums where you fight and escort girls, so wouldn't it be pretty cool if you expanded on the fight system to not just fight depending on who you bring?

Like say, you get into a fight with you and a girl versus two thugs. Your girl is naturally weak most of the time, but maybe you can add an option where she tries to seduce one target and so long as you do not hit him or KO his buddies yet he will be entranced if your girl is successful for that turn, maybe even add sex animations to the turn based combat. And then if you lose maybe they will rape your girls and maybe take them away or something. Expanding on that, I think that reputation should not be a universal stat for clients/thugs, because if a character is only successful at pimping but not fighting it should invite other thugs to attack his territory. Wouldn't that be fun? I don't really know of an idea for that though sorry.

Great game though, I like the idea you are giving out. If there's one thing I dislike is that personally the male PC/thug's heads are too disproportional to their bodies cause I'm not sure if that would be a customization option or not.

Thanks!
Dungeon - is the place in your mansion where you can hold (and interact with) captured girls.
Funny thing is - we already added sex animations to the turn based combat. You'll see it in the next version soon. That's the part of the combat system where you can defeat you enemy by depleting his stamina. Check devblog for the details.
We are planning to add collectors and thugs raids as events.
Although I liked the idea of raping scene if you lose in combat.

There will be customization for the male character, and I'll check proportions.


Yeah I figured the risk of rape/losing a girl when you lose in combat would give more variety since currently the only way to change girls is to fire them yourself. Heck maybe even have options to offer girls to thugs one way or another and sell them off if you wanna be ice cold.

The proportion issue I'm talking about is how the head is way too big compared to the body, but given how you said there will be customization with the males as well I can't complain cause all you really need is a bigger/bulkier body and it would already be fine. It does look really amusing if you try to make a Barret face though cause if you compare it to how Barret's body proportions are, even on say Playshapes' 7th Heaven it's just amusingly distracting.

If something like dungeons are basic features, I wonder what about having multiple clients per girl or vice versa? Though I guess that's a lot more animations but it's be a good foundation right?
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Re: The SimBro Game (Brothel Sim)

Postby Lucky777 » Tue Sep 22, 2015 11:16 pm

I'd say losing a whore because you lost a fight would be too punishing, for my part, though rape on loss to thugs if you have chicks in your party seems fair enough.
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Re: The SimBro Game (Brothel Sim)

Postby CrunchyCarrot » Wed Sep 23, 2015 4:16 am

So far it's pretty fun and addictive! I like it.

Couple things I'd change
- Combat is too difficult, and utterly pointless after your reputation is raised to a certain point.
I'd actually do away with it altogether, it's something I've never seen used to any useful degree in a hentai game but always seems to make its way into them.
- Scenes are... meh. I know the game is still super early in production, but I can't help but point it out. It'd be nice if while watching the scene the positions changed.
And no full sex? C'mon...
- Not enough variety in characters. Still beta, I get it. I also saw someone mention they want to contribute art. I look forward to that.
- Grammar and typos. This is actually something I'd love to help out with, I'm a writer/editor and would love to help out with your project. PM me and let's talk about it.
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Re: The SimBro Game (Brothel Sim)

Postby DatFlash » Wed Sep 23, 2015 7:37 am

Lucky777 Wrote:I'd say losing a whore because you lost a fight would be too punishing, for my part, though rape on loss to thugs if you have chicks in your party seems fair enough.


It wouldn't be 100% of course, it'd be chance coupled with other variables, like your reputation or how hot the girl is, etc etc. It should be a low chance to begin with. Might even be something like, say you take the same girl and keep letting her get raped after a fight they just decide to take her or something. Heck you can even make a follow up afterwards so that sometimes they release the girl afterwards all used up on the street and she would have taken damage to her stats or something.

There's just plenty of possibilities with tons of difficulties. The point isn't to make the game harder in my perspective, but to add options that would lead to more scenes and such.
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Re: The SimBro Game (Brothel Sim)

Postby Marune » Wed Sep 23, 2015 12:28 pm

DatFlash Wrote:

Lucky777 Wrote:


I get your points. I've added some to the pool of ideas.
We have a lot of things to settle with that capturing/dungeoning system. I'm looking forward to make 'bang' animations and related stuff. They will have they turn.
In general - possibilities are endless. But to make it real we have to find the way and order of their implementing and balance to tie them up. I was thinking of abduction/rescuing quests for characters like Alice, etc.

CrunchyCarrot Wrote:So far it's pretty fun and addictive! I like it.

Couple things I'd change
- Combat is too difficult, and utterly pointless after your reputation is raised to a certain point.
I'd actually do away with it altogether, it's something I've never seen used to any useful degree in a hentai game but always seems to make its way into them.
- Scenes are... meh. I know the game is still super early in production, but I can't help but point it out. It'd be nice if while watching the scene the positions changed.
And no full sex? C'mon...
- Not enough variety in characters. Still beta, I get it. I also saw someone mention they want to contribute art. I look forward to that.
- Grammar and typos. This is actually something I'd love to help out with, I'm a writer/editor and would love to help out with your project. PM me and let's talk about it.

- Combat system is already rebalanced and enhanced with lust attacks in the new version. Which is coming really soon.
- There are more scenes with penetrative sex in that new version.
- I do agree. Thats a part of work to be done.
- Wrote you a PM.
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Re: The SimBro Game (Brothel Sim)

Postby CrunchyCarrot » Thu Sep 24, 2015 12:27 am

Marune Wrote:

- Wrote you a PM.[/quote]

I emailed you! I look forward to helping out!
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Re: The SimBro Game (Brothel Sim)

Postby MaRusell » Thu Sep 24, 2015 6:20 pm

Again, I must say I love this game. Can't wait until you give us the new version :)

One thing I'm wondering is have you mentioned what each stat is used for in game? I'm assuming beauty and charm determines how much the customer will pay, muscle is for fights, but what about the others? I'm guessing that flexibility will determine what sex positions the girl can do, but maybe skill does that too? And what about wits?

Anyway, thanks for answering your fans questions :D
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Re: The SimBro Game (Brothel Sim)

Postby Marune » Sat Sep 26, 2015 5:56 am

MaRusell Wrote:
Spoiler (click to show/hide):

Again, I must say I love this game. Can't wait until you give us the new version :)

One thing I'm wondering is have you mentioned what each stat is used for in game? I'm assuming beauty and charm determines how much the customer will pay, muscle is for fights, but what about the others? I'm guessing that flexibility will determine what sex positions the girl can do, but maybe skill does that too? And what about wits?

Anyway, thanks for answering your fans questions :D

Fans, huh? Is it time to be cocky? )

Hover and hold your mouse pointer over stats to get hint popups. Pressing '?' button will make them appear immediately. For now stats aren't equivalently useful, but we are going to add more ways to use them.
>flexibility will determine what sex positions the girl can do
Added to the notes.
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Re: The SimBro Game (Brothel Sim)

Postby Marune » Mon Sep 28, 2015 9:54 pm

Posted v0.3 version and the changelog. Updated the first post.
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Re: The SimBro Game (Brothel Sim)

Postby Lucky777 » Tue Sep 29, 2015 1:40 pm

Still awesome, but I'm afraid there is still something wrong with the accounts display.
While it now SHOWS housekeeping as well as salary when you click on "accounts" during the day, the "total" shown during the day is still wrong.
Again, on the screen that is shown automatically when you sleep at the end of the day, the calculations continue to be perfectly right.

It's also really annoying to have an evening event trigger but then be unable to complete it because "there's no time for this".

Perhaps they just shouldn't trigger if you're going to bed too late, or (more to my liking) they should probably be completable regardless of the time.
(Also, it makes sense for whores to lose mood if you deny them, since THEY approached YOU about it.
But it doesn't make sense for them to lose mood if you DO grant their request, for the same reason.)

It also makes great sense for your whores to get demotivated if they have low moods, but not working because they're demotivated shouldn't be expressed
the same way as not working because they have the lazy trait. Also if their mood goes up within the day, they should become available for work within that day.
I had one with like 10 mood not want to work, then I summoned her and she asked for and received a raise, but she still didn't want to work that day at 40 Mood.

Looking forward to future releases.
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Re: The SimBro Game (Brothel Sim)

Postby Haydenetrom » Tue Sep 29, 2015 7:25 pm

This is for the new patreon version. The new sex animations and events were awesome. I liked that sex KOing people got you a lot more money. Its a cool idea that gear permanently affects their stats and changes their growth rate on top of the flat bonus. (dunno if that was intentional or not but id say run with it) Could use more accessories though also the UI is a little annoying might wanna consider having drag and drop equipment slots.

Additionally Julia's event is a little finicky. Sometimes it triggers right away and sometimes it waits around for 2 or 3 days and occasionally the menu in that room appears and blocks the scene.

The fact that tease only targets one opponent is a little rough might wanna make that target all enemies particularly because it doesn't work that often until your girls are leveled a bit. Also as a fun idea If you have two girls tease on the same turn they should start to play with each other and the odds of success should go up as a fun way to Incorporate lesbian scenes. Like wise double lust attacks could be a threesome scene. Though mixing actions like that to create a combo system would just be a fun way to add depth to the combat.

As for losing in combat I think the girls should lose a lot of mood and yeah rape scenes probably. Might be one way to make alice lose some dignity. Also the girls in the bar should probably have higher dignity than those from the slums. There might be a way to leverage dignity into a gameplay mechanic particularly given that you wanna build a dungeon.

I dunno if you wanna add gay scenes but potentially possible. Though i actually think the idea of trying to figure out which enemies are gay and which are straight and then seducing them to get the maximum profit could add a fun puzzle quality to combat. Also female enemies for the main character to capture and seduce would be a nice addition.

Overall I loved it and the direction you've been taking it!
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Re: The SimBro Game (Brothel Sim)

Postby Marune » Wed Sep 30, 2015 1:03 pm

Lucky777 Wrote:
Spoiler (click to show/hide):

Still awesome, but I'm afraid there is still something wrong with the accounts display.
While it now SHOWS housekeeping as well as salary when you click on "accounts" during the day, the "total" shown during the day is still wrong.
Again, on the screen that is shown automatically when you sleep at the end of the day, the calculations continue to be perfectly right.

It's also really annoying to have an evening event trigger but then be unable to complete it because "there's no time for this".

Perhaps they just shouldn't trigger if you're going to bed too late, or (more to my liking) they should probably be completable regardless of the time.
(Also, it makes sense for whores to lose mood if you deny them, since THEY approached YOU about it.
But it doesn't make sense for them to lose mood if you DO grant their request, for the same reason.)

It also makes great sense for your whores to get demotivated if they have low moods, but not working because they're demotivated shouldn't be expressed
the same way as not working because they have the lazy trait. Also if their mood goes up within the day, they should become available for work within that day.
I had one with like 10 mood not want to work, then I summoned her and she asked for and received a raise, but she still didn't want to work that day at 40 Mood.

Looking forward to future releases.

Thanks! Went through your notes and made some fixes:
1. Accounts display - fixed.
2. Evening events 'no time' - fixed. (Although I thought I fixed it already)
3. Girl's mood now raises if she initiates sex.
4. Fixed, now girl will return to work if her mood is high enough. (exception if she has that 'lazy' trait). I'll add notification like 'Mood +20. She is ready to work!' later.

Haydenetrom Wrote:
Spoiler (click to show/hide):

This is for the new patreon version. The new sex animations and events were awesome. I liked that sex KOing people got you a lot more money. Its a cool idea that gear permanently affects their stats and changes their growth rate on top of the flat bonus. (dunno if that was intentional or not but id say run with it) Could use more accessories though also the UI is a little annoying might wanna consider having drag and drop equipment slots.

Additionally Julia's event is a little finicky. Sometimes it triggers right away and sometimes it waits around for 2 or 3 days and occasionally the menu in that room appears and blocks the scene.

The fact that tease only targets one opponent is a little rough might wanna make that target all enemies particularly because it doesn't work that often until your girls are leveled a bit. Also as a fun idea If you have two girls tease on the same turn they should start to play with each other and the odds of success should go up as a fun way to Incorporate lesbian scenes. Like wise double lust attacks could be a threesome scene. Though mixing actions like that to create a combo system would just be a fun way to add depth to the combat.

As for losing in combat I think the girls should lose a lot of mood and yeah rape scenes probably. Might be one way to make alice lose some dignity. Also the girls in the bar should probably have higher dignity than those from the slums. There might be a way to leverage dignity into a gameplay mechanic particularly given that you wanna build a dungeon.

I dunno if you wanna add gay scenes but potentially possible. Though i actually think the idea of trying to figure out which enemies are gay and which are straight and then seducing them to get the maximum profit could add a fun puzzle quality to combat. Also female enemies for the main character to capture and seduce would be a nice addition.

Overall I loved it and the direction you've been taking it!

1. Actually, thats the bug I have to fix with permanent bonus on top of the flat bonus. I can't believe I missed it. It is not transparent mechanics that leads to unnecessary juggle with items before you are going to level up.
2. For now it's just outfit and stockings, but there will be accessory and weapon (I guess). Try to drag and move the item pane in the shop or scroll it (not in the web version of course). Item slots and drag n drop - we should think about that.
3. Julia event is fixed. (It started but didn't bring you to the hero cabinet. It was ok if you press 'sleep' from the cabinet)
4. > Also as a fun idea If you have two girls tease on the same turn they should start to play with each other and the odds of success should go up as a fun way to Incorporate lesbian scenes. Like wise double lust attacks could be a threesome scene. Though mixing actions like that to create a combo system would just be a fun way to add depth to the combat.
I like the idea! Added to my notes.
5. Mood loss and rape scene with dignity down after a lost combat - thumbs up! I think I'll toss with starting dignity for bar girls when dungeon and related stuff are ready.
6. There will be female enemies to capture and seduce. We just need some lesbo animations and dungeon system. As for gay scenes - we'll run to them sooner or later. And there will be game options to allow certain scenes. That's a good point to add 'orientation' stat for characters 'strait', 'gay/lesbo', 'bi'. Pros and cons from it.

Thanks for reviews, guys!
I've uploaded quick fixed versions.
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Re: The SimBro Game (Brothel Sim)

Postby naruto95 » Wed Sep 30, 2015 6:51 pm

why can't I load game? or save?
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Re: The SimBro Game (Brothel Sim)

Postby Lucky777 » Wed Sep 30, 2015 9:23 pm

Okay.

I played version 0.3j and just about the ONLY thing I have left to mention (apart from minor grammar stuff) is that the description for HP probably shouldn't say that when it is reduced to 0 you are dead. It's kind of a funny description, which is cool, but in game terms it ain't accurate.
Maybe when it's reduced to 0 you're unconscious?
(Which would mean you have to describe loss through sex-moves reducing stamina to -1 in ... some other way.
Maybe "exhausted"? I don't know.)

Haven't finished tinkering with the new combat system, but at least 30 HP on all your characters still seems to be enough to pull through reliably.
You need a LOT more muscle to do reliably high damage numbers, but I don't know the formula yet, and I haven't devoted any time to making really buff characters.
I also haven't spent much time on the teasing, but I think the lust attacks might be a bit too easy to resist.
I had a charm monster in a previous playthrough, with like 20 charm, and she was still often resisted.
(I mean, that makes sense, because NOBODY is going to start fucking in the middle of a serious fistfight, but uh ... well ... still seems too hard to charm peeps.)

I was able to actually make enough money to be able to pay off the debt on time this time, too.
Had 411233 gold on the beginning of the 100th day.
That came from finally understanding the value of the "beauty" stat.

I chose to treat 51 as some sort of cap on human beauty, for my own immersion reasons, but that was still more than enough.
Had 2 whores with 51 beauty, one with 48, one with 38, one with 30, one with 24 and one with 20.
I fucked up like ONCE by completing a transaction before both levelling up the whore and exiting the screen so the level-up registered, but that was about it.

It's cool that you have to balance your whores' motivation with your own profit, to get the most money out of transactions, but - again, for immersion reasons - I just
tended to keep 'em at 100% by giving them tips on EVERY transaction, and by giving 'em the highest possible tip on their first ever transaction in my brothel.
Worked out well enough. *nods*

Anyway, I'm certainly looking forward to being able to turn Alice into a whore, but in the meantime, I'm actually not displeased that she's around.
She does a pretty good job at cleaning.
Never saw her heal in battle, since I don't tend to waste any EXP on her, but I may check it out to see the graphic one day.
I think that'll be it for this version, actually.
Now I gotta get back to some things that I totally was supposed to be doing.
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