Sakyubasu no Tatakai II (Finished)

Re: Sakyubasu no Tatakai II

Postby kobold » Sun Sep 20, 2015 3:17 pm

Heh. except no one has posted anything yet, Vintage. Still trying to figure out that dagger in the dark move myself.
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Re: Sakyubasu no Tatakai II

Postby VintageBass » Sun Sep 20, 2015 3:28 pm

kobold Wrote:Heh. except no one has posted anything yet, Vintage. Still trying to figure out that dagger in the dark move myself.

Yeah, but still, to think one would have the right idea to use the search feature and see if there is something on here about this kind of thing, instead of repeatedly asking the same thing over and over and over, bumping the thread.

... Well, there is something people should look into now~
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Sun Sep 20, 2015 3:34 pm

kobold Wrote:Heh. except no one has posted anything yet, Vintage. Still trying to figure out that dagger in the dark move myself.


Here is a hint: you can avoid the damage

VladimirRomanov Wrote:
thatoneguy14 Wrote:
Greekheart Wrote:A catch-up save or skip would be good. It's increasingly tedious and frustrating to play through the absolute entire game from scratch. Especially when it comes to very annoying levels like Royal Way and its ilk.


This.


I agree.


Mmmmm I'll think about it.
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Re: Sakyubasu no Tatakai II

Postby Gidshri » Sun Sep 20, 2015 6:28 pm

LoL! Thanks, but no need anymore... i already beat Pecunia by myself =_=

And... I hate robots? Pfff... all robots is my cutie little friends now, but wolves... oooohhhh, i hate wolves. No-no, their "thunderbolt" skill its not difficult, but their mages and special captain's skill - this is really pain in the ass. Especially captain's skill :D

Meanwhile, i win all available battles and saw only 1 bug. But this bug already found by many another users.
Like this one, from the Zatheus's post:
Spoiler (click to show/hide):

Image

In the first battle with wolves, my tank and healer stayed on 1 square. After this its bug appeared in second wolves battle. And its all bugs that i saw in game from this walkthrough. Thanks for your work, GoRepeat!
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Re: Sakyubasu no Tatakai II

Postby Jurassic » Mon Sep 21, 2015 12:54 am

kobold Wrote:Hmm. Hints at a new hero to come.

Spoiler (click to show/hide):

Everyone won't stop talking about chef Jurassa. I guess she was left behind when we retook the royal gate?
She is the netherealms most famous Esurian Cutlarist! But she despises magic and will only seat a party of 8 unique diners.


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Re: Sakyubasu no Tatakai II

Postby Sarah-Visari-Nafage » Mon Sep 21, 2015 3:42 am

i wanna be a hero too! :o
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Re: Sakyubasu no Tatakai II

Postby VintageBass » Mon Sep 21, 2015 3:48 am

Sarah-Visari-Nafage Wrote:i wanna be a hero too! :o

A rather bold claim there...

Still reminds me if the other mods here get a spot... What would Zeusy look like?
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Re: Sakyubasu no Tatakai II

Postby kobold » Mon Sep 21, 2015 4:33 am

Finally figured out Pecunia's dagger in the dark attack.

Spoiler (click to show/hide):

A good offense is the best defense
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Re: Sakyubasu no Tatakai II

Postby Aestral » Mon Sep 21, 2015 12:26 pm

VintageBass Wrote:A rather bold claim there...

Still reminds me if the other mods here get a spot... What would Zeusy look like?


Probably like a kabob. A sexy, sexy kabob...
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Postby F.Infinity » Mon Sep 21, 2015 4:28 pm

Woa, I dunno why, but I don't remember any bugs happening to me during my playthroughs, except for the obvious ones like teleport-on-barrel-freeze, strange. Oh, and I don't mean to demand anything or stuff like that. But have you thought about adding some sort of lore library to the game? I know that I've probably already hella annoyed you with this stuff during the streams, but I guess it would help the interested people now more about the universe of this game. Just saying :)
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Re: Sakyubasu no Tatakai II

Postby ima » Mon Sep 21, 2015 6:17 pm

(After playing a while).
So... Why does the sisters has this names now?
I kinda used to the old ones already...
Spoiler (click to show/hide):

Sonora, Vinas, Vanorel etc.
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Re: Sakyubasu no Tatakai II

Postby sluggy » Wed Sep 23, 2015 5:41 am

I've encountered a spot I cannot get past at deaths reach at blightwall north, I just cannot seem to beat it after she uses her ult---Toxic spray that weakens all my dudes and strengthens all of hers as well as reducing the damage dealt to them by two and given regen---How do you beat this.
There has to be a trick to it, haven't had much trouble thus far.
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Re: Sakyubasu no Tatakai II

Postby kobold » Wed Sep 23, 2015 5:43 am

I use lucky plus some other unit to deal about 20 dmg at the start before toxic spray goes off. The remaining 10 life is really hard. I got a break eventually and got a unit through. Now I'm stuck on the first fight against the wolves because of the howl special combined with every unit having standard flares.
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Re: Sakyubasu no Tatakai II

Postby toanly1986 » Wed Sep 23, 2015 1:01 pm

pls help about twilight gate, so much hard
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Re: Sakyubasu no Tatakai II

Postby Green ha » Thu Sep 24, 2015 2:16 am

These wolves are killer!

Also believe the Twilight Gate card limit for AI is undefined.

Spoiler (click to show/hide):

I usually battle them out of cards (15v15) It works on all other tough levels, holding certain cards till the right moment to kill opposing units and not to damage leader. Have to farm for chanters :| such a waste of time. Need to try it again, I counted 17 cards played by the AI but my numbering may have been off.
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Re: Sakyubasu no Tatakai II

Postby Green ha » Thu Sep 24, 2015 2:23 am

Maybe the Twilight Gate level should be moved back, introduce the new unit in a more player friendly battle like previous battles. Build up to the harder missions so we can adapt to the abilities of the new characters. Or just give us more health so we don't have to walk on ice.

Finally beat the TG.
Spoiler (click to show/hide):

Use 2 scouts, tank and a rager. scouts got the damage down and opened a lane for the rager to finish the leader while my tank fought off them off. (Luck of the hand since the AI only summoned tanks xD)
Last edited by Green ha on Thu Sep 24, 2015 9:04 pm, edited 1 time in total.
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Re: Sakyubasu no Tatakai II

Postby toanly1986 » Thu Sep 24, 2015 4:54 am

if the wolves skill don't make my army sleep or reduce 2~3 card of them, it's will be easy to win, i tried any way but can't defeat them, maybe it a bugs
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Re: Sakyubasu no Tatakai II

Postby Throbby » Thu Sep 24, 2015 9:12 am

Just out of curiosity, is there any way to avoid Pecunia's robot's "Afterburners of Doom" attack? I beat her just fine by channeling my whole horde of chanters into mages, but then the whole battle was seriously anticlimactic. Smack, burn, shrug off the Dagger in the Dark, slap, battle over. :/

Was wondering if there be a less overpowering way to beat her.
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Re: Sakyubasu no Tatakai II

Postby cyberlover » Thu Sep 24, 2015 9:33 am

actually i could pass the new map with no problem after finding out the way they fight. this is the hint that i could give u guys, vlad//rom before activation of enemy skill, pothovol after their skill, and do not kill any of the enemy unit, just focus on hp, positioning is a must to let one or two of your unit slip through to deal direct damage to enemy hp. Oh and do not summon too many unit if the enemy skill almost fill up, u wont be able to secure your safety that way
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Re: Sakyubasu no Tatakai II

Postby kobold » Thu Sep 24, 2015 11:23 am

@throbby

Spoiler (click to show/hide):

You simply have to stay in front of the robot. Blocking the kick attack will both prevent damage and prevent the robot from moving forward. make sure you leave at least one space between the blue squares and the robot.
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