[VX ACE RPG] Aylia's Story - English H-RPG Goodness!

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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby PoisonLeech » Sat Aug 29, 2015 7:56 pm

YummyTiger Wrote:The prologue has NO battle hentai content though, that comes in chapter 1.
:cry: What's the status of the chapter 1 release? You mentioned awhile back you should have a concrete release date soon. Played the prologue again anyway, battles seem like they will be very enjoyable once the H attacks are implemented. I noticed when Aylia is freed from the crystal her boobs give a nice jiggle (didn't notice if it was in the previous prologue), will the game include small animations like in Sangeki of Gear or Rhode's Fortress?
Spoiler (click to show/hide):

http://scgarden.x.fc2.com/image/project/4th18.gif
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Zaiaku666 » Sun Aug 30, 2015 2:47 am

PoisonLeech Wrote:
YummyTiger Wrote:The prologue has NO battle hentai content though, that comes in chapter 1.
:cry: What's the status of the chapter 1 release? You mentioned awhile back you should have a concrete release date soon. Played the prologue again anyway, battles seem like they will be very enjoyable once the H attacks are implemented. I noticed when Aylia is freed from the crystal her boobs give a nice jiggle (didn't notice if it was in the previous prologue), will the game include small animations like in Sangeki of Gear or Rhode's Fortress?
Spoiler (click to show/hide):

http://scgarden.x.fc2.com/image/project/4th18.gif


Considering all it needs it's a bit of more touch ups, maybe a early to mid September release. Of course that's just my guess and any final decisions are YummyTiger's.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Alice93 » Tue Sep 01, 2015 4:57 am

Enjoying the game so far :D just beat the prologe cant wait for more <3
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby YummyTiger » Tue Sep 01, 2015 8:19 pm

PoisonLeech Wrote:What's the status of the chapter 1 release? You mentioned awhile back you should have a concrete release date soon. Played the prologue again anyway, battles seem like they will be very enjoyable once the H attacks are implemented. I noticed when Aylia is freed from the crystal her boobs give a nice jiggle (didn't notice if it was in the previous prologue), will the game include small animations like in Sangeki of Gear or Rhode's Fortress?
Spoiler (click to show/hide):

http://scgarden.x.fc2.com/image/project/4th18.gif


As with all games, there were hiccups that I'd not expected. I'd played through the prologue too many times to count, but of course, when I cleaned up my map/event organization and released the final prologue stuff fell apart. Lo and behold, a few hard to identify bugs and a few things related to moving maps around in RPG Maker wreaked havok. Basically, this is one of the big challenges for a single indie developer, is that I don't have a team of people. When these things happen, my progress grinds to a halt and time is wasted. I've been hesitant to give out release dates after my failed attempts earlier this year, and the concrete date I was talking about late July is when I have ALL the eventing done for chapter 1. Once that is done, and all the dialogue is work, chapter 1 is basically set in stone. At that point, it is just artwork and music. I feel comfortable giving a date then.

Aside from fixing those bugs and additionally, solving some scripting issues. I've been going back and forth between art and eventing. I've also been back at the drawing board a bit trying to figure out exactly how I want the Aylia/Bogwort relationship to grow--as well as how it will influence his support in battles. I have not finalized chapter 1's events, meaning I'm still not comfortable setting a concrete date. I know, it has been 8 months since I released the proof-of-concept prologue. The length of development sucks for both me and you guys, but this is not a game that is being thrown together with default assets. The characters, monsters, items, systems, etc. are all being highly customized. In a similar vein to Malise and the Machine, it takes a long time for a single person to do all that. The Malise and Machine developer actually started bringing people into the development, but he also ran pledged updates for releasing gameplay similar to what I've done with the prologue. I told myself and all of you guys long ago that I would not run any pledged updates until I felt people has enough of the game to make an educated decision on whether it is worthy of your support. I want chapter 1 in place. At that point, I'll start running pledged updates, and start working on this as my day job (40-50 hours a week minimum). With that kind of development time at my disposal, I'd be aiming for a chapter release per 1-2 months--which is obviously far faster than I'm doing now on my measily 5-10 hours a week.

Sorry for the wall of text, I just want people to understand where I'm coming from. I am doing my best to get you guys the game, but I won't sacrifice quality to make a quick buck.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby lostone2 » Wed Sep 02, 2015 8:58 am

Thank you for the detailed info. Maybe you should consider to cross post it to your other threads. This way all (or most at least) will be on the same concerning the development of the game.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby PoisonLeech » Thu Sep 03, 2015 8:03 pm

YummyTiger Wrote:Sorry for the wall of text, I just want people to understand where I'm coming from. I am doing my best to get you guys the game, but I won't sacrifice quality to make a quick buck.

Thanks for the detailed response, no need to be sorry. This is the only H Rpg I'm interested in so it feels like an eternity waiting for the release (I've been excited since December :lol:), but I would much rather continue waiting than have you rush a release. I was just curious if you had the date finalized.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby CloudRipper » Fri Sep 04, 2015 2:52 am

Havent tried this one yet. Does it have a good length of play before hitting the end of the updated content or not much yet?
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby YummyTiger » Fri Sep 04, 2015 3:44 am

@CloudRipper: What is released is essentially a proof-of-concept demo. Story introduction and about 30 minutes of gameplay. Additionally, it only contents ecchi type content at this point, a few titty flashes. The update I've been working to get out the door is chapter 1, which should have a decent amount of content. After that, the next public release will be the completed game, which given my current development progress should be sometimes in 2017 :-)
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby BlueBody » Fri Sep 04, 2015 3:56 am

played through the whole prologue in a single sitting; it's really good! I thought there would be a huge prologue, so now I'm just really eagerly waiting for the next chapters. I will watch this game closely, it has a lot of promise!
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby YummyTiger » Fri Sep 04, 2015 5:18 am

Thanks BlueBody. You're probably kind of lucky that you just tried it, as you won't have nearly as long a wait as those who tried it earlier this year. They had to wait for all the work to get the battle system redesigned, achievements working (well kind of, there is still an issue), enemies and Aylia balanced, etc. The project is definitely starting to roll down hill a bit.

@Poisonleech: I forgot to answer your question earlier. The little bit of boobie jiggle is my playing with animations in RPG Maker. I wouldn't mind doing little animations like Sangeki. We shall see.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby YSlayer » Fri Sep 04, 2015 6:48 am

Do you mind moving the current release link closer to the top? Preferably so it can be seen immediately upon clicking on the thread.

I am quite aware of the difficulties of solo programming when you run into a hard to identify bug (rpg maker has stopped working, no other error message ;-; ). I imagine if bug identifying is your problem itd be pretty easy to get a few people who dont mind being uncredited to look through the game to figure out the errors. If not start using lines like p "check 1" all over your code so you can quickly pinpoint where it breaks. I very much respect your attitude of getting what you consider a worthwhile amount of content out before you try to get money. Whenever i start a solo project i pretty much want to finish it before i even tell people because im afraid il end up abandoning it and leaving people pissed.

Good luck and keep up the hard work. It sounds like most of your game systems are in place and after that it should be comparatively smooth sailing (until you realize you want to add that one little feature and then everything breaks).
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby RandomGuy2599 » Tue Sep 15, 2015 2:46 am

I was kidding when I said December, you know?:P
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby SquallLion » Sun Sep 20, 2015 2:01 pm

good to know: old(s) save(s) aint supported (because new 'scripts' and 'engine edited)
can't wait for the chapter 01!
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby YummyTiger » Sun Sep 20, 2015 7:34 pm

@SquallLion: Well, I haven't given up on save game transfers down the line. I've got a few ideas on how it might work using external script files, but I need to get the chapter 1 released. I've been immersed in drawing the event CGs this month. I am not the speediest artist, so the amount of work involved takes time. Perhaps I should have been a little more restrictive when planning out the number of CG events :-)

@RandomGuy: I know, but I did like that deadline. Given my propensity to procrastinate a bit and miss deadlines, December sounded pretty good!

@YSlayer: I'm not sure that p "check 1" works in RPG Maker. If so, it goes to show my limited programming ability in that I wouldn't know how to use it anyways.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Denxa » Mon Sep 21, 2015 8:01 pm

YummyTiger Wrote:@SquallLion: Well, I haven't given up on save game transfers down the line. I've got a few ideas on how it might work using external script files, but I need to get the chapter 1 released. I've been immersed in drawing the event CGs this month. I am not the speediest artist, so the amount of work involved takes time. Perhaps I should have been a little more restrictive when planning out the number of CG events :-)


Strange as it might be to say, you may want to ask the person who made the Five Nights at Freddy's parody RPG, Five Nights at Fuckboy's about that. Those games were made in RPG Maker, and the creator was able to make it so that you could transfer your save from the first game to the second game simply by copy/pasting a finished save file from the first game into the saves folder of the second game's directory. I don't know how much is going on there from a programming perspective, but it's definitely something that can be done in RPG Maker.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby RandomGuy2599 » Tue Sep 22, 2015 5:38 am

Fight nights at Fuckboys...what.

And everytime I see this topic updated, a part of me dares to hope.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby YummyTiger » Tue Sep 22, 2015 7:28 am

Denxa Wrote:Strange as it might be to say, you may want to ask the person who made the Five Nights at Freddy's parody RPG, Five Nights at Fuckboy's about that. Those games were made in RPG Maker, and the creator was able to make it so that you could transfer your save from the first game to the second game simply by copy/pasting a finished save file from the first game into the saves folder of the second game's directory. I don't know how much is going on there from a programming perspective, but it's definitely something that can be done in RPG Maker.


Thanks for the information. I know it can be done, but the more complex a game becomes, the harder it is to achieve. In many games, the key thing is once your database is set (items, skills, states, etc.) saves will work. Really, you can add entries to the database, but modifying anything means that the previous saves will have the previous version. This is where some issues arise. I could get around the database issue most likely.

My problem is actually custom scripts. I use scripts that add a quest manager, achievements, etc. When I add quests and achievements to those scripts, they are only properly updated when a new game is started. With more programming know-how, you can have the scripts stored in an external file, and then have the game check the file for changes. I've got a test version of one of the scripts to play around with and learn from, but it will take time.

It can be done, but RPG Maker is definitely not conducive to save game transfers between versions.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby RandomGuy2599 » Sat Oct 17, 2015 4:16 pm

Wow, you plan to have Chapter 2 done by the end of the year?

But we're almost in November and no Chapter 1...you shouldn't overwork yourself man.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby YummyTiger » Sun Oct 18, 2015 5:25 pm

RandomGuy2599 Wrote:Wow, you plan to have Chapter 2 done by the end of the year?

But we're almost in November and no Chapter 1...you shouldn't overwork yourself man.


No, I want to have chapter 2 done by the end of the year. Heck, I wanted to have the whole game done by last August :-)

Believe me, development time between chapters will be a fraction of what chapter 1 has taken. It really is just art, dialogue, eventing, and mapping at that point. All of those are much smoother. Well, I guess there will still be some balancing as new enemies get added. Yes, it is probably overly optimistic, but I noted that it is NOT a release date, but just my goal. We'll see, if it happens I'm sure nobody will complain.

On a side note, you December prediction is getting dangerously close to accurate :D
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Souleon » Mon Oct 19, 2015 8:08 am

I quite enjoy the game, I have found only one wee bit of a glitch. All of the cutscene with the drunken friend won't work if she is naked, but since I kinda had to force that through some backdooring, I shouldn't be surprised not everything works right when naked.
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