Spoiler (click to show/hide):
You cast your spell on yourself, (Roll: 4 [Intelligence: 13 divided by 1/4 = 4, non-combat situation = 6] = 10) and rise up, though you accidentally muck up a bit as your left wing would be slightly heavier than it was supposed to be. A quick fix later, you fly up into the sky, presenting yourself like a crowning blue jewel. Peering around intently past the desert, you see quite a few things. One of them being, if you headed straight, you'd run into an extremely long, wide open field, filled with green, lush grass. To the left of that is another field, strikingly similar with the exception of the grass being a tan color, reminiscent of wheat. Conjoining both of those on the very far side, is the beginnings of a forest. The exact details inside of the forest however, are unbeknownst to you due to the curvature of the Earth. It's just that you realize, damn. That's far away.
(Encounter roll: 1!) Seeing nothing else of interest however, either in the skies or on the land itself, you lower yourself to the ground and de-activate your spell. You can feel the toll of it scratching at the back of your mind, but with your incredible pool of mana, it's quickly suppressed. It'll take a lot more than using that to wear you down. In any case, no matter where you decide to go, you see three figures on horseback in the very far distance. Due to your size, you don't expect them to see you, but your color may in fact give you away. Never the less, the figures look to be heading straight for you. You expect you have at least ten minutes before they're on top of you, and the decision is yours on what you want to do.
Status:
Health: 21/21 (20+1)
Mind: Clear.
Nutriments: Perfectly healthy.
Affects: Blessed (+1 to all stats)
Physical Arsenal: Je'bahdi Crystal, loaded with: 20 copper, 5 silver.
Mental Arsenal: Decoy, Terrify, Enthrall, Paralysis, Manipulate Gravity, Manipulate Attraction, Manipulate Time, Spacial Displacement, Spacial Partitioning.
Equipment: Short sword in perfect condition, the blade gleaming with a beautiful edge, steel in its make. A simple leather belt and scabbard with a few pouches, being in not very good quality, a few of the pouches frayed to the point of uselessness. A loin cloth, and a bandolier in good condition, not needing repair.
Core:
Strength - 1 (+1)
Dexterity - 5 (+1)
Constitution - 1 (+1)
Intelligence - 12 (+1)
Charisma - 2 (+1)
Perception - 3 (+1)
Luck - 5 (+1)
Corruption – 0
You cast your spell on yourself, (Roll: 4 [Intelligence: 13 divided by 1/4 = 4, non-combat situation = 6] = 10) and rise up, though you accidentally muck up a bit as your left wing would be slightly heavier than it was supposed to be. A quick fix later, you fly up into the sky, presenting yourself like a crowning blue jewel. Peering around intently past the desert, you see quite a few things. One of them being, if you headed straight, you'd run into an extremely long, wide open field, filled with green, lush grass. To the left of that is another field, strikingly similar with the exception of the grass being a tan color, reminiscent of wheat. Conjoining both of those on the very far side, is the beginnings of a forest. The exact details inside of the forest however, are unbeknownst to you due to the curvature of the Earth. It's just that you realize, damn. That's far away.
(Encounter roll: 1!) Seeing nothing else of interest however, either in the skies or on the land itself, you lower yourself to the ground and de-activate your spell. You can feel the toll of it scratching at the back of your mind, but with your incredible pool of mana, it's quickly suppressed. It'll take a lot more than using that to wear you down. In any case, no matter where you decide to go, you see three figures on horseback in the very far distance. Due to your size, you don't expect them to see you, but your color may in fact give you away. Never the less, the figures look to be heading straight for you. You expect you have at least ten minutes before they're on top of you, and the decision is yours on what you want to do.
Status:
Health: 21/21 (20+1)
Mind: Clear.
Nutriments: Perfectly healthy.
Affects: Blessed (+1 to all stats)
Physical Arsenal: Je'bahdi Crystal, loaded with: 20 copper, 5 silver.
Mental Arsenal: Decoy, Terrify, Enthrall, Paralysis, Manipulate Gravity, Manipulate Attraction, Manipulate Time, Spacial Displacement, Spacial Partitioning.
Equipment: Short sword in perfect condition, the blade gleaming with a beautiful edge, steel in its make. A simple leather belt and scabbard with a few pouches, being in not very good quality, a few of the pouches frayed to the point of uselessness. A loin cloth, and a bandolier in good condition, not needing repair.
Core:
Strength - 1 (+1)
Dexterity - 5 (+1)
Constitution - 1 (+1)
Intelligence - 12 (+1)
Charisma - 2 (+1)
Perception - 3 (+1)
Luck - 5 (+1)
Corruption – 0
Lilly:
Spoiler (click to show/hide):
You frown. Fighting so early into the Crusade was not what you had in mind, but it may be unavoidable right now. You attempt to silently creep around the orc, (Roll: 12) and succeed, putting yourself in a collection of bushes as you slowly draw an arrow from your quiver, nocking it and drawing the string back. The orc's back is to you as he continues sniffing around, and as soon as you have a shot, you take it. Flunggg! An arrow flies towards the Orc, (Roll: 11) hitting him in the chest, though it looks like you missed his vital spot by just an inch. He yelps in pain, clutching the arrow then breaking it off, before he focuses on you-- Firing another arrow! You whip your hand back and grab the shaft, (Roll: 16) the wood responding well despite its poor nature, and nock it against your bow. You draw the string back, and let loose the arrow once more at the orc too stunned to move again. (Roll: 14) This time, you get him. Your arrow strikes deep in his heart, and he gasps for only a second. In the next second, he slowly tips back until he falls roughly against the ground. Whatever items he had on you, they're yours now, if you wish to take them.
Walking up to the corpse, you see that both of your arrows are ruined. You will have to get or buy more very soon.
Status:
Health: 24/24 (23+1)
Mind: Pure.
Nutriments: Perfectly healthy.
Affects: Blessed (+1 to all stats)
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: None.
Equipment: A shortbow of expert make. Leather armor of beautiful design and quality. Five horrendously-crafted arrows in a quiver. A silver Steelsong dagger.
Core:
Strength - 2 (+1)
Dexterity - 8 (+1)
Constitution - 3 (+1)
Intelligence - 3 (+1)
Charisma - 4 (+1)
Perception - 5 (+1)
Luck - 4 (+1)
Corruption - 0
You frown. Fighting so early into the Crusade was not what you had in mind, but it may be unavoidable right now. You attempt to silently creep around the orc, (Roll: 12) and succeed, putting yourself in a collection of bushes as you slowly draw an arrow from your quiver, nocking it and drawing the string back. The orc's back is to you as he continues sniffing around, and as soon as you have a shot, you take it. Flunggg! An arrow flies towards the Orc, (Roll: 11) hitting him in the chest, though it looks like you missed his vital spot by just an inch. He yelps in pain, clutching the arrow then breaking it off, before he focuses on you-- Firing another arrow! You whip your hand back and grab the shaft, (Roll: 16) the wood responding well despite its poor nature, and nock it against your bow. You draw the string back, and let loose the arrow once more at the orc too stunned to move again. (Roll: 14) This time, you get him. Your arrow strikes deep in his heart, and he gasps for only a second. In the next second, he slowly tips back until he falls roughly against the ground. Whatever items he had on you, they're yours now, if you wish to take them.
Walking up to the corpse, you see that both of your arrows are ruined. You will have to get or buy more very soon.
Status:
Health: 24/24 (23+1)
Mind: Pure.
Nutriments: Perfectly healthy.
Affects: Blessed (+1 to all stats)
Physical Arsenal: Je'bahdi Crystal.
Mental Arsenal: None.
Equipment: A shortbow of expert make. Leather armor of beautiful design and quality. Five horrendously-crafted arrows in a quiver. A silver Steelsong dagger.
Core:
Strength - 2 (+1)
Dexterity - 8 (+1)
Constitution - 3 (+1)
Intelligence - 3 (+1)
Charisma - 4 (+1)
Perception - 5 (+1)
Luck - 4 (+1)
Corruption - 0
Yvria:
Spoiler (click to show/hide):
The orc glares down at you as you speak, gently pushing up on his foot as you do so. The somewhat confused look on his face is apparent as he looks around for a moment, as if searching for someone else. He then glares down at you, evidently looking angry now. "Who she?! No see anyone else! Tell now!" He roars, evidently not picking up the fact that you speak in the third-person. He reaches down and grabs your throat with both hands, then slowly drags you up off the ground until you're at your tippy-toes. He strengthens his grip on you slightly so that your neck is starting to hurt, though you can still clearly speak. He glares up at you, "Talk!"
Status:
Health: 25/25 (24+1)
Mind: Slightly panicking.
Nutriments: Perfectly healthy.
Affects: Blessed (+1 to all stats)
Physical Arsenal: Je'bahdi Crystal, loaded with: 20 copper, 5 silver.
Mental Arsenal: None.
Equipment: Light leather armor in poor condition, one of the straps along the left breast being incredibly worn and nearly falling off. The pouches along the armor not doing much better, one of them completely ripped out of the bottom. Simple animal-hide clothing and undergarments. A small-sized rucksack in good condition, able to hold a healthy amount of items. Two daggers in alright condition, though they could definitely use some maintenance.
Core:
Strength - 3 (+1)
Dexterity - 5 (+1)
Constitution - 3 (+1)
Intelligence - 4 (+1)
Charisma - 6 (+1)
Perception - 6 (+1)
Luck - 1 (+1)
Corruption – 0
The orc glares down at you as you speak, gently pushing up on his foot as you do so. The somewhat confused look on his face is apparent as he looks around for a moment, as if searching for someone else. He then glares down at you, evidently looking angry now. "Who she?! No see anyone else! Tell now!" He roars, evidently not picking up the fact that you speak in the third-person. He reaches down and grabs your throat with both hands, then slowly drags you up off the ground until you're at your tippy-toes. He strengthens his grip on you slightly so that your neck is starting to hurt, though you can still clearly speak. He glares up at you, "Talk!"
Status:
Health: 25/25 (24+1)
Mind: Slightly panicking.
Nutriments: Perfectly healthy.
Affects: Blessed (+1 to all stats)
Physical Arsenal: Je'bahdi Crystal, loaded with: 20 copper, 5 silver.
Mental Arsenal: None.
Equipment: Light leather armor in poor condition, one of the straps along the left breast being incredibly worn and nearly falling off. The pouches along the armor not doing much better, one of them completely ripped out of the bottom. Simple animal-hide clothing and undergarments. A small-sized rucksack in good condition, able to hold a healthy amount of items. Two daggers in alright condition, though they could definitely use some maintenance.
Core:
Strength - 3 (+1)
Dexterity - 5 (+1)
Constitution - 3 (+1)
Intelligence - 4 (+1)
Charisma - 6 (+1)
Perception - 6 (+1)
Luck - 1 (+1)
Corruption – 0
Vyn:
Spoiler (click to show/hide):
You can't help but let out a groan as one of the goblins' cocks to your left, the one you would be jerking off, suddenly yelps and thrusts his hips forwards, his cock suddenly spurting over your face and covering a bit of your eye. You're helpless to accept the fact that this is turning you on, and your nether regions, easily the most honest part of your body, are growing wet enough to let out lewd shlicks with every thrust from the goblin's thick dick. The one to your left that just came all over your face sighs as he moves in front of you-- Though he's still hard! As the second goblin continues to rigorously fuck your face, the one that just arrived laughs and bumps him with his elbow. "Shaaaaare~!" The goblin with his cock in your mouth laughs, then moves aside slightly without letting his dick slip free. All too soon, another cock is presented to you, before your mouth is forced open widely-- Only to be speared by the second. Now, two goblin shafts are forcing their way into your mouth, begging to be sucked on to release more of their eager seed straight into your tummy.
The one rigorously fucking your cunt is panting heavily by now, gripping your thighs with need as his claws dig into your soft thighs, drawing a bit of blood as he suddenly yelps and cums, his thick, white splooge flooding your pussy with its warmth. (+3 corruption) His thrusts grow erratic, and after a few seconds, he sighs heavily in a very satisfied manner, then slowly pulls his hips back until his cock slips from your pussy, a gentle torrent of seed gathering down your asscrack. The cock you would have been jerking off to your right is suddenly pulled free from your grasp and then replaced with the one who just raped you, and you're not aware of the goblin's location until another slippery cock is prodding at your sex. But wait...It's starting to go lower...Drifting between the cheeks of your ass, the tip of his thick cock presses against your sphincter and starts roughly forcing its' way in, pushing against you with an animalistic passion.
With a sweet moan from the goblin and a likely scream of pain from you, his cock pops inside your ass and he thrusts as hard as he can to utterly bottom out inside of you, his balls resting against your cum-stained lower cheeks. Despite this, you can hardly stop yourself from jerking the two goblins near you, much less stop sucking on the two cocks in your mouth.
Status:
Health: 21/25 (24+1)
Mind: Panicking. Horny. (-1 to Intelligence)
Nutriments: A bit parched.
Physical Arsenal: Je'bahdi Crystal, loaded with: 20 copper, 5 silver.
Mental Arsenal: Nature's Nourishment, Zephyr's Whisper, Charm Animal.
Affects: Blessed (+1 to all stats) Elf race (Passive mana regeneration along with a slightly larger mana pool.)
Equipment: Light armor in perfect condition. A satchel in good shape, filled with: Blueberries.
Core:
Strength – 5 (+1)
Dexterity - 5 (+1)
Constitution – 4 (+1)
Intelligence – 5
Charisma – 3 (+1)
Luck – 3 (+1)
Corruption - 3
You can't help but let out a groan as one of the goblins' cocks to your left, the one you would be jerking off, suddenly yelps and thrusts his hips forwards, his cock suddenly spurting over your face and covering a bit of your eye. You're helpless to accept the fact that this is turning you on, and your nether regions, easily the most honest part of your body, are growing wet enough to let out lewd shlicks with every thrust from the goblin's thick dick. The one to your left that just came all over your face sighs as he moves in front of you-- Though he's still hard! As the second goblin continues to rigorously fuck your face, the one that just arrived laughs and bumps him with his elbow. "Shaaaaare~!" The goblin with his cock in your mouth laughs, then moves aside slightly without letting his dick slip free. All too soon, another cock is presented to you, before your mouth is forced open widely-- Only to be speared by the second. Now, two goblin shafts are forcing their way into your mouth, begging to be sucked on to release more of their eager seed straight into your tummy.
The one rigorously fucking your cunt is panting heavily by now, gripping your thighs with need as his claws dig into your soft thighs, drawing a bit of blood as he suddenly yelps and cums, his thick, white splooge flooding your pussy with its warmth. (+3 corruption) His thrusts grow erratic, and after a few seconds, he sighs heavily in a very satisfied manner, then slowly pulls his hips back until his cock slips from your pussy, a gentle torrent of seed gathering down your asscrack. The cock you would have been jerking off to your right is suddenly pulled free from your grasp and then replaced with the one who just raped you, and you're not aware of the goblin's location until another slippery cock is prodding at your sex. But wait...It's starting to go lower...Drifting between the cheeks of your ass, the tip of his thick cock presses against your sphincter and starts roughly forcing its' way in, pushing against you with an animalistic passion.
With a sweet moan from the goblin and a likely scream of pain from you, his cock pops inside your ass and he thrusts as hard as he can to utterly bottom out inside of you, his balls resting against your cum-stained lower cheeks. Despite this, you can hardly stop yourself from jerking the two goblins near you, much less stop sucking on the two cocks in your mouth.
Status:
Health: 21/25 (24+1)
Mind: Panicking. Horny. (-1 to Intelligence)
Nutriments: A bit parched.
Physical Arsenal: Je'bahdi Crystal, loaded with: 20 copper, 5 silver.
Mental Arsenal: Nature's Nourishment, Zephyr's Whisper, Charm Animal.
Affects: Blessed (+1 to all stats) Elf race (Passive mana regeneration along with a slightly larger mana pool.)
Equipment: Light armor in perfect condition. A satchel in good shape, filled with: Blueberries.
Core:
Strength – 5 (+1)
Dexterity - 5 (+1)
Constitution – 4 (+1)
Intelligence – 5
Charisma – 3 (+1)
Luck – 3 (+1)
Corruption - 3
Umbrage:
Spoiler (click to show/hide):
Unfortunately, your estimates of the village's distance was wrong. It is, in fact, far away. Very far away. You expect it'd take you until nightfall to get there if you were walking by your lonesome without stopping, much less carrying this bandit with you. You continue to walk towards the village, the sun slowly falling in the sky yet day was as bright as ever. If you continue carrying him, you're not going to reach the village by nightfall, and risk leaving yourself open to ambush. Though of course, he's a human being too, and you couldn't just leave him...Or could you?
You open the pouch of coins and take your crystal into your hand, then think of the words: Ultima Treasury. You drop the coins into your hand as the crystal lights up, and you deposit the ten copper into your account.
Status:
Health: 25/25 (24+1)
Mind: Slightly fatigued.
Nutriments: Famished.. Thirsty.. Slightly fatigued.
Affects: Blessed (+1 to all stats)
Physical Arsenal: Je'bahdi Crystal, loaded with: 30 copper, 5 silver.
Mental Arsenal: Pulse wave, Regeneration, Shatter Barrier.
Equipment: Leather armor in poor condition, save for the chestpiece. Leather vambraces in good condition. Modified custom-made canesword in perfect condition and quality.
Core:
Strength – 5 (+1)
Dexterity - 9 (+1)
Constitution - 4 (+1)
Intelligence - 5 (+1)
Charisma - 1 (+1)
Perception - 3 (+1)
Luck - 2 (+1)
Corruption - 0
Unfortunately, your estimates of the village's distance was wrong. It is, in fact, far away. Very far away. You expect it'd take you until nightfall to get there if you were walking by your lonesome without stopping, much less carrying this bandit with you. You continue to walk towards the village, the sun slowly falling in the sky yet day was as bright as ever. If you continue carrying him, you're not going to reach the village by nightfall, and risk leaving yourself open to ambush. Though of course, he's a human being too, and you couldn't just leave him...Or could you?
You open the pouch of coins and take your crystal into your hand, then think of the words: Ultima Treasury. You drop the coins into your hand as the crystal lights up, and you deposit the ten copper into your account.
Status:
Health: 25/25 (24+1)
Mind: Slightly fatigued.
Nutriments: Famished.. Thirsty.. Slightly fatigued.
Affects: Blessed (+1 to all stats)
Physical Arsenal: Je'bahdi Crystal, loaded with: 30 copper, 5 silver.
Mental Arsenal: Pulse wave, Regeneration, Shatter Barrier.
Equipment: Leather armor in poor condition, save for the chestpiece. Leather vambraces in good condition. Modified custom-made canesword in perfect condition and quality.
Core:
Strength – 5 (+1)
Dexterity - 9 (+1)
Constitution - 4 (+1)
Intelligence - 5 (+1)
Charisma - 1 (+1)
Perception - 3 (+1)
Luck - 2 (+1)
Corruption - 0
Ezra:
Spoiler (click to show/hide):
You decide to head to the river after all, leaving the path and making sure to keep it to your back so you can find it after you finish slaking your thirst. You head on for some time, though no longer than five minutes. You finally come up to the river, and you see that it would be roughly 10 feet across, and 5 feet deep. You have a strong feeling that you could drink it without boiling it, and you would be perfectly fine. Slaking your thirst, you stand up and are just about to leave, before you spot something peculiar. A green, headless body, drifting down the river. It looks to be a goblin, one that was freshly killed not twenty minutes ago. You frown, looking up the river briefly, but can't see anything. Perhaps if you were to investigate, you could find the source of the apparent battle. Or, you could just as easily go back to the path. The choice, as always, is yours.
Status:
Health: 30/30 (27+2+1)
Mind: Clear.
Nutriments: Slightly famished.
Affects: Blessed (+1 to all stats) Venombrawlers (+2 to health)
Physical Arsenal: Je'bahdi Crystal, loaded with: 4 silver.
Mental Arsenal: None.
Equipment: Flimsy heavy gauntlets. Light cloth armor in good condition. A well-made, well-maintained dagger. A backpack, containing: Ulmnioson fruit.
Core:
Strength – 7 (+1)
Dexterity - 7 (+1)
Constitution - 6 (+1)
Intelligence - 2 (+1)
Charisma - 2 (+1)
Perception - 4 (+1)
Luck - 1 (+1)
Corruption - 5
You decide to head to the river after all, leaving the path and making sure to keep it to your back so you can find it after you finish slaking your thirst. You head on for some time, though no longer than five minutes. You finally come up to the river, and you see that it would be roughly 10 feet across, and 5 feet deep. You have a strong feeling that you could drink it without boiling it, and you would be perfectly fine. Slaking your thirst, you stand up and are just about to leave, before you spot something peculiar. A green, headless body, drifting down the river. It looks to be a goblin, one that was freshly killed not twenty minutes ago. You frown, looking up the river briefly, but can't see anything. Perhaps if you were to investigate, you could find the source of the apparent battle. Or, you could just as easily go back to the path. The choice, as always, is yours.
Status:
Health: 30/30 (27+2+1)
Mind: Clear.
Nutriments: Slightly famished.
Affects: Blessed (+1 to all stats) Venombrawlers (+2 to health)
Physical Arsenal: Je'bahdi Crystal, loaded with: 4 silver.
Mental Arsenal: None.
Equipment: Flimsy heavy gauntlets. Light cloth armor in good condition. A well-made, well-maintained dagger. A backpack, containing: Ulmnioson fruit.
Core:
Strength – 7 (+1)
Dexterity - 7 (+1)
Constitution - 6 (+1)
Intelligence - 2 (+1)
Charisma - 2 (+1)
Perception - 4 (+1)
Luck - 1 (+1)
Corruption - 5
Rukarra:
Spoiler (click to show/hide):
You continue along towards the village as you had previously planned, though the growing need between your legs can't be ignored. Your pants sometimes rub against your needy slit and in turn, you can't help but shudder slightly due to the feeling, and you only wish for more. (Encounter roll: 14) Up ahead, which you failed to recognize for one reason or another, is a guard with an iron helmet and chestpiece, along with leather greaves. He carries a pike with a sword sheathed along his side, and holds up his hand to stop you, one hand grasping along the pike firmly as if he would be prepared to point it at you. "Halt! This is the perimeter of the village of Gulmin! State your business, intentions, and drop all of your weapons!" He firmly commands. You estimate you're roughly thirty feet away from him as is.
You frown as your mind starts to feel a bit...Dirty. Apparently, even tasting a demon's cock will corrupt you.
Status:
Health: 29/30 (27+2+1)
Mind: Lust-crazed. (-1 Intelligence)
Nutriments: Hungry. A bit parched.
Affects: Blessed (+1 to all stats)
Physical Arsenal: Je'bahdi Crystal, loaded with: 20 copper, 5 silver.
Mental Arsenal: None.
Equipment: Two battles axes, in masterful condition. Rusty, weak iron pauldrons. Leather bra and pants maintained perfectly.
Core:
Strength – 8 (+1)
Dexterity - 5 (+1)
Constitution - 6 (+1)
Intelligence - 2
Charisma - 1 (+1)
Perception - 5 (+1)
Luck - 4 (+1)
Corruption - 3
You continue along towards the village as you had previously planned, though the growing need between your legs can't be ignored. Your pants sometimes rub against your needy slit and in turn, you can't help but shudder slightly due to the feeling, and you only wish for more. (Encounter roll: 14) Up ahead, which you failed to recognize for one reason or another, is a guard with an iron helmet and chestpiece, along with leather greaves. He carries a pike with a sword sheathed along his side, and holds up his hand to stop you, one hand grasping along the pike firmly as if he would be prepared to point it at you. "Halt! This is the perimeter of the village of Gulmin! State your business, intentions, and drop all of your weapons!" He firmly commands. You estimate you're roughly thirty feet away from him as is.
You frown as your mind starts to feel a bit...Dirty. Apparently, even tasting a demon's cock will corrupt you.
Status:
Health: 29/30 (27+2+1)
Mind: Lust-crazed. (-1 Intelligence)
Nutriments: Hungry. A bit parched.
Affects: Blessed (+1 to all stats)
Physical Arsenal: Je'bahdi Crystal, loaded with: 20 copper, 5 silver.
Mental Arsenal: None.
Equipment: Two battles axes, in masterful condition. Rusty, weak iron pauldrons. Leather bra and pants maintained perfectly.
Core:
Strength – 8 (+1)
Dexterity - 5 (+1)
Constitution - 6 (+1)
Intelligence - 2
Charisma - 1 (+1)
Perception - 5 (+1)
Luck - 4 (+1)
Corruption - 3
Gaen:
Spoiler (click to show/hide):
As soon as you hear the scream, you immediately bolt up and collect your armor- Not donning it, but you sprint as fast and as carefully as you can towards the sound of the noise. (Roll: 2) Unfortunately, you trip on a root and break it with the sheer power of your movements, though you fall and your chin kisses the dirt. It doesn't injure you due to the ground being particularly soft, but it wastes a few precious seconds. You immediately jump back up and continue sprinting at a breakneck pace, before you slow down as the screams would be gone now. Never the less, you're confident of your abilities to track, and you continue on in the direction that you heard of, taking care to be especially silent in case it would be a trap.
Coming through the trees, you rest against one and peer out in a small clearing right next to the river. There's a collection of goblins- Naked ones-, about five of them in a loose huddle of sorts. You frown as you see this, not particularly making sense out of anything, until one of them yelps and bucks his hips forwards, then sighs in a satisfied manner. He then pulls his hips back, and moves to the side...Which would then reveal a woman coughing up a thick white liquid out of her mouth, only to then be replaced by another goblin, who proceeds to fuck her face, who is then joined by another as they both use her mouth. You're watching someone get gang-raped by goblins, and you suspect that this is the same woman who killed the other two. You frown. She could be one of the Crusaders, though she could even be indoctrinated to your side if you save her. Or, it could all be a trap. Decisions...
You can't help but get a little horny from watching the lewd display.
Status:
Health: 26/31 (29+2)
Mind: A bit randy.
Nutriments: Slightly famished.
Affects: Blessed (+1 to all stats) Venombrawler (+2 to health)
Physical Arsenal: Je'bahdi Crystal, loaded with: 20 copper, 5 silver.
Mental Arsenal: Killer Instincts, Iron Will, Bloodlust, Outcast, Weakened by the Sun, Dark Urges. (All passives.)
Equipment: A perfectly-made and maintained axe. A dull shortsword with a sheath. A hunting knife in average condition. Patchy, slightly weakened leather armor, missing an arm completely. The existing arm on the armor is home to several gashes and teeth marks. Three bolas, one being infused with magic, the other two of masterful make. A well-crafted, slightly curved shortsword.
Core:
Strength - 8
Dexterity - 5
Constitution - 7
Intelligence – 4 (+1)
Charisma - 1 (+1)
Perception - 5 (+1)
Luck - 1 (+1)
Corruption - 3
As soon as you hear the scream, you immediately bolt up and collect your armor- Not donning it, but you sprint as fast and as carefully as you can towards the sound of the noise. (Roll: 2) Unfortunately, you trip on a root and break it with the sheer power of your movements, though you fall and your chin kisses the dirt. It doesn't injure you due to the ground being particularly soft, but it wastes a few precious seconds. You immediately jump back up and continue sprinting at a breakneck pace, before you slow down as the screams would be gone now. Never the less, you're confident of your abilities to track, and you continue on in the direction that you heard of, taking care to be especially silent in case it would be a trap.
Coming through the trees, you rest against one and peer out in a small clearing right next to the river. There's a collection of goblins- Naked ones-, about five of them in a loose huddle of sorts. You frown as you see this, not particularly making sense out of anything, until one of them yelps and bucks his hips forwards, then sighs in a satisfied manner. He then pulls his hips back, and moves to the side...Which would then reveal a woman coughing up a thick white liquid out of her mouth, only to then be replaced by another goblin, who proceeds to fuck her face, who is then joined by another as they both use her mouth. You're watching someone get gang-raped by goblins, and you suspect that this is the same woman who killed the other two. You frown. She could be one of the Crusaders, though she could even be indoctrinated to your side if you save her. Or, it could all be a trap. Decisions...
You can't help but get a little horny from watching the lewd display.
Status:
Health: 26/31 (29+2)
Mind: A bit randy.
Nutriments: Slightly famished.
Affects: Blessed (+1 to all stats) Venombrawler (+2 to health)
Physical Arsenal: Je'bahdi Crystal, loaded with: 20 copper, 5 silver.
Mental Arsenal: Killer Instincts, Iron Will, Bloodlust, Outcast, Weakened by the Sun, Dark Urges. (All passives.)
Equipment: A perfectly-made and maintained axe. A dull shortsword with a sheath. A hunting knife in average condition. Patchy, slightly weakened leather armor, missing an arm completely. The existing arm on the armor is home to several gashes and teeth marks. Three bolas, one being infused with magic, the other two of masterful make. A well-crafted, slightly curved shortsword.
Core:
Strength - 8
Dexterity - 5
Constitution - 7
Intelligence – 4 (+1)
Charisma - 1 (+1)
Perception - 5 (+1)
Luck - 1 (+1)
Corruption - 3
Kiera:
Spoiler (click to show/hide):
You grit your teeth as you could almost hear the scoldings of your father. Regardless, there's no time to think-- Action is the only word you know at the moment. Withdrawing your crossbow, you lay against the ground on your side of sorts, and irritatingly glare down the sights at the 'humans' in the distance. (Roll: 14 [Perception: 8 divided by 1/4 = 2] = 16) You manage to hone yourself to stare down the sights despite the pain you're feeling, and get ready to loose a bolt at one of the creature's heads. Fwump! The bolt is sent flying, (Roll: 18) and it hits right between the eyes of one of the leading humans, busting its' skull inside of its head as the force of the bolt causes it to fly backwards, sending two of the individuals to the ground. You reload a bolt and then aim up again, and once more, firing. This time, you aim for the knee caps, (Roll: 12) and hit, severing the joint in one of their legs, causing it to fall to the ground. You aim again, testing a theory to whether they'd be zombies or not. You aim for the heart of one, and fire your crossbow. (Roll: 10) Dammit. The bolt doesn't land in the human's heart, but it lets out a groan and falls to the ground regardless, dead. Interesting, so they're not legitimate zombies, it's like they're a husk of their former selves...You remember Jo'rahn's warnings about venturing too close to the Corrupted lands at night, and shiver at the thought of becoming one of these soulless abominations.
Firing again and again, the majority of your volleys (Roll: 19) all hit their mark, taking down each and every human one by one. You sigh heavily as the pain in your ankle is starting to fade, you at least can move it again. Walking however, might still be out of the question.
Status:
Health: 26/28 (25+2+1)
Mind: Clear.
Nutriments: A bit parched.
Affects: Blessed (+1 to all stats) Venombrawler (+2 to health) Twisted ankle (Can't walk!)
Physical Arsenal: Je'bahdi Crystal, loaded with: 110 copper, 5 silver.
Mental Arsenal: None.
Equipment: Leather armor in very poor condition. A black fur cloak. A well-maintained crossbow. A somewhat dull knife. Snares, ropes, and crossbow bolts in excellent condition. A small green lizard-like corpse. A small pouch, containing: A white, mottled egg.
Core:
Strength - 3 (+1)
Dexterity - 8 (+1)
Constitution - 5 (+1)
Intelligence - 5 (+1)
Charisma - 1 (+1)
Perception - 7 (+1)
Luck - 1 (+1)
Corruption - 5
You grit your teeth as you could almost hear the scoldings of your father. Regardless, there's no time to think-- Action is the only word you know at the moment. Withdrawing your crossbow, you lay against the ground on your side of sorts, and irritatingly glare down the sights at the 'humans' in the distance. (Roll: 14 [Perception: 8 divided by 1/4 = 2] = 16) You manage to hone yourself to stare down the sights despite the pain you're feeling, and get ready to loose a bolt at one of the creature's heads. Fwump! The bolt is sent flying, (Roll: 18) and it hits right between the eyes of one of the leading humans, busting its' skull inside of its head as the force of the bolt causes it to fly backwards, sending two of the individuals to the ground. You reload a bolt and then aim up again, and once more, firing. This time, you aim for the knee caps, (Roll: 12) and hit, severing the joint in one of their legs, causing it to fall to the ground. You aim again, testing a theory to whether they'd be zombies or not. You aim for the heart of one, and fire your crossbow. (Roll: 10) Dammit. The bolt doesn't land in the human's heart, but it lets out a groan and falls to the ground regardless, dead. Interesting, so they're not legitimate zombies, it's like they're a husk of their former selves...You remember Jo'rahn's warnings about venturing too close to the Corrupted lands at night, and shiver at the thought of becoming one of these soulless abominations.
Firing again and again, the majority of your volleys (Roll: 19) all hit their mark, taking down each and every human one by one. You sigh heavily as the pain in your ankle is starting to fade, you at least can move it again. Walking however, might still be out of the question.
Status:
Health: 26/28 (25+2+1)
Mind: Clear.
Nutriments: A bit parched.
Affects: Blessed (+1 to all stats) Venombrawler (+2 to health) Twisted ankle (Can't walk!)
Physical Arsenal: Je'bahdi Crystal, loaded with: 110 copper, 5 silver.
Mental Arsenal: None.
Equipment: Leather armor in very poor condition. A black fur cloak. A well-maintained crossbow. A somewhat dull knife. Snares, ropes, and crossbow bolts in excellent condition. A small green lizard-like corpse. A small pouch, containing: A white, mottled egg.
Core:
Strength - 3 (+1)
Dexterity - 8 (+1)
Constitution - 5 (+1)
Intelligence - 5 (+1)
Charisma - 1 (+1)
Perception - 7 (+1)
Luck - 1 (+1)
Corruption - 5