The Order of Light

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The Order of Light

Postby Deva » Sun Aug 16, 2015 1:59 am

Find the game up to date on the blog here:http://pervyfantasyproductions.blogspot.de/p/the-order-of-light.html

Game engine: RPG Maker VX Ace

Setting:
High Fantasy

Adult themes: Female, Sub protagonist, F/F, F/M, F/Trans Mind control, Corruption, Bimbofication, Monstergirls, Fetish outfits, Female Dominant, Male dominant

Short plot Synposis: After losing her Parents, Niltaru gets adopted by the master of the Order of Light, an order of Knights that try to protect the world from Monsters and witches. On the day of her Initiation, something terrible happens. A witch of unknown power, which had been captured by the order, frees herself and Begins to enslave everyone. Can Niltaru stop her, or will she fall for her?

Naughty preview pics:

Image
Spoiler for More:
Spoiler (click to show/hide):

ImageImage


Hope you enjoys!
Last edited by Deva on Thu May 19, 2016 8:02 am, edited 4 times in total.
~Why did we need 33 others before we came up with rule 34?~
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Re: The Order of Light

Postby Bremen Mask » Sun Aug 16, 2015 7:07 am

Awesome, another game from you guys.

I noticed a glitch in the beginning of the game. In the intro you can see the two graves in the top left corner of the screen. After Siegfried buries the bodies, the bodies appear in the top left corner where the graves from before were.
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Re: The Order of Light

Postby kvier » Sun Aug 16, 2015 11:35 pm

A similar mistake happens again later when you're watching the cutscene between (antagonist) and (random bystander) right after you finish Barnia.
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Re: The Order of Light

Postby hoboy » Mon Aug 17, 2015 4:55 am

I must say I am enjoying the work - both this and TLDH. Quite polished all in all. I have made it to the wind guardian so far (and died twice so far - will keep trying). One question - is the pub in the town (the bunny club) completable? I always either get roped into working, and then exploring the dungeon. No way out of the dungeon without bimbofication that I can see...can't fight or use the exit...
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Re: The Order of Light

Postby kvier » Mon Aug 17, 2015 7:21 am

The bunny club is completable, but you might have to save scum.
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Re: The Order of Light

Postby CloudRipper » Mon Aug 17, 2015 11:13 am

I gotta say, other than the glitches, random spelling mistakes and some words running off the edge of the text box, its a really well made game so far. Though one thing Id love to see, is maybe set something up where for some scenarios instead of it being a game over, you actually can run the corrupted path like in the beginning some before you corrupt the sword. Just an idea
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Re: The Order of Light

Postby Deva » Mon Aug 17, 2015 10:07 pm

kvier Wrote:The bunny club is completable, but you might have to save scum.


I never found it that hard

@The others: I've forwarded this topic to the game creator, This are not my bugs to fix. pfew!(eventually they might be, but.. thats in the future :P )
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Re: The Order of Light

Postby Felicity » Wed Aug 19, 2015 7:03 am

I jumped for joy after learning that you can be corrupted but I wish you can play on the corrupted side too instead of it just telling you what happened.
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Re: The Order of Light

Postby CloudRipper » Thu Aug 20, 2015 12:06 am

Felicity Wrote:I jumped for joy after learning that you can be corrupted but I wish you can play on the corrupted side too instead of it just telling you what happened.


I agree with this. That would be fun as well to corrupt the world. Maybe it will be a later build
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Re: The Order of Light

Postby Akkin » Sat Aug 22, 2015 3:03 pm

I found a big bug in the Aphrodite cave. It is important not to touch the gate at the entrance with the amulet. This blocks the game. (This character when he should not be there, not this character then it must be there, invisible character, scenario that is not running in the right order ...)

So, take the amulet and get out!
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Re: The Order of Light

Postby Monkeytoster » Sat Aug 22, 2015 9:58 pm

The game seems pretty expansive so far, and I've only run into a few difficult fights, and so far two puzzles that are very hard, one that I actually did by accident. (The mermaids) And another one that I cannot for the life of me get past. I have no clue how you're supposed to stop the priest from corrupting all the people in the church filled with black pentagrams. And it's necessary to purify the town.
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Re: The Order of Light

Postby Lord154 » Sun Aug 23, 2015 11:06 am

Hello all

Monkeytoster Wrote:The game seems pretty expansive so far, and I've only run into a few difficult fights, and so far two puzzles that are very hard, one that I actually did by accident. (The mermaids) And another one that I cannot for the life of me get past. I have no clue how you're supposed to stop the priest from corrupting all the people in the church filled with black pentagrams. And it's necessary to purify the town.


There is two white pentagrams, one in left side and one in the right side (this one is behind the down column and not easy to see). So cross from white pentagrams, don't interact with the people and go to priest and save him.

As for the mermaids, if you make the right amount of food, you don't need to solve the puzzle
The right amount is
Spoiler (click to show/hide):

8 (6 sailors + 2 Nil and Hilda)
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Re: The Order of Light

Postby Monkeytoster » Sun Aug 23, 2015 11:31 am

Lord154 Wrote:Hello all

Monkeytoster Wrote:The game seems pretty expansive so far, and I've only run into a few difficult fights, and so far two puzzles that are very hard, one that I actually did by accident. (The mermaids) And another one that I cannot for the life of me get past. I have no clue how you're supposed to stop the priest from corrupting all the people in the church filled with black pentagrams. And it's necessary to purify the town.


There is two white pentagrams, one in left side and one in the right side (this one is behind the down column and not easy to see). So cross from white pentagrams, don't interact with the people and go to priest and save him.

As for the mermaids, if you make the right amount of food, you don't need to solve the puzzle
The right amount is
Spoiler (click to show/hide):

8 (6 sailors + 2 Nil and Hilda)



I had made the correct amount of food by accident without even knowing about the mermaids, but the pentagrams were a nightmare.
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Re: The Order of Light

Postby Akkin » Mon Aug 24, 2015 7:41 pm

I'm addicted to this game and its history, but I find that is not always the bottom of things. Bernstein is excellent but the tower Lucia seems very poor side. Yet when we go to the tower Lucia, it should be even better than Bernstein that the tower has a connection with Sintra.

And then there is the corruption. It is well done but why all these "game over"?

I suspect that this is the scenario that does it.
But I think that the game would go even further than the scenario.
I do not know how the game will end or what you planned as an end.

But I think it would be great to add a "+ Newgame" special corruption.
The idea would be during normal game to have two quests (first releasing the second)
The first would encounter a demon who will create in the head Niltaru, a secondary personality that is dominant (we know she's a little when we play cards Bernstein). And the devil will give him the opportunity to take over when the time comes.
This unlocks one second quest that allows you to meet a god. This God offers us the option to go back to the past to change things by killing Sintra when she was imprisoned in the order of light.

This releases the "Newgame +"

When you start it, it comes just after the tower Sintra left, fleeing Niltaru.
Then follows the script and we leave the order. Except that arriving on the card, the second personality takes over.
From there, the principle of the game changes.

The group owns 100% in corruption. All quests corruption will not end "game over", and it always increases corruption.

However, whenever Niltaru done something good (pity, compassion, releasing ...) it loses corruption. Arriving at 0% in corruption unlocks a "game over". Because if the true personality Niltaru gets over, the script returns to normal flow (so no reason to continue)

There may be some changes to make as Bernstein or the Portal of Darkness, for only at the fact scenario not be enslaved (because of the dominant personality), it may stick with what s' spends. Anyway apart from the king, I do not think the rest needing to be changed.

And so the goal of this "Newgame +", it would be that every time you stumble upon a corruption, that increases domination gauge. When this mode ends up having the bottom domination bar, a special purpose is unlocked.

Well, that's just an idea that came to me but I think this kind of lack of ability games with a system of corruption.
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Re: The Order of Light

Postby CloudRipper » Mon Aug 24, 2015 8:18 pm

Anyone else have trouble with beating the dragon? I tried with just Hilde and Niltaru and lost. Do I need to have Rosa with me or does that not help as much?
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Re: The Order of Light

Postby Akkin » Tue Aug 25, 2015 9:07 pm

I finally finished (finished after that I found) to the Portal of Darkness. (and caught in the sewers)

This game is frankly very beautiful, well done, and a host of ancillary things to do. The music is well development and judiciously chosen. The fights are well paced and really useful to climb some passages levels.

However, I find that the system of corruption is not highlighted enough because of a lot too many "game over" when we go on this way. You can never know how far you can go before finally hitting a "game over".

Regarding the beginning of the game, I would say to Arteria, I agree that every little corruption can bring down Niltaru and Hilde in full submission. However, after the tower Lucia and especially after Bernstein, I do not agree.

At the tower, we learn how corruption. Exclavagisme techniques. And Bernstein, is subject to numerous submission events including sperm can swallow without finishing completely subject (Niltaru sucks and swallows the semen of the prince, ditto with Rosa and his master.) There are also passages like the parade on the podium where Niltaru can get fucked after a strip without finishing completely subject either.

And an annex, it is the room where sex maid Niltaru can suck a master without being submitted to it (without swallowing semen), Hilde can be fucked without being subject, and Rosa ditto.

And all this does not prevent them from Bernstein to finish without being finally submitted. But all they have suffered there, must have change anything in it. And that something is the system of corruption.

Niltaru and Hilde must be able to suck and swallow the sperm of someone without submitting totally. They must get fucked and do not submit if the sperm ejaculate is not in them. You simply have the option to choose where the sperm will (as in the bathroom sex maid).

From there, the act of sucking and swallowing sperm would increase corruption, and this would lead to a change in the language of the characters in some scenes (like they are more likely to loosen). The act of getting fucked without ejaculation inside also increase corruption.

However, the fact to be fucked with ejaculation inside Niltaru lead and Hilde to submit and therefore "Game Over". And this ejaculation would be forced from the time when corruption exceeds a certain threshold. For example: at 100%, this unlocks salacious dialogue and are likely to be fucked. And 150%, ejaculation is necessarily inside.

Clearly from 0% to 100%, they only accept suck and swallow. 100% to 150%, they agree to get fucked and we have the choice of where does the ejaculation. And beyond, they are fucked automatically and ejaculation is internal. (and therefore "Game Over")

Now, regarding NPCs that force them to be fucked if it's between 0 and 100%, they are protesting at first, then accept the As, and late ejaculation is external. Beyond 100%, there is a choice. And beyond 150%, it is automatic and "Game Over".

To lower the corruption, just that they do fuck less, and they go fighting monsters.
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Re: The Order of Light

Postby Deva » Tue Aug 25, 2015 9:35 pm

Redirected the feedback to Aggra, this games creator, will see what they say. :P
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Re: The Order of Light

Postby CloudRipper » Wed Aug 26, 2015 10:14 am

Im guessing that nobody has had issues with beating the dragon in the tower? Or no one has tried to beat it yet
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Re: The Order of Light

Postby Akkin » Wed Aug 26, 2015 9:28 pm

I found a bug Bernstein (the city).

There is a maid near the church with blue hair. When asked about armor, everything works. But if you talk to her after training at house with the gold coin, it makes spit the game.

EDIT:

I found another bug in the castle of Bernstein.

During the test kitchen, we have various choices. When we choose to do good, all bad, or average, it goes smoothly.

However, when we started mixing the answers, the game often crash with an error message.

It's a shame because we can not optimize responses to minimize conditioning characters and obedience.

EDIT 2:

Another bug in the castle of Bernstein.

When we encounter the prince in his room for the second time, it gives us three possible answers.

If we choose the third answer (which seems logical), at a time the master ordered Niltaru to kneel. Then it continued to talk and reliability is obtained interesting (especially if it still works after Bernstein) concerning Niltaru.

The problem is that when he asks Niltaru to go into his room, you can not go. Niltaru rest kneel. (which is normal since he ordered her to kneel, he did not tell her to get up ^^)

So when we get to that point, you can not move anything. The game does not crash. Simply can not move.
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Re: The Order of Light

Postby Borkenone » Thu Aug 27, 2015 3:21 pm

a bug at the first scene :
he didn't bury them, he put them on the trees~

also, it'd be nice if there's some art work for the events...
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