Interest check: StarCraft/Dark Heresy

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Interest check: StarCraft/Dark Heresy

Postby Alkalannar » Tue Aug 18, 2015 2:23 pm

So I have an idea, and that idea is to steal adapt the Dark Heresy mechanics for a StarCraft setting rather than Warhammer 40,000.

Instead of Inquisitorial acolytes fighting mutants, heretics, xenos, and daemons, you have a UED team fighting....mutants (changed by alien DNA or tech), heretics (rebels, including the Dominion), xenos (zerg and protoss, natch), and daemons (xel'naga qualify, IMO). And possibly upgrading themselves using zerg biology or protoss tech.

Timeframe would be between Queen of Blades and Wings of Liberty.

Or, I can do Dark Heresy with an Ordo Malleus inquisitor.

Ask questions in this thread. If there's enough interest, I'll post another OOC thread for chargen, setting, etc.
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Re: Interest check: StarCraft/Dark Heresy

Postby spitfyre » Tue Aug 18, 2015 5:47 pm

I find the Starcraft idea super appealing, mostly because it is one of my favorite games, but also because the world is interesting. We would probably get to choose from the many different infantry terran units, like Marauder, Marine, Ghost, Firebat maybe, Medic maybe, Reaper and Spectre. One thing that I am wondering about is the upgrades and abilities. In the first Starcraft game you spend your credits to upgrade your units abilities to make them stronger. Basically they start off vanilla, but quickly transform into fancy units with powerful abilities. What I am wondering is how that would transfer over into RP Starcraft. Would we have 'missions' that we played in and every time a mission was complete we would get some credits to upgrade out weapons and stuff, or would we already come with some of the abilities and just run the game in an open world type thing?
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Re: Interest check: StarCraft/Dark Heresy

Postby Alkalannar » Tue Aug 18, 2015 8:13 pm

You'll do missions, get resources and experience, and get equipment and ability upgrades.

Marine, Medic, Ghost (long-range assassin), possibly Spectre (Imperial Psyker). Possibly heavy armor like Marauder, Firebat, or Reaver.

The main thing is to look at the Dark Heresy classes and do something with them that will fit into StarCraft, and I am more than happy to help out with that.
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Re: Interest check: StarCraft/Dark Heresy

Postby Nobudi » Tue Aug 18, 2015 9:50 pm

Sounds interesting. Lurking for moar info.
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Re: Interest check: StarCraft/Dark Heresy

Postby spriter1 » Tue Aug 18, 2015 9:57 pm

Image

Colour me interested
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Re: Interest check: StarCraft/Dark Heresy

Postby Phoenixcz » Tue Aug 18, 2015 10:07 pm

Never played DH, but have vague idea about the system. Love the Starcraft idea, though!
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Re: Interest check: StarCraft/Dark Heresy

Postby MelissaB » Tue Aug 18, 2015 10:20 pm

both cool. poke head in for interest will like to see more info.
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Re: Interest check: StarCraft/Dark Heresy

Postby RavenLord » Tue Aug 18, 2015 10:22 pm

Same, would especially be interested in a Starcraft idea.
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Re: Interest check: StarCraft/Dark Heresy

Postby cryosabre » Wed Aug 19, 2015 12:03 am

This sounds pretty awesome, would definitely be interested!
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Re: Interest check: StarCraft/Dark Heresy

Postby Alkalannar » Wed Aug 19, 2015 7:23 pm

This is a basic info post. As more questions come in, I will add to this post and fill things out.


Setting:
Spoiler (click to show/hide):

This takes place after the events of StarCraft, Retribution, and Brood War: the UED has lost their fleet, and needs to find out what happened, so they're sending out a much smaller fleet for recon in stealth rather than recon in force. There is a suitable planet, Cthonia, which has a large transient population as refugees flow in and out. There are rumors of aliens around, but those are just rumors....right?


Characters:
Spoiler (click to show/hide):

All characters will be male or female humans, females preferred. Everyone is light infantry of some sort to start with: marine, medic, or specialist. I'd rather not deal with psionics to start with. This may change, later, and if so, anyone who wishes can remake a psionic character (ghost or spectre).


Mechanics:
Spoiler (click to show/hide):

We're using Dark Heresy mechanics with StarCraft flavor text, and some liberality of mixing and matching chargen options. As such, you will need access to Dark Heresy info, or, at least use this character generator (http://suptg.thisisnotatrueending.com/dhroller.html) to get backgrounds and packages. Example: the Sororitas class is allowed for any background, not just the Schola Progenium. Also, I'll assign a set of die rolls to place with your stats.


Advancements:
Spoiler (click to show/hide):

As missions are completed, characters can capture equipment or samples and use them or have them researched for various bonuses, or buy advancements with cash. Also, if lucky (or unlucky), you might have xeno DNA implanted into you and change you, hopefully for the better.


Goal:
Spoiler (click to show/hide):

Official: figure out what is going on in Koprulu, and get info back to the UED. Unofficial: there are lots of randy humans and aliens out there....
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Re: Interest check: StarCraft/Dark Heresy

Postby Nobudi » Fri Aug 21, 2015 2:57 am

Who will we be working for?
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Re: Interest check: StarCraft/Dark Heresy

Postby Alkalannar » Fri Aug 21, 2015 4:14 am

Nobudi Wrote:Who will we be working for?


United Earth Directorate.
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Re: Interest check: StarCraft/Dark Heresy

Postby Nobudi » Fri Aug 21, 2015 5:01 am

Will we be going straight from one mission to the next, or will jobs be available at our leisure?
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Re: Interest check: StarCraft/Dark Heresy

Postby Alkalannar » Fri Aug 21, 2015 2:25 pm

I am sure there will be downtime between missions for various consequences to start showing up.

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Re: Interest check: StarCraft/Dark Heresy

Postby Nobudi » Sat Aug 22, 2015 12:43 am

How much longer will we have to wait before we can start building characters?
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