MajorMajorMajorMajor Wrote:[Edit]
Gosh, I'm sorry, so from what I can understand, the /tryout.php basically requires you to comprehend the entire tutorial? I'm sorry but the tutorial is extremely difficult to comprehend. Am I basically going to need to know how the whole thing works?
Sadako Wrote:If you like the game and just want to submit writing and stories, there is a section of the forums for that.
Sadako Wrote:I am still looking for at least one person that fits those criteria to join the team, though.
Sadako Wrote:MajorMajorMajorMajor Wrote:[Edit]
Gosh, I'm sorry, so from what I can understand, the /tryout.php basically requires you to comprehend the entire tutorial? I'm sorry but the tutorial is extremely difficult to comprehend. Am I basically going to need to know how the whole thing works?
Somewhat. It's not easy, but it's not real coding or terribly hard either.
I need people that can understand that stuff as it makes things go much faster and more smoothly. I need to spend my time doing the real programming.
If you like the game and just want to submit writing and stories, there is a section of the forums for that.
MajorMajorMajorMajor Wrote:What's the difference between someone just submitting writing and stories and a real writer?
MajorMajorMajorMajor Wrote:I don't suppose someone in the forums could end up contributing more than a real writer.
MajorMajorMajorMajor Wrote:What's the difference between someone just submitting writing and stories and a real writer? I don't suppose someone in the forums could end up contributing more than a real writer.
MajorMajorMajorMajor Wrote:Question:Why does one step of the tutorial tell me that things hive-bbot-patrol are submissions, while later on the tutorial says anything below test is a submission?
Also, just wanted to point out I think there is a typo here, in this part: "Events are are the top and sets the point at which the statement will be executed. Click the dropdown and you can hover over the list of events and they will state what sort of data they pass in the "this" context. "this" are always useful as a quick way to access some objects that have to do with what you're curently working with. In this case, (object)this psuenonymous with (scenario)this and is the same as (scenario)wilderness-greeter. Conditionals are the "if" lines in green which you don't see here. If a conditional passes, the logic iterates down the list.
Functions are the actual functional actions that do something, well, functional."
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