Sakyubasu no Tatakai II (Finished)

Re: Sakyubasu no Tatakai II

Postby blazebird3 » Tue Aug 11, 2015 6:17 pm

personally i dont think shes really worth the effort to get he stats are a little shit, and i don't really see the appeal of her ability since it only has a 50% chance, so its a flip of the coin if she will live or die in (lot) some instances. (yes, you could use lucky her but there is so many better units to use him on)
ps. would get really pissed is saves get losted again, realy REALY PISSED.
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Re: Sakyubasu no Tatakai II

Postby barronsat » Tue Aug 11, 2015 9:59 pm

Er, not sure if I'm missing anything. So I just beat the Royal Gate mission. North Pass is next, but when I click on it, nothing happens?
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Re: Sakyubasu no Tatakai II

Postby IamMe » Wed Aug 12, 2015 12:51 am

I got photo, but made it harder on myself since didn't fell like farming water runes and did it with 7 troops in level 2 gear. Got super lucky in the last try and she threw out mostly tanks who I blocked off and put to sleep while my troops took down the leader gorger
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Re: Sakyubasu no Tatakai II

Postby Shoubai » Wed Aug 12, 2015 2:05 am

Still no idea of how to make photovol appear. I've given up.
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Re: Sakyubasu no Tatakai II

Postby Kyn » Wed Aug 12, 2015 2:24 am

If you flee from Photovol's fight, the next time you try to do the fight again, you just get a white screen with 100% in red text, which causes the game to hang and makes it impossible to get photovol if you saved after fleeing.
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Re: Sakyubasu no Tatakai II

Postby Zatheus » Wed Aug 12, 2015 4:34 am

Shoubai Wrote:Still no idea of how to make photovol appear. I've given up.


Maybe you need some WATER to see things different.
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Re: Sakyubasu no Tatakai II

Postby Flashstalker » Wed Aug 12, 2015 5:58 am

I can't be the only one who wants a scene where someone goes to get beezy after this and they walk in on her masturbating per Eva's orders. I get the feeling that would be pretty funny. :lol:
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Re: Sakyubasu no Tatakai II

Postby Craftsman » Wed Aug 12, 2015 11:36 am

Really amazing game you put together, GoRepeat! I am a fan of strategy games, so i find this to be even more interesting than the first part. Here are some things I noticed during the game:

1. The Esurian tank doesn't have its name correctly displayed in the list, it's only listed as "Esurian". Also the the hair and eye colour in the icon doesn't match with the one used in the info tab.

2. In the last part of the dialogue in the Illosa Rank 3 animation, there is a spelling mistake (your dreams).

3. In The Waystation the Mechiza mages still have splash damage of 1 even though their attack is 0, after activating Pecunias special. But with zero attack power there shouldn't really be any damage to be expected.

4. (Definitely mentioned before) Cohort Succubi still gather corruption but are being "upgraded" to Enslaved Converts, losing all their boni.
[After that they gather corruption but the rate is the seemingly the same as if they were still Cohort Succubi. Also Cohort Succubi gather slower than Active Corrupters. I'm not too sure about the first one, but it doesn't really matter since I assume this is a bug :lol:]

5. Personally, I think Pecunia's mart is TOO convenient. It has nearly everything in stock AND still restocks if you just switch tabs.
It might be a good idea to cut down the stock from 15/10/5 to 3/2/1 and only restock after you properly finish a fight (anything but fleeing), and cut down the price so that a sold Rank 2/Rank 3 equipment can buy exactly one Rank 1/Rank 2 equipment respectively (Rank 2 equipm. sold for 300 souls intead of 1000). I found focused chanting (especially on scouts) to be too easy since it lets you beat the game much faster, and that would, though slowly, work against it.

6. What about a few extra souls for finishing a fight without runes, without losing units? A reward for just finishing the fight seems to be missing, after all you can win the fight at Blind Gate and still gain 0 souls.

7. Some fight dialogues should be changed after you win the fight and start it again. For example: In Starlit Tower Vanorel still acts as the antagonist even though she has already turned to Eva. I would gladly offer help with writing those new dialogues ;) .

Best regards!
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Re: Sakyubasu no Tatakai II

Postby ulquiorra » Wed Aug 12, 2015 12:04 pm

Does the opponent still have unlimited summons? I keep kill trading, and she summons more then I do....
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Re: Sakyubasu no Tatakai II

Postby ExtraHachse » Wed Aug 12, 2015 1:09 pm

I think Photobol is a good addition, and quite frankly, it's good that she's sqishy. That way requires you to use her with caution and figure the best way to utilize her. That's definitely good for a strategic game.

Vinara looks weird. I actually like her design but the hair kinda messes things up for me, I don't know how to explain it. Though I like that she's got a different physique than Eva or Beezy. I like that she's tall
Last edited by ExtraHachse on Wed Aug 12, 2015 5:35 pm, edited 1 time in total.
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Re: Sakyubasu no Tatakai II

Postby Pedrossis » Wed Aug 12, 2015 4:42 pm

The last updates are pretty neat.
But after some grinding I had the same problem as @Craftsman (Corruption level reset) and I also found that:
If you switch Photovol with Lucky's spell, well, things go wrong. From 2hp/7a she become 2/2. Not the greatest deal.

I also have some thoughts.
About the chant and the army menu. Is it possible to make the "up arrow" go to the bottom of the list directly (at the begging of the scrolling)? And what about not reseting the list when you send a unit to the chant or back to the army? That would be convenient for the unique units' army rebuilds.
Also, for the boss fights, Eva earn more HP with the chant units. What about giving her, like 2,5 HP/heart for regular combats (like with 30 chanter of the same attribute of her, she will earn 5 more HP for the main combats)?

Anyway, keep it up, this game rocks.
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Re: Sakyubasu no Tatakai II

Postby loshi1505 » Wed Aug 12, 2015 10:02 pm

https://gyazo.com/c1245cbe04e006d25d100508a3d04454

.............. -_-
:roll:
enemy side steped/lane switched into my unit and is now hitting eva AND is seemingly invulnerable... stage: bright wall north, in death reach.

and it killed me... also special there OP much. >_<
guess I need to fiddle with getting the champions now. >_>
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Re: Sakyubasu no Tatakai II

Postby kobold » Wed Aug 12, 2015 10:39 pm

So The bartender is telling me about some tnk9999 unit, but I don't see him on the update notes. Is he a new hero in the game?
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Re: Sakyubasu no Tatakai II

Postby Alukard » Wed Aug 12, 2015 11:44 pm

so on the Hero Ioshia, I make a naked army and go to the blind gate and nothing happens ....
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Re: Sakyubasu no Tatakai II

Postby kobold » Thu Aug 13, 2015 12:19 am

If by nothing happens, you mean you get a white screen with red 100% in the middle, then that's a fairly common bug. I think it may be caused by trying to get 1 hero when the next would normally be available, but I haven't wanted to wipe my save in order to test that theory.
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Re: Sakyubasu no Tatakai II

Postby loshi1505 » Thu Aug 13, 2015 1:31 am

hmm... I also think dread plasma on the north pass level needs a nurff too... actually more like a turn limit... mainly due to the possibility of the player killing all enemy units and getting their attack dropped to 0 just after with full population on field. >_< no win scenario much. >_<
but yeah a turn limit would be nice on enemy de-buff specials. ;) :P
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Re: Sakyubasu no Tatakai II

Postby IamMe » Thu Aug 13, 2015 2:48 am

kobold Wrote:So The bartender is telling me about some tnk9999 unit, but I don't see him on the update notes. Is he a new hero in the game?

most likely a hint for a future hero, same when it kept dropping hints about lucky before he was actually implemented
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Re: Sakyubasu no Tatakai II

Postby loshi1505 » Thu Aug 13, 2015 3:18 am

alright now that I've unlocked all 3 champions here's my thoughts.

first: master ioshia & madam photovol need more initial health... or better yet have their health increase with ALL levels chanting... or at least the health portion... >_> givning them the attack portion might be a little iffy. >_<
reason they need a larger health increase compared to other troops is because once you have the others equip stuff like angel breaker and the other special armor, get them to cohort succibi XP level, AND have canting working it's magic on them they become more boss than the champions themselves... almost including lucky.... almost.... >_> not yet.... I'm sure when GP puts in some mana 3 or mana 4 special armor they'll outclass even lucky at his highest XP level... -_-

hmm... maybe another idea whould be to give champions more XP levels... say double or something... or better yet beef up the XP benefits for them. >_< lol (prob simpler that way. :P)

idk either way though they need more health... they're the sub-boss class characters no? they should have a crazy amount of health no? :D
their attack power is fine the way it is in my opinion no need for them to one-shot everything themselves after all. :P just they need to be able to take that lickin' an' keepa' tickin'. ;p
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Re: Sakyubasu no Tatakai II

Postby CodeEvo » Thu Aug 13, 2015 6:15 am

Madam's Photovol's health doesn't swithch properly with her attack when used in unison with Lucky aside from that everything is alright GR
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Re: Sakyubasu no Tatakai II

Postby kobold » Thu Aug 13, 2015 6:26 am

Master Ioshia has alot of health, and yes photovol has barely any, but she does have a ton of damage. I don't really see a need for a change. I just hide photovol behind my tanks and she works wonders, only things that get to her are mechiza scouts and those stupid dark runes.
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