Sakyubasu no Tatakai II (Finished)

Re: Sakyubasu no Tatakai II

Postby Photovoltaic » Mon Aug 10, 2015 7:38 am

So, GoRepeat, on a scale of 1 to 10, how happy are you with the fact that this thread is full of people talking about "getting Lucky"?

By the way, I'm loving the new special mechanics. It always felt like a handicap that my special never did anything to aid in combat, and the recruitment on AOE damage is saving me many minutes of planning my moves like a chess match to avoid killing more than one unit at a time. I really like how you made it depend on Eva's class, too. Makes it feel more meaningful than it being only relevant for the boss fight.
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Re: Sakyubasu no Tatakai II

Postby Onimaster8 » Mon Aug 10, 2015 8:01 am

I have not been able to scrath this boss. I found a pattern with Scout, Warrior and Mage, But they just dont have enough health -_- And on top of that gravity Does damage even when I use there defensive. It leaves me with 3-4 gravity hits to finish the fight and U cant do that.
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Re: Sakyubasu no Tatakai II

Postby Andr0idzer0 » Mon Aug 10, 2015 9:04 am

Hey GP? I've been thinking; what if vanorel's dialogue when using eternity break had a hint on how to survive it. not necessarily a big one, but still there. Just an idea.
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Re: Sakyubasu no Tatakai II

Postby Lucky777 » Mon Aug 10, 2015 2:10 pm

Photovoltaic Wrote:So, GoRepeat, on a scale of 1 to 10, how happy are you with the fact that this thread is full of people talking about "getting Lucky"?

By the way, I'm loving the new special mechanics. It always felt like a handicap that my special never did anything to aid in combat, and the recruitment on AOE damage is saving me many minutes of planning my moves like a chess match to avoid killing more than one unit at a time. I really like how you made it depend on Eva's class, too. Makes it feel more meaningful than it being only relevant for the boss fight.


Spoiler (click to show/hide):

https://www.youtube.com/watch?v=h5EofwRzit0


Agreed on every gameplay-related point as well.
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Re: Sakyubasu no Tatakai II

Postby Aestral » Mon Aug 10, 2015 3:01 pm

GoRepeat Wrote:
Jurassic Wrote:Are the Sex Scenes for the Hero's implemented yet ? Or did i just missed something ?


Not in yet, they are just placeholder icons. I am going to be doing a bunch of spriting and the next week or so, then will start putting stuff in. Haven't decided if I want unique animations for the hero units or just swap them into the regular animations.


Please please please make the animations unique. I prefer to wait longer for a game, and get the feeling that every character is unique, instead of "change the skin tone and clothing" type of thing. Just take your time and don't rush yourself :)
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Re: Sakyubasu no Tatakai II

Postby Zatheus » Mon Aug 10, 2015 3:17 pm

Photovol is actually very hard to get, I thought I could beat the lvl with less effort but I think I'll have to grind a lot more.
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Re: Sakyubasu no Tatakai II

Postby loshi1505 » Mon Aug 10, 2015 3:23 pm

kobold Wrote:So Ioshi how did you prevent the 100% white screen error when trying to get Lucky?

idk what caused it in the first place so... idk... I do know I was doing it wrong though... so that could easily be part of it....
Spoiler (click to show/hide):

using ONLY gorgers are the key to get lucky


have yet to mess with getting the other heroes yet... will have to try some time after GP randomly decided to delete our saves again. lol
jk GP. ;) nice job on the avoiding the save deletions though. :D keep it up and eradicate the problem completely please~. ;)
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Re: Sakyubasu no Tatakai II

Postby nizagam » Mon Aug 10, 2015 4:00 pm

Hey GP. Will you design different armor for every tier? It would probably be a lot of work, but it would definitely be awesome :D
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Re: Sakyubasu no Tatakai II

Postby kobold » Mon Aug 10, 2015 4:33 pm

Well that's disappointing. I've been doing what I'm supposed to, but I just keep getting that error and having to refresh.
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Re: Sakyubasu no Tatakai II

Postby powuivnpeb » Mon Aug 10, 2015 9:05 pm

Onimaster8 Wrote:I have not been able to scrath this boss. I found a pattern with Scout, Warrior and Mage, But they just dont have enough health -_- And on top of that gravity Does damage even when I use there defensive. It leaves me with 3-4 gravity hits to finish the fight and U cant do that.


You take too long to kill her.
Below is as much spoiler as it gets, beware.

powuivnpeb Wrote:Here's the boss fight in "detail" (no chanting bonuses):
Scout:
Spoiler (click to show/hide):

Stay in 1 lane and cartwheel until Vanorel did her special attack, then Blitz. Repeat for the win. Don't forget to use your special before the finishing blow.

Tank:
Spoiler (click to show/hide):

Move to top lane | Block when needed until teleported | Move to top lane and block | Slam into top right field | Move 2 fields back - Deflection |
Repeat for the win. Don't forget to use your special before the finishing blow.

Fighter:
Spoiler (click to show/hide):

Move to top lane |Parry when needed until teleported | Move to top lane and Parry | Strike | Move 2 fields back - Whirlwind |
Repeat for the win. Don't forget to use your special before the finishing blow.
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Mon Aug 10, 2015 9:17 pm

Lucky777 Wrote:
GoRepeat Wrote:Not a coincidence! 8-)


Cameos make me happier than they should.



Hey, you earned it; you have been pooping on my games for 5 years!
Picarto LiveStream: https://picarto.tv/GoRepeat
Other Stuff: Click Here
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Re: Sakyubasu no Tatakai II

Postby linkolek » Tue Aug 11, 2015 12:02 am

Okay, I wasn't here for far too long.
First, thanks for new updates.
Second, bugs and ideas (YES, I know most of that was said already:
Spoiler (click to show/hide):

1. Dark rune disappears after equipping.
2. On some stages (possibly only on "hidden hero" ones) you get 100% image. Reloading save, changing your army to fit/unfit hero doesn't help.
3. Some powers have slightly different effects (protect rune and mighty guard skill for eg.) it would be great to know how powerful skill is, just like we know how long it lasts.
4. Sometimes (always with healers) I had movement problems: as I understand it, unit either moves, then attacks, or attack then move, (except for assassin) but my healers sometimes remains in place after attacking (units, not opponent).
5.I don't know if thats a bug, but after Lucky battle you get no stars in "gallery spoils" (as Lucky has his own special). Is it impossible to get these stars or is there a way?
6. Lucky skill (I noticed after I got him, not sure about his special) sometimes work weird: instead of swapping HP & ATT, he lowers HP to 1, and rises ATT by that amount (even when unit is stronger than 1).
7. I think being able to click commanders to see their powers would help a bit too. when you get to play as Lucky first time you have to use skills without knowing what it does. It's the same for opponent commander.

I managed to get to get to Waystation before 100% bug got me, but everything looks great, but grinders like myself may have troubles with units send to chant.
After you get big number of them, it slows you down (not to mention hoe much trouble it is to scroll ALL the way down to this one unit you accidentally send in high class equipment. Oh, and with Eva upgraded special games turns easier. It's a nice idea of implementing difficulty manipulation: want it easy, pick penetration. Seeks a challenge, blind desire on work.
Now to more annoying part:
As many people keeps asking about already answered things. I would like to propose an idea of creating another topic only for explaining all this stuff. Having calls for help, notices of bugs and other ideas for game all mixed up only makes things worse. For now, I hope this will stop people from "help" posting for, at least, next page or so:
For NOOBs: (things not clearly explained in game, but said in this topic)
Spoiler (click to show/hide):

After fist fight you can get into "army" screen by clicking "world map" =>"army" buttons
New units will always be at the bottom of list.
By clicking one of segregation buttons (CTRS under units) you can reverse order.
Units WITHOUT gear won't help you in chanting.
Equipping them with runes is another common mistake.
Higher grade equipment (aside for one-time-only treasures for winning in specific map) makes unit cost more mana. It isn't always better to have stronger units (you can get to mechinza without 3-mana units easily, and even then they aren't always better).
Upgrading runes: picks random rune out of 10 and rank +1. Possibly separate pick for element.

For special units
Spoiler (click to show/hide):

Lucky:
Where: The Hive.
How: minor hint - he is on YOUR side. Full answer - [spoiler]army made out of Gorgers
.
Ioshia:
Where: Blind Gate.
How: minor hint - real fighter doesn't needs tools. Full answer -
Spoiler (click to show/hide):

Naked army (but runes are OK)
.
Photovol: UNCONFIRMED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Where: Shadefall.
How: minor hint - REGENERATE is a keyword here. Full answer -
Spoiler (click to show/hide):

male army with water runes
.
[/spoiler]
And boss fight:
Spoiler (click to show/hide):

REMEMBER TO USE SPECIAL BEFORE LAST HIT, OTHERWISE SHE WILL REGENERATE TO FULL HEAL.
her order:
nothing
summon clones
laser
laser
replacement
laser
special
[spoiler]laser doesn't work if there is a copy between you and her, and special does nothing if there are 2 copies

[/spoiler].
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Re: Sakyubasu no Tatakai II

Postby gamehunter666 » Tue Aug 11, 2015 5:45 am

@GoRepeat
First of all, thank you for this wonderful game :) I've been it for a couples of days straight.
Currently, I reached "Death Reach" and my mission ("!") say i must go to "North Pass" but nothing happens when i click it. So, i was wondering if this is where all the good ends? :'(
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Re: Sakyubasu no Tatakai II

Postby Venom » Tue Aug 11, 2015 11:13 am

I have a question to GoRepeat or anyone who manage to 'beat' the game in its current state:
Is it possible to unlock the whole gallery? I noticed that there are many locked blank fields (I'm assuming they are not yet finished) however those locked but with an image are they unlockable or are they just a premade thumbnail?
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Re: Sakyubasu no Tatakai II

Postby Doromire » Tue Aug 11, 2015 11:20 am

linkolek Wrote:7. I think being able to click commanders to see their powers would help a bit too. when you get to play as Lucky first time you have to use skills without knowing what it does. It's the same for opponent commander.

Well you know that you can see every effect of every unit that you have in the army hub (you just have to go in the info and select your minion, the same goes for Evaloria you just have to go in the Eva section your special is in the upper right part) and I think it's a bad idea to make the special from our foe visible in a war (yes it's a war) you don't know everything on your opponent so even if it's a game knowing everything from the start seems like cheating from me...
Spoiler (click to show/hide):

+ for lucky if you've seen is special in the stage you have a BIG hint on what he do in battle
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Re: Sakyubasu no Tatakai II

Postby Flashstalker » Tue Aug 11, 2015 12:37 pm

Venom Wrote:I have a question to GoRepeat or anyone who manage to 'beat' the game in its current state:
Is it possible to unlock the whole gallery? I noticed that there are many locked blank fields (I'm assuming they are not yet finished) however those locked but with an image are they unlockable or are they just a premade thumbnail?


Currently, they are just placeholders since GP did an overhaul.
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Re: Sakyubasu no Tatakai II

Postby Crash23893 » Tue Aug 11, 2015 2:23 pm

I'm sure Photovol is obtainanable but it's difficulty is equivalent to the first release of the Crystal Forest for newbies. Endless hordes of enemies all over again. I'm beginning to think it's amped up way too high now.
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Re: Sakyubasu no Tatakai II

Postby blazebird3 » Tue Aug 11, 2015 4:56 pm

anyone else think its kind of impossible to get Photovol, cuz i am having so much trouble getting her. so far my issues are that i can only have water runes(which on males sucks ass), and there army consists of units that have runes that one shot my full hp knights (13-14) no idea what rune or what ever there using, then there is the thing when i killed everything on his side over and over until i get to his side then i run out of units (full army) and he drops three more full waves of units to finish of the few soldiers i have left. and that ladies and gentlemen is why i think it is impossible.
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Re: Sakyubasu no Tatakai II

Postby Gidshri » Tue Aug 11, 2015 5:34 pm

blazebird3
I win this fight with 6 gorgers. Yes, it was not very easy with oly 6 units, but not impossible. Dont try to beat opponent with only brutal strength. Dont forget! No needs to kill ALL enemy units. Your target - enemy leader. Use tricks and tactic to cheat his units and kill him, while they try break through to your leader. Train in another fights if you dont know how to do it. Belive - its not so hard, as it seems.
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Re: Sakyubasu no Tatakai II

Postby blazebird3 » Tue Aug 11, 2015 6:08 pm

i understand that but his units stand in the way of every lain so there was no way to get to him with out going through them. and besides i final beat her, (my army was made up of the gorgers and mechiza's so i had a full army) Photovol's thing is almost completely based on luck of what units she throws out first because if it's a scout then you can make a opening like 5 turns in if you plan it out, but if its an thing else you are just fucked because she sends all the lanes at the same rate without a opening. so yeah its almost impossible and the thing is i've been grinding this for like two days so yah little frustrated.
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