Sakyubasu no Tatakai II (Finished)

Re: Sakyubasu no Tatakai II

Postby blazebird3 » Thu Aug 06, 2015 7:40 pm

someone might have had problems somewhere else in the forms but i haven't found them, but if i'm the first then help would be great. i'll keep looking though.
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Re: Sakyubasu no Tatakai II

Postby Photovoltaic » Thu Aug 06, 2015 9:08 pm

Flashstalker Wrote:
Photovoltaic Wrote:Anyone wanna give a more useful hint about how to get Lucky? I've tried:
Spoiler (click to show/hide):

using only hive units, using only hive units and knocking out all his units, using only hive units and capturing 5 of his units, using only 3 hive units, winning on the second turn with 3 hive units, winning on the second turn with one hive assassin and 2 naked drones, losing using only naked drones.
What does it take to get this guy??



If you using ONLY DRONES doesn't work, why not try something else? You'll slap yourself when you realize the obvious....I know I did when I did the exact same thing you did..

I... wow. If people had said "only DRONES" instead of "ONLY DRONES" I would have figured it out much sooner. Lucky is a supremacist apparently.
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Thu Aug 06, 2015 9:34 pm

Photovoltaic Wrote:
Flashstalker Wrote:
Photovoltaic Wrote:Anyone wanna give a more useful hint about how to get Lucky? I've tried:
Spoiler (click to show/hide):

using only hive units, using only hive units and knocking out all his units, using only hive units and capturing 5 of his units, using only 3 hive units, winning on the second turn with 3 hive units, winning on the second turn with one hive assassin and 2 naked drones, losing using only naked drones.
What does it take to get this guy??



If you using ONLY DRONES doesn't work, why not try something else? You'll slap yourself when you realize the obvious....I know I did when I did the exact same thing you did..

I... wow. If people had said "only DRONES" instead of "ONLY DRONES" I would have figured it out much sooner. Lucky is a supremacist apparently.



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Re: Sakyubasu no Tatakai II

Postby Kyn » Thu Aug 06, 2015 9:59 pm

Y-You promised not to break my save
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Re: Sakyubasu no Tatakai II

Postby loshi1505 » Thu Aug 06, 2015 10:03 pm

Kyn Wrote:Y-You promised not to break my save

GP keeping a promise about keeping saves? are you mad?!?
GP has to make us work on bug testing as much as GP does on the game itself... that's just how GP rolls. >_>
:roll:
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Re: Sakyubasu no Tatakai II

Postby Nours » Thu Aug 06, 2015 11:54 pm

Speedy Z5 Wrote:does sakyubasu no tatika mean anything?

Tatakai - it's romaji for たたかい if I guessed that right
Sakyubasu - dunno... Some soul-sucking, lust-driven demon, perhaps?

Kyn Wrote:Y-You promised not to break my save

"Gorepony! Your princess commands you to explain this at once!" - rings a bell to anybody?

loshi1505 Wrote:GP has to make us work on bug testing

Given the actual work and quick progress GP does that would be kinda fair IMHO... So let's just do this right :D

The fight to get Lucky triggers a cutscene before the fight itself, so you'll know you've met the conditions for recruiting him without a pointless(?) battle. If the scene doesn't trigger, flee and reassign your squad...

Some critics:
- Voodoo is definitely OP... I mean, a fresh scout (1/4) + Lucky Hoodoo + boost = 12 damage... Not to mention the Heart strikers + chanters + XP
- Unit XP brought the game difficulty down quite a bit. Thunderstorming Esuriens do pack a punch, but I expect some "SUFFERRRRRRRRRRRR "-type difficulty coming back :twisted:
- Too many teasers between Bridgy's plotline and these greyed-out tavern items :cry: Darn cliffhangers...
- how about using the XP system to give some variety to the critters ? (i.e. Gorgers gaining more HP, Mechs more ATK...)
- how about stacking runes and equipment ? (and perhaps chanters) Pecunia mart and Runeforge help a lot un-bloating the inventory, but it quickly becomes a hassle looking for this specific trinket.

Spoiler (click to show/hide):

I really look forward meeting Ioshia, Photovol, and Jurrassa, not to mention the next plot twists which sound promising, to say the least. Bridgy is my fav since Sakyu (-Pledge to me... / -Wait I haven't toured the whole island yet)


As always, I can't wait for some more challenge, pervy lines, hilarious scenes (thumbs up for the mechas!) and quality narration.
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Re: Sakyubasu no Tatakai II

Postby Shoubai » Fri Aug 07, 2015 1:28 am

This is actually really fun and rewarding.
Now i've finally managed to beat all current levels, get the first hero, get all H-scenes and chant units until level 3.

I really appreciate your hard work GP, and i'm eager for more.

Just a suggestion: make keyboard buttons (or a button, like spacebar or enter) to skip/forward dialogues. It would be really useful.

Btw, I guess there's a bug when you unequip characters and put the in your squad. apparently you lose units! :O
I have to check in which conditions that glitch happens, but it definitely happened.

Congrats for the game so far. ;)
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Re: Sakyubasu no Tatakai II

Postby Flashstalker » Fri Aug 07, 2015 1:48 am

TL;DR
Spoiler (click to show/hide):

If you don't like how I give hints, you can just ignore them.


For my part, I personally feel it would be a bit disrespectful to immediately post exactly how to get something given that GP has spent a lot of time and effort on this game. I feel that the riddles for the Heros so far are quite decent, a little challenging, but still somewhat easy to unravel, as I had Lucky within 15 mins of getting into the game after his instillation, had some trouble at first.

Besides, whats the fun in just demanding the answer? It's far more rewarding to figure it out by yourself, even with just a nudge or two in the right direction than being outright told/shown.
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Re: Sakyubasu no Tatakai II

Postby Photovoltaic » Fri Aug 07, 2015 3:18 am

Nours Wrote:- how about stacking runes and equipment ? (and perhaps chanters) Pecunia mart and Runeforge help a lot un-bloating the inventory, but it quickly becomes a hassle looking for this specific trinket.

Alternatively (or in addition) to stacking, some kind of sort feature for items like we have with units would be awesome.
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Re: Sakyubasu no Tatakai II

Postby Hecatomb » Fri Aug 07, 2015 5:53 am

Well I give up on this game, the boss in outer space makes no sense what so ever. Like you really gives you no hints also, this game would be better if you knew what you should do instead of just guessing 100 times.
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Re: Sakyubasu no Tatakai II

Postby Greekheart » Fri Aug 07, 2015 7:23 am

Is that wolf-like enemy whose portrait I can see in the gallery actually in the game now? I haven't gotten to the end of current content, I know the slime girls are but I've not seen any mention of that enemy.
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Re: Sakyubasu no Tatakai II

Postby xneverhandx » Fri Aug 07, 2015 9:29 am

How do you beat the second phase of starlit tower, shes like op.
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Re: Sakyubasu no Tatakai II

Postby Flashstalker » Fri Aug 07, 2015 10:45 am

Greekheart Wrote:Is that wolf-like enemy whose portrait I can see in the gallery actually in the game now? I haven't gotten to the end of current content, I know the slime girls are but I've not seen any mention of that enemy.


Judging from the info from inside the game so far, I would say that the wolves are Sloth's army. I don't 'believe' GP has put in the wolves beyond the portrait, as GP was adjusting their sprite for the portrait in the stream. I would assume, then, that GP still needs to fully equip them with each class' gear.
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Re: Sakyubasu no Tatakai II

Postby ChiefinAllday » Fri Aug 07, 2015 4:49 pm

hey everyone! so this is my first post here I've been lurking forever and enjoyed myself alot playing all these naughty games.
SnT1 is my favorite. and when I saw there would be a second part I decided to make a small fanart contribution. Gorepeat, thank you for creating this wonderful depraved world. its inspiring, fun to play and I love the characters.. especially beezy :D
If it helps with the game, I can draw some more but I am completely useless with vectors/flash, so I dunno...
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Re: Sakyubasu no Tatakai II

Postby PantyHunter » Fri Aug 07, 2015 4:53 pm

how can I beat Illosa is there any way to beat this boss o.O Im stuck by the way tnx for the game its fckin awesome keep it up :D
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Re: Sakyubasu no Tatakai II

Postby Photovoltaic » Fri Aug 07, 2015 6:36 pm

ChiefinAllday Wrote:hey everyone! so this is my first post here I've been lurking forever and enjoyed myself alot playing all these naughty games.
SnT1 is my favorite. and when I saw there would be a second part I decided to make a small fanart contribution. Gorepeat, thank you for creating this wonderful depraved world. its inspiring, fun to play and I love the characters.. especially beezy :D
If it helps with the game, I can draw some more but I am completely useless with vectors/flash, so I dunno...

Those are really good! Thanks for sharing! ^_^
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Re: Sakyubasu no Tatakai II

Postby loshi1505 » Fri Aug 07, 2015 6:43 pm

ChiefinAllday Wrote:*snip*

NICE ART!

loving the faical expressions! think the body size (specifically breasts) are a bit inaccurate though. >_> but hey better to be smaller than larger in the case of D-cup and above. ;) lol
MAKE MORE!!!!! lol no seriously do it. :D maybe even offer GP your art assistance! I would love to see art work like that in the game. :twisted:
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Re: Sakyubasu no Tatakai II

Postby Flaming Ace » Fri Aug 07, 2015 8:15 pm

Minor bug report first: When you kill a unit with the aoe, while using seducing, it does not capture them. Also, when playing mages vs the Boss in Starlit Tower, the fire rain spell deals (sometimes) no dmg, while no units are on the field. (But I really don't know how it is related to something, cause sometimes it did work and sometimes not)

Apart from that i really like the game! The animations are well made and I like the story.

Though for me the game play is a bit to easy I finished the game about 7 times now and mostly it feels kinda random. Beating opponents often depends rather on luck than on strategic play. On top of that the scrolling, while trying to find the right units, is really lame. For the game play it really reminds me of YU-GI-OH capsule monsters for PS 2 :D Maybe you could take some ideas out of that one. (or you already did?) :D

Keep up the good work !!! I'm really excited to see more :D
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Re: Sakyubasu no Tatakai II

Postby Alukard » Fri Aug 07, 2015 10:51 pm

North Pass (on Death Reach) is the last lvl or not ?
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Re: Sakyubasu no Tatakai II

Postby Photovoltaic » Fri Aug 07, 2015 10:52 pm

Flaming Ace Wrote:Minor bug report first: When you kill a unit with the aoe, while using seducing, it does not capture them.

Quote from GoRepeat about a month ago when I mentioned the same thing:
GoRepeat Wrote:Its intentional, only the primary target gets recruited; same with deaths by poison/flare
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