Sakyubasu no Tatakai II (Finished)

Re: Sakyubasu no Tatakai II

Postby loshi1505 » Tue Aug 04, 2015 6:14 am

minor bug
squad menu doesn't update the unit's gained health (and I assume attack power too) from XP gain until you shuffle them around.
don't think it has an in battle effect at all... but I could be wrong. >_<
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Re: Sakyubasu no Tatakai II

Postby Flashstalker » Tue Aug 04, 2015 6:22 am

Bug report: The bonuses from EXP, the Binding Rank and such does not appear in fights. It does show up in the info tab of the menu, i.e. it's saying all my units are willing servants and have the stats to match, but as soon as I enter a battle, they are back to generic units.

Really like this idea though, GP, Keep it up!
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Re: Sakyubasu no Tatakai II

Postby Flashstalker » Tue Aug 04, 2015 6:23 am

loshi1505 Wrote:minor bug
squad menu doesn't update the unit's gained health (and I assume attack power too) from XP gain until you shuffle them around.
don't think it has an in battle effect at all... but I could be wrong. >_<



Doesn't seem to, since it doesn't for me either...
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Tue Aug 04, 2015 6:24 am

THIS IS WHY YOU ALL CAN'T HAVE NICE THINGS

j/k I will take a look tomorrow.
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Re: Sakyubasu no Tatakai II

Postby Flashstalker » Tue Aug 04, 2015 6:41 am

Spoiler (click to show/hide):

Screenshot 2015-08-04 at 12.43.32 AM.png


See spoiler for screenshot with correct stat values in battle.

I FOUND THE PROBLEM!!!

I believe it has something to do with the coding in the squad menu, as even if they have the exp, in the squad tab they still appear as vanilla units. Once they "Level up", so to speak, they need to be re-applied to the squad via either removing and re-adding, or simply moving them around within the squad. This seems to reset their values to reflect their actual level and allows the bonuses to apply in battle.
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Re: Sakyubasu no Tatakai II

Postby powuivnpeb » Tue Aug 04, 2015 7:53 am

Alright, I'm through again, enjoyable as always. No bugs for me with version august 2nd (didn't try the latest).

Difficulty was fine, I don't know why people complained about Royal Way/Gate, I did the entire content without chants & xp bonuses. The only thing that frustrated me sometimes was the amount of the same units that the AI seems to hold in its hand. 3 Rounds in a row did it summon 1-2 scouts, just do demolish all my units. I have yet to use rune crafting and chanting as they're too time intensive, maybe that will alleviate the issue.
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Re: Sakyubasu no Tatakai II

Postby loshi1505 » Tue Aug 04, 2015 9:58 am

yea... neither royal gate nor royal way was all that difficult for me... hell the first time I lost on royal way I was only off by 1 unit.... the second time I won by and excess of 4 units. >_> as for royal gate I beat it on the first try... >_<

just bragging. >_>
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Re: Sakyubasu no Tatakai II

Postby Photovoltaic » Tue Aug 04, 2015 11:53 am

I feel pretty good about this one. First time on "The Break" for this playthrough.
Spoiler (click to show/hide):

Image
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Re: Sakyubasu no Tatakai II

Postby Flashstalker » Tue Aug 04, 2015 12:48 pm

loshi1505 Wrote:just bragging. >_>


:P
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Re: Sakyubasu no Tatakai II

Postby napala » Tue Aug 04, 2015 3:59 pm

Just out of curiosity, did anyone else have any problems with getting 4 stars in the Jagged Path? Or I just suck at strategy games more than I thought?
Because I swear I spent like 15 minutes trying to do that.
Spoiler (click to show/hide):

From what I see you HAVE to capture 4 enemy units in a single turn. If you don't, they activate the Invincibility, and before you can activate seduction again, they run out of summons :s
Since there are 3 lanes, 2 enemies will have to be killed with a Boosted/Warcry-ed Scout, being impossible to capture them with splash damage. You need luck in getting those, and also be lucky for the enemy not summoning too many Tanks or Healers, or, heavens forbid, having more than 2 enemys in the same lane.


Other than me being terrible, GoRepeat, I think you hit the sweet spot between difficulty and enjoyableness. Not too difficult, not much need in grinding (yet, if you need to, now it's not too dependant on sheer luck), and the star system it's a good way of rewarding hard work with sex scenes :P

Which, by the way, are glorious like always.
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Re: Sakyubasu no Tatakai II

Postby loshi1505 » Tue Aug 04, 2015 4:43 pm

Apalapan Wrote:Just out of curiosity, did anyone else have any problems with getting 4 stars in the Jagged Path? Or I just suck at strategy games more than I thought?
Because I swear I spent like 15 minutes trying to do that.
Spoiler (click to show/hide):

From what I see you HAVE to capture 4 enemy units in a single turn. If you don't, they activate the Invincibility, and before you can activate seduction again, they run out of summons :s
Since there are 3 lanes, 2 enemies will have to be killed with a Boosted/Warcry-ed Scout, being impossible to capture them with splash damage. You need luck in getting those, and also be lucky for the enemy not summoning too many Tanks or Healers, or, heavens forbid, having more than 2 enemys in the same lane.

might I suggest using seduction AFTER the enemy uses their one turn invincibility? >_<
timing the use of it is usually better than randomly using it as it recharges. ;)
also thus far all sex scenes are the same for each race's levels so if you can get 4 star on one illona stage it's the same as the others.
also if the enemy has more than 2 units in the same lane I suggest using mages... preferably 2 with a melee unit in from of them. ;)
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Re: Sakyubasu no Tatakai II

Postby loshi1505 » Tue Aug 04, 2015 5:48 pm

loshi1505 Wrote:minor bug
squad menu doesn't update the unit's gained health (and I assume attack power too) from XP gain until you shuffle them around.
don't think it has an in battle effect at all... but I could be wrong. >_<

correction... the health and attack power shown on the squad menu DOES affect in battle health and attack... so XP level ups don't take affect unless units are either de-equipped or switched around...

weird part is that if you unit lvl's up then gets a boost from chant the level up STILL doesn't take affect until unit is move or re-equipped but the chant boosts do take affect immediately. >_> very weird...

SUPER LAG in the chanting menu when you have over 20 chanting for each class... like worse than boss fight lag.... can't even scroll 1/10th down the list. >_<

also GP PLEASE have eva's in squad battle health cap increase due to something.... even 2 HP cap increase for every class unit health chant bonus would help. >_< like this'll be a major problem in the later levels you'll no doubt be making soon... >_<
hmm maybe have a second and more useful way to spend those excess soul gems?

also speaking of soul gems I think they actually carried over from the last update?!?! like when I started the game I had exactly the same amount as I did before the most recent update.... idk what to make of that...
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Re: Sakyubasu no Tatakai II

Postby Gidshri » Tue Aug 04, 2015 9:15 pm

Okay, i see. Im the only one person in this forum, who cant win last levels without cheating tactic and pain in the ass. Maybe im seriously too stupid for tactics games >_< , Its make me very sad :cry:

Ohhh... i had question, by the way:
Spoiler (click to show/hide):

Bridgett died definitively? Or she will return in other form? Maybe some sort of cyborg or whatever :? ? Pecunia had took her body away in the end, right? Of course, this is just my guess, but does it make sense?
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Re: Sakyubasu no Tatakai II

Postby Speedy Z5 » Wed Aug 05, 2015 3:01 am

hey gorepete, who is Vinas and Sonora
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Re: Sakyubasu no Tatakai II

Postby Dead2112man » Wed Aug 05, 2015 4:32 am

For Gidshri, I will answer your question with another question, do you really think GoRepeat would make something that simple,
why do I know that answer, for I to messaged him and well yea, was his original plan, not his plan any more. Will we see more of that character, maybe, but not through that story plot

For Speedy 25, Vinas and Sonora are two more sister that you will take control of after facing them.
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
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Re: Sakyubasu no Tatakai II

Postby Gidshri » Wed Aug 05, 2015 6:46 am

Hmm... okay =_=

Another question for GoRepeat:
Will there be unique units in the game? I mean not unique outfits, but units. For example, maybe Gorger Champion from first SnT or or someone else like him? This unique units can had better hp and damage than the ordinary units. Or nothing like that in the plans?
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Re: Sakyubasu no Tatakai II

Postby Speedy Z5 » Wed Aug 05, 2015 8:19 am

its just in my first post, i comented on him doing the game with the 7 deadly sins. it on page 43. and a guy commented on who would be sloth and gluttony. cause i didnt know who could fit them.
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Re: Sakyubasu no Tatakai II

Postby Speedy Z5 » Wed Aug 05, 2015 8:35 am

(screw the spelling )also a reply to gidshri. if you looked at the summon menu youll see bridget is blacked out. i serestly doubt he would put in a charcter and take her out almost immedtly. and much less kill her, that almost seems impossable for him. if youve noticed he dosnt really kill anyone, not even the bad guys. he just has them get raped. but on the second mission could question all this cause eve said, quote on quote "Turn who you can, kill that damn fairy". but i really doubt he would kill her off. she's proberly being held captive or something.

also one request gorepeate, many people have proberly asked this so sry in advance, but could and are you bringing back the x-ray bit for the sex sceans. it added perspective and made the sceane a whole lot kinkyer and id love to see it come back. (again fuck the spelling)


ps: Do you have a schedule for when your gonna do updates.
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Re: Sakyubasu no Tatakai II

Postby napala » Wed Aug 05, 2015 6:16 pm

Spoiler (click to show/hide):

Speedy Z5 Wrote:if you looked at the summon menu youll see bridget is blacked out. i serestly doubt he would put in a charcter and take her out almost immedtly. and much less kill her, that almost seems impossable for him.


Tag the spoilers please?
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Re: Sakyubasu no Tatakai II

Postby Speedy Z5 » Wed Aug 05, 2015 7:55 pm

oops. sry dude forgot to tag. (gets on knees)FORGIVE ME FATHER FOR I HAVE SINNED!!
oh and if the questions been answered, do u know what page
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