First of all, I'm a huge fan of your works for years now and I'm happy to see you continuing SNT II - or even anything at all.
I'm getting this particular action script error after an enemy unit buffs/heals another, but the occurrence is random.
1 2 3 4The game itself is really fun - challenging but fun - there have been only really few times when I really couldn't figure out how to win (like vanity with priestess-Eva).
Difficulty seems fine, I have not grinded a lot, just 3 runes, and I have made it to the blood path so far without major problems.
Vanity was a nice boss fight, took me about 20 tries and a tip about the 2 illusions, but I beat her with all classes except for the priest. Though I did not have enough units for any chanting bonuses at that point.
But I do agree that the amount of units needed for chanting bonuses does require a vast deal of grinding. On the other hand I have 20 chanting units now (2x10) and I don't really feel a difference in difficulty. Maybe lower the required amount for the bonuses but remove the option of farming the easy fights?
I like the new animations, they're not as unique as the previous ones, but it is understandable that you don't want to spend so much time on them, so I'm all for it.
Performance on high is okay on my pc (i5-2500k, playing full screen), the only (slight) slowdown I experienced was during the boss fight, the ability that damages you and teleports you around.
2 things I noticed:
Crystal Ward seems to be better than Steel Plate, you gain the same stat bonuses without the increased mana cost.
I might be wrong, but the mana cost of some Mechiza seems to be low? SCT and TNK in particular.
Hope I could help somewhat

edit: Can't initiate Royal Way so I guess I'm done so far. Really enjoyed it

GoRepeat Wrote:PEOPLE WITH CRAPPY COMPUTERS:
Okay try this one and let me know how it is:
If I load it in my browser, it takes 22 seconds to load and then works fine, except for the fact that units look
pixelated (yes on high)
If I try to play it locally, it loads to 73% and then
errors. If I dismiss the error, it loads to infinite %.