GoRepeat Wrote:Lucky777 Wrote:I like strategy stuff too, but somewhat less, - and grindy shit I don't like much at all - so I still haven't gotten around to checking out the latest build of this.
I still don't see the grindyness. I played through the current version in about 30 minutes from scratch on my last stream using only units I started with and picked up along the way. I can understand the DESIRE to grind if you are a type A person who wants to deck out in runes and have a perfect squad composition, but really you can play through the entire game without needing to repeat any levels.
Thisfag Wrote:Well, I made it to Starlit Tower, but... Van is just too strong, her special is OP and defeats me with one hit. Like, it crushes me literally every time. My special doesn't even do anything, it just makes the ground glow pink and nothing else.
How I am supposed to defeat her if I just can't because she's too strong?
Thisfag Wrote:Well, I made it to Starlit Tower, but... Van is just too strong, her special is OP and defeats me with one hit. Like, it crushes me literally every time. My special doesn't even do anything, it just makes the ground glow pink and nothing else.
How I am supposed to defeat her if I just can't because she's too strong?
pmv Wrote:Some feedback on SNT2:
Poati Wrote:Dont know if it was posted yet. If yes i am sorry.
Bug in the fight against Vanorel.
1. Go down on the field - Start Battle
2. Go to the middle - Start Battle
3. Go to the top - Kill the upper enemy
4. She uses her skill to teleport you to an enemy. As there is no enemy on the field the screen turns black?
Spartacus Wrote:* what is the purpose of the FLEE button?
* Do you see a future where you can control the turn order of your own units. This would give you a bit more strategic control. It is absolutely not a requirement, but in some cases the outcome can be vastly different.
GoRepeat Wrote:pmv Wrote:Some feedback on SNT2:
Great feedback; I agree with most of it. Touching on a few things: I like the idea of unit experience, but that will be one of those "if I end up having time for it" things. I am not opposed to the idea by any means, though. Since public outcry has been surprisingly FOR the old sprite animations, I will works something out in the future. Maybe have the sprite animations in combat and the "pov" ones as summon unlocks or something. I don't know, I will have to think about it. Runeforging and equipment trading will be coming in a update soonish via beating Vanorel and Pecunia's store on Exile island. I also like the idea of redoing the story segments for replay at certain plot points (like I did with the Hive), but the issue is that there is only so much "Time to train!" or justification to use that won't result in me having to rebuild the entire battle sequence.
GoRepeat Wrote:Spartacus Wrote:* what is the purpose of the FLEE button?
* Do you see a future where you can control the turn order of your own units. This would give you a bit more strategic control. It is absolutely not a requirement, but in some cases the outcome can be vastly different.
Flee is just a way to back out of combat if you know you are going to lose and don't want to sit through it. It should also be a get out of jail free card if the enemy AI locks up and you hit a stall bug, flee should still kick you out of combat so you don't have to reset the game. I am not sure how I could implement something like turn order in the game's current design unless I add a speed stat or something the game can monitor. Right now it just runs through the tiles closest to furthest to make sure movement and attacking is optimized.
pmv Wrote:Some feedback on SNT2:
5) Concerning tactics: At the moment the opponent can easily swarm your troops if the fight is taking too long. This makes sense in the context of the story, where Eva is chasing the clock most of the time. However, rewarding the turning of enemy troops as opposed to killing them will encourage a more intelligent play. Perhaps reduce the mana refund to the opponent when her troops are recruited by Eva?
6) Concerning victory: The general idea of the combat table is it’s the ‘front line’ of the battle. Reserve troops are in their camps, to be summoned as needed. What happens when Eva wins, and her troops storm the enemy camp? Perhaps they loot some equipment left behind, or even find the odd rune dropped in the enemy’s rush to keep their brains from becoming a sexual mush.
7) Concerning flow: When the commanding opponent is captured, the enemy army flees. Where do they go? Perhaps there are some ‘loyal’ Hive Drones defending against Eva in the Crystal Forest?
pmv Wrote:Some feedback on SNT2:
8) Concerning the super abilities: I would request a pop-up explanation of the ability at the start of the battle. It just saves me from combing the update notes and comments to find out exactly what Vanorel’s insane ultimate, or Beezy's tantrum, does to the board.
GoRepeat Wrote:7/15
-- Still can't find that damn lockup issue. Going crazy with this one.
pmv Wrote:Some feedback on SNT2:
12) Your username. Do you mean go-repeat as in “start, ace it, then do it again” or gore-peat as in “My name is Peat and I like bloody fights”?
Apalapan Wrote:Someone said something about Eva's special not being particulary useful in comparison to other commanders', now that losing won't get you any units. Here is a dumb idea: During the time Corrupting Lust is active, your units have a very small chance (like, 5 or 10 percent) of dealing a "critical" hit, defeating and converting an enemy unit.
Yet, this being a strategy game, some players would dislike having a random factor.
Spartacus Wrote:Please don't finding out and getting your ass kicked is half the fun.
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