Dungeon of the doomed king

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Re: Dungeon of the doomed king

Postby soulbound » Fri May 08, 2015 9:57 pm

im banging on the demons trait as it would be dominant)
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Re: Dungeon of the doomed king

Postby Gorbaz » Fri May 08, 2015 10:18 pm

I would say take the demon trait, otherwise you're just a human
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Re: Dungeon of the doomed king

Postby spitfyre » Fri May 08, 2015 11:36 pm

thought so, thats what I had anyway
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Re: Dungeon of the doomed king

Postby Grape_Drink » Sat May 09, 2015 12:37 am

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Re: Dungeon of the doomed king

Postby soulbound » Sat May 09, 2015 3:04 am

there finished it sorry it took so long)
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Re: Dungeon of the doomed king

Postby Gorbaz » Sat May 09, 2015 9:45 pm

Well I'm happy with the extra characters. I'll go about doing the potion thing tomorrow. I'll try and do one more post tonight with the details of where to go on it.

Don't worry about starting late - the princesses will be around for a while giving out info
One way, or another, I'm going to find you, I'll get you, I'll get you!
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Re: Dungeon of the doomed king

Postby Grape_Drink » Wed May 13, 2015 2:37 am

As a general idea, I understand lore-wise the lands have supposedly been peaceful for the most part/adventurers haven't had too much work, but...

A) Would a seasoned adventurer have knowledge of beasties and the like

B) If said seasoned adventurers would have knowledge of such things, do "advanced undead" such as bone golems, specters, nightwalkers, liches, wights, etc. exist in this world, or are they more along the line of standard skeleton/zombie/vampire type atrocities?
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Re: Dungeon of the doomed king

Postby MelissaB » Sat May 16, 2015 7:30 pm

The only thing I have to say to that is. Bone golems aren't undead

Also I was waiting on Grape to post before I was planning on ushering us off to go do something, if grape hasn't posted by the end of the day i'll do it anyway btw we're aren't getting a gm post because we aren't doing anything for those waiting for one.
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Re: Dungeon of the doomed king

Postby spitfyre » Sun May 17, 2015 3:58 am

I thought the majority of us were off to Silt-Town, or some of us were rather.
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Re: Dungeon of the doomed king

Postby Gorbaz » Sun May 17, 2015 7:36 pm

1. Seasoned adventurers would have knowledge of the various monsters
2. In terms of non-livings critters, it's pretty much zombies, golems, elementals, slimes, gels and skeletons.
3. I'mma try and post!
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Re: Dungeon of the doomed king

Postby Gorbaz » Sun May 24, 2015 6:48 pm

Sorry. Work has had me very tired lately. Will try and post tonight
One way, or another, I'm going to find you, I'll get you, I'll get you!
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Re: Dungeon of the doomed king

Postby Gorbaz » Fri Jun 19, 2015 8:27 am

Sorry about not posting anything recently - I've been too tired from work. I'll try to do something tonight
One way, or another, I'm going to find you, I'll get you, I'll get you!
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Re: Dungeon of the doomed king

Postby DeltaSynergy » Tue Jun 23, 2015 8:37 am

If there is a slot i would like to join.

CHARACTER SHEET
Name: Rex Farcall
Age: 20
Race: Corrupted beastfolk
Gender: Male
Class: Fighter
Bio: Rex used to be one of the many beastfolk that inhabited the forests. They were a reclusive race and kept to themselves, surviving in harmony with nature itself. Until one day, they sensed something off about the forest. One by one, they fell to the corruption and Rex could only watch as more and more of his kind disappeared without any news. Setting out bravely, he found the rest of his folk but they had all been corrupted fully. He fell into their trap and was also slowly forced to become corrupted, but luckily managed to escape. He was not without injury as he had already been tainted by the corruption. Wanting to stop it from spreading further, Rex decided to join other heroes to combat the corruption.

Stats:
STRENGTH - 1 blue 1 green
ARMOUR - 1 blue 1 red
WILLPOWER - 2 blue
DEXTERITY - 2 blue

HEALTH - 5
POTIONS - potion of relief. Cures one status ailment.

SKILLS
Wild claw- physical strike that puts all of its force in.
corrupted track - Able to sense areas that are denser in corruption.

GEAR.
Permanent beast claws and fangs.
Life is meaningless...if you don't find the meaning in it...
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Re: Dungeon of the doomed king

Postby Gorbaz » Mon Jul 06, 2015 10:10 pm

Whoops! Sorry about not noticing! Not been in here in a while :P

Yeah, character looks good to me.

Currently waiting for other people to post something before putting in my next post
One way, or another, I'm going to find you, I'll get you, I'll get you!
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Re: Dungeon of the doomed king

Postby Gorbaz » Mon Jul 13, 2015 10:51 pm

If you still want in, Delta, how would you prefer to enter? Already be at the zombie town? Encountered on the way? Just randomly show up now?
One way, or another, I'm going to find you, I'll get you, I'll get you!
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Re: Dungeon of the doomed king

Postby DeltaSynergy » Tue Jul 14, 2015 2:58 pm

Whichever you feel has more of a good flow to you. Ill write appropriately based on the scenario.
Life is meaningless...if you don't find the meaning in it...
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Re: Dungeon of the doomed king

Postby Gorbaz » Thu Jul 16, 2015 10:18 pm

Alright. After the party gather up and leave, I'll intro your character.

In the meantime, I've gotten the rolls up. Kobolds really are rubbish!
One way, or another, I'm going to find you, I'll get you, I'll get you!
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Re: Dungeon of the doomed king

Postby Gorbaz » Tue Aug 18, 2015 10:27 pm

FYI, waiting on Kanks. If there's no post by Thursday, I'll put one up for everyone else.

Apologies for the delay
One way, or another, I'm going to find you, I'll get you, I'll get you!
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Re: Dungeon of the doomed king

Postby DeltaSynergy » Wed Aug 19, 2015 2:10 am

Am i still reserve
Life is meaningless...if you don't find the meaning in it...
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