No problems, glad I could be of help! PM me if you'd like to, I don't mind, and keep up the good work!
It's been a while but I guess this is not a surprise ( being slow it's one of my trademarks)!
Oh, by the way, I usually take so long between 1 post and another because I feel somewhat guilty of not progressing fast enough and I always delay to the point where I'm sure I've got something meaningful to show... which takes some time
As I'm de-bugging and de-glitching all the wrongs that stacked up so far, I wanted to record a simplistic video about one of the test scenes in the current build: the Shooting Range.
So, I guess one could say " hey chuck, that's cheap shit!"... well, arguably it's still bare of wow factor, but I don't mind because it's working nicely so far!
Lemme elaborate the video a bit...
You can see the enemy is not really chasing her in the second attempt ( with orthographic view): I never told him to do so, that's why!
The austerity of those backgrounds sucks? True, but it's needed because it helps me check gizmos in the editor' scene view, which I masked in this video ( real boring stuff).
One may ask why the enemy starts bouncing all of a sudden, well, that's the " stunned" animation - since I'm lacking one, I've quickly built that placeholder which should represent unquestionably that something's wrong with the enemy: he is stunned!
About the animations, right now there's no minigame involved so no one is handling them.
This means that the state machine will jump from one state to the next, until all are played.
I won't leave them as that
I felt the urge to share this with you, so you could feed me with your considerations!
I'd like to know what you think about the camera... I think it's too near when shooting, my idea is to Slerp it accordingly to ones needs ( expand while aiming, move forward to where you're moving when you're moving and zoom in while sex is triggered); it should be easy.
What about the camera's viewing volume? Do you prefer Perspective or Orthographic? The former adds depth to the scene which is cool while playing, but needs handling with technical stuff ( which I could take care of if it's preferred), while the latter makes the game look really retro ( which isn't inherently bad) and solves most of the problems by itself.
I think it's a " gut-decision" in the end, and I'm really curious to know!
I'd love to keep on rambling but maybe you had enough
I'll leave you to the .mov then, and wait for your response.
P.S.: About Sounds... I'm ignorant! If you've got some experiences with them and other goodies related I'd be glad to hear... though I'm looking to implement them later, I'd like to have an alpha with a few sounds in it nevertheless!