
It's been an horrible month... I had a lot to do for the A.I. of the enemies, and still have some issue to debug.
But things are going on nevertheless!
I'm showing up to reply to your kind posts!
About Terrantor!!! Thanks for taking my side with that face " controversy" and stating your point: you're right about the nose bridge by the way! Next female character in the game will probably have more delicate face traits... probably, yeah!

About Lucky777, thanks for pointing that out! I like the boldness with which you speak, pretty straightforward

Well... I was referring to just the last uploads, which means both the TeasingFullDoneReSized and the Pre-EjectDoneSmaller animations.
I know that I'm not that fast, but I'd like to point out that those scenes aren't exactly scenes of 20 seconds each.
As a matter of fact, you have to consider them 4 times longer.
You see, every character has its own " layer", which means I had to go through 20 seconds 1 time for the girl, 1 time for the dick, another 1 for the enemy and 1 last time for the semen itself!
So you should consider that scene like 80 seconds of work ( more or less)[ which are a decent amount for just 1 dude in traditional animation].
Now, again, I know that 700 hours are still a lot for 80 seconds of animation, but they surely are easier justifiable compared to just 20 seconds.
Anyway, yeah, we'll all be dead of old age before I'm halfway finished ( my son will be able to publish this shit just before dying of old age himself!)

But seriously... I'm aware too that this thing is taking way too much time for every single little progress... it's hard to keep it going 'cause, y'know, while it progress I kinda grow old and shit.
Fact is, I'm still a lone-wolf on this, and probably going to be so until the end.
These long long times between small updates are the price we have to pay for this shit to be done... so please, bear with me while I keep it going

I'll keep you up to date if I make any significant progress! ( that is: A.I. able to avoid obstacles and find path without using A* algorithm, mini games working as expected and procedural generated level without bugs)
Meanwhile, have a nice day!